test content
What is the Arc Client?
Install Arc

Regarding the use of At-will for archer

kangkeokkangkeok Member Posts: 1,123 Arc User
edited July 2016 in The Wilds
I find alot of archer player debating between the used of aimed shot and rapid shot being which is more effective. I can answered by there is no absolute between the 2. The proper use of at-will is not to choose between which is most effective and spam it all the way. As u all know HR powers is situational which make us HR the most flexible class in NWO. The correct way of using at-will is to mix between the 2 to produce the most damaging outcome. Here is what my experience as an archer tell me :

In single boss fight, balance between aimed shot and rapid shot/hunter teamwork.
during mob clearing phase, balance between rapid/hunter teamwork and splitshot.

As for electric shot, i m not a storm warden so u have to find ur own purpose to it. A tips for pathfinder friend, user quary feat to further boost ur damage during single target fight. The purpose is not to choose one..it is to mix both. If u cling to much on a single at-will, u will find things not as smooth or damaging as it is.

Comments

  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    Until Aimed Shot can be reliably cancelled it will not be an option for me. The animation locks me down unnecessarily and I cannot weave encounters in between as I do with Rapid Shot. Also as pointed out in the preview thread, Aimed Shot will attempt to cast even if the mob has already died - that is particularly annoying.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • kangkeokkangkeok Member Posts: 1,123 Arc User
    lirithiel said:

    Until Aimed Shot can be reliably cancelled it will not be an option for me. The animation locks me down unnecessarily and I cannot weave encounters in between as I do with Rapid Shot. Also as pointed out in the preview thread, Aimed Shot will attempt to cast even if the mob has already died - that is particularly annoying.

    U know u can pull off 2 aimed shot during the cooldown of RoA, long strider & thorn ward ( consider u using this meta, even if not i m sure there is still room for aimed shot ) during single boss fight before u resume to rapid shot to ready ur next encounter rotation. The key is to find a window of opportunity to pull aimed shot for a good burst. Similarly when u are under red zone or pressure, u can alwaz switch back to rapid. Its like the micro management of archery. Just a piece of my opinion from my experience.
  • jhpnwjhpnw Member, NW M9 Playtest Posts: 611 Arc User
    edited July 2016
    When orcus or others drop red or green globe on you you will be stuck in aimed shot and die is why need cancel ability sometimes I get caught even while appling Ca and aimed is much longer
  • kangkeokkangkeok Member Posts: 1,123 Arc User
    edited July 2016
    jhpnw said:

    When orcus or others drop red or green globe on you you will be stuck in aimed shot and die is why need cancel ability sometimes I get caught even while appling Ca and aimed is much longer

    U know orcus held up his arm for quite some time rite? i could pull off an aimshot and still have time to fire hunter teamwork till his arm goes down.

    It all comes down to experience to when to use aimshot. Thats why u got 2 at-will slot to switch between in different situation. U have no reason to use aimshot if u feel u can't pull it in time ( which can be told by experience), therefore u switch rapid/hunter instead in that situation.

    Frankly there is no reason for spamming only one at-will. The question goes both ways. Why spam rapid when u have spare time to pull aimshot for extra damage? Why spam aimshot if ur situation does not permit?

    Same question go for splitshot. Why spam splitshot when there is only one mob left alive? Why spam rapid/hunter on single mob when there is a whole group waiting to be killed? Its your own judgement to decide when to use which.

    Edit: i like to add, just in case u dont know, u can shift out of aim shot anytime. So i dont think there will be any problem when a green globe is approaching.
    Post edited by kangkeok on
  • danielpreece90danielpreece90 Member Posts: 14 New User
    Aimed shot is just bad simple as.....i use to use it but my god its clunky as hell to use and because of thesw negatives why would u use aimed shot ober rapid fire?

    - long cast animation
    - locks u into spot only shift can break it
    - try to cast when monster dies... Or keeps casting just and monster just died mid cast
    - extreamly bad to use with any encounters
    - delay recast after u use an encounter

    Benfits of using aimed shot

    + Hits hard

    See there is too many negatives to be using aimed shot even the elemental bow gives movement speed when u land a hit... Whilst the ogher elemental bows gives more damage at other at willls..... Also each rank of aimed shot is HAMSTER... O.25sec of the cast time each rank..... May aswell not level at all

    Look at warcraft hunters they had to redesign aimed shot becausw og its long cast time and that it locks u into place and was clunky to use... Its the same problem that HR is facing now.... Until aimed shot can be used whilst casting or be like split shot.... No one will use it

    Rapid fire and split shot is superior in every single aspec vs aimed shot
  • dmcewendmcewen Member Posts: 279 Arc User
    Aimed shot is being reduced to 1s... Might be worth it now.
    Guild: Ruthless
    Character: Vendetta
  • kangkeokkangkeok Member Posts: 1,123 Arc User
    edited July 2016

    Aimed shot is just bad simple as.....i use to use it but my god its clunky as hell to use and because of thesw negatives why would u use aimed shot ober rapid fire?



