Sounds interesting. Much like collection points, deities never really added anything game-mechanic-wise. Despite us getting more of them with time it is still only flavor aspect of the game. Some 'not-so-out-there' yet useful bonuses like those might help to spice things up. One could even implement it during some even...…
Ah, yes, there used to be quite a plenty RP guilds 3 years ago. Currently: I certainly wonder. From all I heard the Foundry's existence was really connected to RP players existence. Me? I Personally am always in character! Though it's 12 characters by now... yet if you meet some crazy skimpy Elf with Cat Ears -> it might…
Hmm.... my 24k DPS Thaumaturge and Assassin with Mystagogue outperform 45k+ DPSs in team on scaled content? Not sure if it's 'positive' but it is funny for sure.
I had an hour (or two...) so I've decided to revive an absolute blast to the past with chibi neko... Glorious sonorous warcry of very, very angry Neko Elf {The WIP so far}
That is a perspective I can agree with. I hope it's in devs sight as well. It's all fine and dandy to see the dungeons skirmishes getting harder but whenever stick is bigger so should be the carrot. Slight adjustment in rewards surely could be seen as welcome change. Maybe the only problem is that it would cost some…
Guilds have logos now?! Preposterous! Back in my days~ *insert old timers rant* Well... 1st time I hear about that as well. Did you already create guild @"lobo#0863" ?
To add my 5 cents - the active companions are finally useful and even lower tier ones find some use. I am fine with that despite being Augument player. Them being useful is a good thing. Problem is that indeed the Auguments (even quite powerful ones) are now subpar to even mediocre active companions (it's not issue of few…
To be perfectly honest - AD inflation after bonding abandonment is getting pretty high. I would love to see some move making AD a bit more worthwhile again. Maybe with next module? But on OP - it's not as bad as it was initially.'Tweaks' seem to work a bit in that direction... though it seems like many more of those need…
So OP, as things stand now it seems there are about 4 to 5 factions of players after patch: New F2P players - who struggle just like you and en-masse stopped playing in wait for new patches Old F2P players - who depending on their up till now know-how and skills somehow bear with it but still struggle Average premium…
"From the Reward Claims Agent, you’ll be able to claim for free: A pack of 20 Companion Upgrade Tokens A pack of 20 Mount Upgrade Tokens Your choice of a Legendary Insignia Your choice of a Rank 15 Runestone Your choice of a Rank 15 Single-Stat Enchantment" Cool, nice... but one question: Claim per account or claim per…
I double the request. I know (removed name) for short time but from all I know: Ivan was a legitimate player who did not exploit nor cheat within the game. He was all time using only the approved means to play provided by the game. With a hellbent dedication which only few could possibly ever wish to follow (I'm serious,…
I am in 1st camp admittedly. And I would lie saying I don't feel betrayed. That being said: this topic haves 1st positive info since AD slaughtering change. I mean: it might be not fair to LS heavy time or money investors but at least seems to give hope that making any progress without real money involved will be possible.…
My question will be short, but I'm genuinely interested In upcoming content for Dungeons and Dragons we can see recurring appearance of Demogorgon. Those who know D&D know him as one of more interestingly looking Lords of Demons. Those who played Baldurs Gate II recall him as one of hardest enemies to slay in a 'fair…
I think we all might agree that next re-evaluation thing which should be done are the Stronghold AD costs. Many people pointed out on those (although much less commonly than they pointed on GMoP). As aandre said: Much needs to be done. We still know that bots and stockholders actually gain and gain on AD value and in…
I think I agree with @morenthar. They might just whine it over "not enough income from bad bad players" which lead to cuts etc etc. "We did all we could: happy?" Whether heads will roll or not? I dunno. At 1st I was mesmerized by games lore in open beta and long after. Then bit less. Then I got hyped about Minsc returning…
You deserve a cookie! Yep, game was meant to be Internet based Role Playing Game. And as much as it is crazy: it did work perfectly till about Mod 3. As said Role Play requires a bit of theme, mindset and proper people. It's not a sharp paced run but rather a hanging out with people in social manner. If anyone ever played…
It's been a long day and no need to feel edgy :) I agree it's not place for to much 'irl' discussion and surely not wanna say 'the way world works is right' just got bit derailed by false statement you made. Especially since almost all what You said so far seemed about 95% correct. We surely should avoid "it's how real…
Hahahaha, well @sylkrode. As much as I like you and as much as I did agree with You on many posts, here I must say You're bit delusional ;) Allow me to explain: Good thing or not: most of worlds economy actually works now pretty much like leadership did. If you put enough effort, investment over the time you might create a…