To the Mod who is deleting Posts, Please don't. this is a discussion. if the context has offensive content then simply edit the post and remove it. Just, stop using your mod powers incorrectly and unjustifiably. People are entitled to their opinion. Thank you.
Personally, I would Roll back the server and if possible keep items that people have equipped. its a balance between some people having to many AD etc etc. however, on the other side, it could be interesting to see how this swarm floods the market. All that happened is a bug/patch was forgotten, maybe it was on purpose?…
I say good on the people who got lucky. thosepeople who bash the developers are ignoring the other side of the argument To point out a fatal flaw in your cries of anger and jealousy... If they took back the horses, people would get mad, if they re-rolled the chance for everyone who got a nightmare, people would cry and be…
But is it an mmo? back on topic, Neverwinter is open for improvement, I hope it takes in what it has, what holes its already fallen into and try and find balance to be a long term game, after all, an mmo should have you hooked for years, not a month. level cap in a month? less? doesn't sound right.
so, why not give ppl balanced items? the game already goes to balancing your level which is a huge factor, and we know gear varies if not more then a characters stats. so what about giving level stock gear? or seperate PVP armour/weapons that level according to the match? and have each weapon have certain pro's and cons…
You seem to have the idea that if a game engine needs a new feature they need to move to an entirely new engine? from what we've seen, its most likely they have their own in-house game engine, and creating some sort of cell based map structure isn't to far out of their reach, its a big leap in production work, but its one…
Traps need to be redesigned completely. They should be invisible and players have one roll check too detect each, rogues, would have a bonus to rolling, and they would be able to re-roll every few seconds, increased with skill. (wow, that sounds just like some Dungeon Board game... Amazing /sarcasm) it doesn't take a…
You missed what i was talking about, if someone activates a pedestal with dialog, or some item with text, no matter where you are, or if you are in combat, you get the dialog too. this shouldn't be, who ever is sorting it out, should sort it out without interrupting everyone else. as for boss 'cutscenes' if you wish to…
its always going to be a toss up between close action/constant combat vs open world RPG, NW is trying to find its place in the middle, We can have BOTH. they just need their own place in the game. to travel to a place, its literally a click of a button and you warp there, no RPG elements, no walking and discovering where…
the reason why is the game is still in public Beta, Steam is a large market and anyone not in the know will jump this game when its not ready, which could potentially ruin its player base if some major nerfs come out
Letting people figure out their own time is counter intuative, how about a count down? Enjoy. http://www.timeanddate.com/countdown/generic?p0=224&iso=20130801T07
I agree, I do like it, particularly in the graveyard map. However there is no break, no balance. look at most other RPG games, hordes of units are spread out, or the distance between a camp and the enemy tower has some distance. in NW, you turn the corner, or go up a hill and there is your objective. in an MMO, that…
Even a single player game like Dungeon Siege has more open and spread out then this. and I was not referring to the dungeons (instances) but the main worlds you travel too.
while I'm at it, i may as well dump other issues here. so at least i said my piece. MOUNTS; Horses and mounts, mounts are a very cool thing, but should be a luxury for higher tier players, now I know you can argue that the 50% -> 110% thing is what makes it different, but that's not the case. getting your first horse…