    - long cast animation

    - locks u into spot only shift can break it

    - try to cast when monster dies... Or keeps casting just and monster just died mid cast

    - extreamly bad to use with any encounters

    - delay recast after u use an encounter



    Benfits of using aimed shot



    + Hits hard



    See there is too many negatives to be using aimed shot even the elemental bow gives movement speed when u land a hit... Whilst the ogher elemental bows gives more damage at other at willls..... Also each rank of aimed shot is ****... O.25sec of the cast time each rank..... May aswell not level at all



    Look at warcraft hunters they had to redesign aimed shot becausw og its long cast time and that it locks u into place and was clunky to use... Its the same problem that HR is facing now.... Until aimed shot can be used whilst casting or be like split shot.... No one will use it



    Rapid fire and split shot is superior in every single aspec vs aimed shot

    1 thing i know for sure if u have the problem listed above is u are either only spamming aim shot, lack of experience in judging charge speed or u are using it in the wrong situation. Here are my pointer :


    - long cast animation -> Further burst damage in exchange of mobility. Sound fair to me.

    - locks u into spot only shift can break it -> Lesson 101, never use aim shot when u are in pressurized situation. Such as u are targeted by the boss or u see red circle beneath your feet. Use your other at-will like rapid or hunter to deal with that situation. Only use aimshot when u are in a calm situation. Ofcourse u can pull some flashy stunt if u are skill at it but thats ur risk.


    - try to cast when monster dies... Or keeps casting just and monster just died mid cast -> i mean there is no reason for u to use aimshot when u know u dont have enough time to pull it before the mob dies rite? If u do, that bad judgement call and u deserve that. So what u do if u dont use aimshot? u sit there do nothing and loose dps? Nope. All u need to do is simple..just use ur 2nd at-will, rapid to finish him off.


    - extreamly bad to use with any encounters -> this is why i say u are spamming only aimed shot. If u are experiencing what lirithiel mention, could not weave encounter in between, that mean u are using aimshot when the encounter power cooldown is less than aimshot charge time. U should not use aimshot as your encounter cooldown is approaching. Thats bad management of at-will and u deserve that. Instead u should use your the other at-will, which is rapid to transit into your encounter.


    - delay recast after u use an encounter -> same as above



    U see, all the above arent a problem. Using aimshot isnt the end of the world..i mean u still have your rapid shot equipt at the same time rite? All u need is be flexible and weave in ur rapid when mobility is needed. But ofcourse its still ur decision to spam only rapid throughout single boss fight. Its your loss for not using ur at-will to full potential. Player that know how to manage between 2 at-will will certainly outdps u while retain the same mobility as urs with extra burst that u dont have.

    About rapidshot + splitshot? There is no reason to use splitshot in a single boss fight. If u do, u are doing it wrong and is surely will be out performed by person who use aimshot + rapid. As mention in my initial post, only use rapid + splitshot in mob clearing phase. As for open world, its all comes to ur preference. Either aimshot + rapid or rapid + splitshot does not matter, ur encounter does most of the job anyway.

    Conclusion is, its not about how bad aimshot is..its about how bad u are using it.


    Edit : also FYI, just in case u dont know, there is no such thing as ultimate BIS encounter and at-will set when u play HR. HR is a flexible class. We switch out encounter and at-will all the time between boss fight and mob clearing.
    Post edited by kangkeok on
  • kangkeokkangkeok Member Posts: 1,123 Arc User
    dmcewen said:

    Aimed shot is being reduced to 1s... Might be worth it now.

    i just read the change. it may looks good for fast pace action but we lost 1 thing in return. The ability to snipe. The damage is reduce in return...means it got less bursty and chance to one shot stuff got lowered. Hope they didnt nerf the damage too much that we lost the viable point of sniping. Aimed shot is the only powers that is used to sniping stuff effectively. Loosing this mean we lost an asset.
  • This content has been removed.
  • kangkeokkangkeok Member Posts: 1,123 Arc User
    edited July 2016
    nah they buff it in the wrong direction..the developer listen to rigid user too much..ppl tend to lean more to "damage per SECOND" instead of "DAMAGE per second" which is why HR lost more and more burst damage. Tho i might say the aspect of falcon change is quite a welcoming change.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    kangkeok said:


    Same question go for splitshot. Why spam splitshot when there is only one mob left alive?

    This is easy so let me answer: Because Split Shot does more damage than Rapid Shot, even at minimum level. It's just cheesy to spam it and you run the risk of pulling other mobs.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • kangkeokkangkeok Member Posts: 1,123 Arc User
    edited July 2016
    lirithiel said:

    kangkeok said:


    Same question go for splitshot. Why spam splitshot when there is only one mob left alive?

    This is easy so let me answer: Because Split Shot does more damage than Rapid Shot, even at minimum level. It's just cheesy to spam it and you run the risk of pulling other mobs.
    nah..pulling the mob isnt a problem..at least not for me..u can alwaz direct them back to the party or ice terrain vicinity & lock them there with plant growth. That will make up the loss of dps and a chance to redirect the aggro back to the party but i think u know the trick. As for splitshot on single mob? All i can say is hitting hard is one thing, efficiency is another. Below are some test on dummies :

    time frame : 5x rapid = 3x splitshot ( min charging )
    Damage per shot ratio : avg 1 rapid (include 3rd shot) = 1 splitshot ( min charging )

    Time frame : 15x rapid = 4x split ( max charging )
    Damage per shot ratio : avg 3 rapid ( include 3rd shot) = 1 splitshot ( max charging)

    time frame : 15x rapid = 4x aim shot
    Damage per shot ration : avg 7 rapid ( include 3rd shot ) = 1 aimshot

    *All damage not include 10% boost from artifact weapon. Average damage done on dummy ( might be abit off from tooltip).

Sign In or Register to comment.