Well tbh, I mostly care about the sky not moving... But if you go back to the beta map zones.. little if any invisible walls exist... it's almost like you can see first hand where budget cuts are being made.
To be honest, upon creating this thread, I was completely expecting only trolls to support the blue poll... but now after seeing the voter pool, I'm pretty certain I know why this game continues to die... The Dev team has made really bad decisions in the past... but it's not really their fault if all they have to listen to…
Seriously man, few issues are so black and white, this change helps everyone period end of story. It encourages sales because consumers get tons more use out of their items the "Havenots" as you call them, can now farm on all toons (some better at pve) and throw them on the toons they want to play. I'm not sure why you so…
I agree 98%, the other 2% being that I think the power points shouldn't stop coming even if you get maxed out.. that way if level 80 ever becomes a thing... it's just fill in for legacy players..
I agree 100% Before this module, I've been fighting the same people in end game pvp since beta. Now this means a couple things. First, it means gear is too hard to obtain and a very small influx of new end game players actually make it. Second, all the competition has slowly died out from the bugs and exuberant AD cost..…
At least they'll be able to have more fun playing multiple toons instead of being locked into one class they're no longer having fun wit. As explained by one of my guild members threads, it takes 5 whole years to grind yourself to BiS given current market values. Not allowing the complete swap of gear is an atrocity at…
I don't know, right now my stance on the state of the game is more different then it's ever been. My general stance is pro elitism, but given recent events it's evident that they need to turn off the gear gap, allow people to catch up, but still award the people who've been commuted to a class for a long time. An update to…
I'm sorry, but I'm not sure why you think disallowing people gear will help people to want to compete... No one cares if Joe blow has gear on all their toons, they only care if they themselves have gear Not to mention if this system existed, it would be easier for devs to make bug and balance fixes by tracking the most…
Well, the true "old players" amount to only around 20 people now... The reason is the first generation players were never awarded for PvP ever.. The changes I request will hopefully fix the mistakes of the past
I disagree. Not going to quote my sources but theres an executioner fix incoming, and 10% CBA is money for SE Executioner build. And thats a Sicarius Secret for the Day!
The issue with RNG in this case is that your normal player feels like their goal is unreachable, with no steady progress being made. The grind alone is hard, the reward should be consistent and feel... well, rewarding.
Amen. With that being said, I REALLY miss Duelist flurry... They need to make duelist flurry not consume stealth and actually give more damage then what you take when using it in PvP... I'd welcome it back with open arms. In-fact, we should advocate all MELEE at-wills not depleting stealth... I mean, your in range for them…
I would agree... except for some classes that extra power point is HUGE Just some examples TR - ITC for 1 more second (Lol you don't know how big that is) CW - Shield gets more passive Defense GWF - Hidden Daggers / Weapon Master/ Destroyer gets more damage stacks GF - ITF gets 25% more damage boost... LOL SW - Borrowed…
Every time an expireced BiS player thats been here from the beginning leaves the game, the community suffers a drastic blow. We lose tons of knowledge of bugs. We lose a class expert that can help pave the way for new players with expirence and meta build creation and we lose the heart of the community thats been keeping…