Every class should have options to change weapons and offensive/defensive stances (drop 2H sword and pick up sword and board for example) depending on the circumstances of a given fight. Let's say I design a mission like so: The party is in an ancient crypt. The party are wounded from previous encounters and have finally…
I played in the first beta weekend, and I think that the game isn't like any D&D I've ever played. IMO Cryptic should really consider revisiting the way classes, feats, and skills are done to make them more like D&D (any edition will do.) By this I mean use d20 based systems, let us build our own characters, and make sure…
It's that I can play a fighter who cannot ever use a shield. As for the Foundry, it's that I'll never be able to implement something like A4 In the Dungeons of the Slave Lords.