Aimed shot is just bad simple as.....i use to use it but my god its clunky as hell to use and because of thesw negatives why would u use aimed shot ober rapid fire? - long cast animation - locks u into spot only shift can break it - try to cast when monster dies... Or keeps casting just and monster just died mid cast -…
@relexinor Sure aimed shot deals high damage i already know that but it have more drawbacks then ur listing - animation lock - cast time - clunky to use encounters With rapid fire im back in the motion before u can even begin to recast or reposition urself for more aimed shots which is its mega draw back and this is in…
Me personally would turn aimed shot into an encounter and switch it for hawk shot.....cause damn hawkshot is sooo bad..... And just rename aimed shot into piercing shot which shoots through targets Then make a brand new At willl for HR .... Cause lets face it who even uses aimed shot or aimed strike anyway xD?
> @ghoulz66 said: > This whole trying to force archery into single target is a huge issue. Archery needs other options than stand still in the middle of a HE and risk being murdered trying to shoot off single target shots. Aimed shot and Hawk Shot are not useful for these kinds of situations. I agree this is why no one…
Thats even worst D: as archery u have 0 means to go into melee stance oviously u wont be able to reduce the last encounter as u just used it so it gains 0 effect from the feat Lets put ur idea into play as a archer Long shot > thorn ward > rain of arrows 1 sec for long shot (from thornward and rain of arrows) 0.5 sec for…
> @ralexinor said: > Just a few notes: > > You seem to shoehorning Archery into using Aimed Shot. The skill already doubles the damage of Rapid Shot without any drawbacks now (before you were getting hit), so there's no sense in using at-wills other than Aimed Shot now. > > FEEDBACK: change the cooldown portion of…
Ermm Aimed shot now reduce cooldown of skills.. Thats cool and all.... But with its LONG cast time.... The buff to reduce cooldown doesnt cut it i mean aimed shot feels like 3 sec to do each shot it might be even 2 sec But yeah if u want to pigeon hole archery around "aimed shot" u need ti drastically reduce the cast…
Maybe we playing archery and combat wrong D: To me i feel archery needs dex/int more then wisdom due to u can get insane crit values from talents alone Also iv noticed.....how come constricting arrows and binding arrows does the same thing? But the onky difference is the upgrades... Constricting arrow gives more damage per…
Hmm im tempted to run a Dex/int focus on archery cause crit is super easy to get as archery so i may change my wood elf to have dex and int boosts instead I dont know why but i feel cooldown reduction is needed as archery more so then crit.... Because i can reach high crit rate with feats and paragons alone....so i wanted…
Hmmm.... Problem is Which encounters u use for archery Which encounters u use for combat Which encounters u use for trapper Its ok buffing skill damage etc and making minor tweaks... But u need to look how things work with each spec.... So far trapper works with nearly everything But archery and combat is lack luster Been…
The only way u could make archery work is if u make more traps with the melee encounters.... Which is counter productive as it will kill trapper and combat And this is the problem with HR is that its trying to fill the role of both Melee and Range and its the class mechanic that kills the class for Archery and Combat Its a…
Basically Archery and combat needs to work with the class mechanics For archery the range stance should give massive bonuses when dealing range damage..... And the melee stance should be defensive or give self buffs or be allowed to cc anythink within melee range.... There paragon feats should make use of grasping etc For…
Hmm i try to play as HR archery but i think the problems with it is that most of the skills do not benefit going archery or combat.... All the skills is catered to trapper due to weak grasps or strong grasp on skills... Also some of the skills makes no sense when u switch stance and ill list them here Binding arrow / oak…