Make that comparison. Did you reach a result? Did you find the easier method of the two for you? Good. Do that. Having the option to do the other doesn't force you into it and definitely doesn't corner the AH. If items are too expensive, they won't sell, and the price will drop. If they are too cheap, they will sell fast…
Please explain how whether an item is on the AH or not affects someone who is going to farm it directly from its source. Please explain how an item posted on the AH, even for 100M AD, affects the players negatively. If you couldn't farm it before someone posted it, nothing changed. If you could, nothing changed. If you…
What did you see exactly when you were "an end-gamer"? That giving players options and not treating them like toddlers hurts the game? (Amusingly enough that's more often than not true in game dev, but I don't think it applies to an MMO) They... shouldn't? If you can farm an item and have fun farming it, why use the AH and…
Most of the feedback I can submit for the trial has already been posted by other players, so I'm not going to go into that. The trial needs to be harder, and it needs a way to not be a waste of resources. What I do want to say, is that if you indeed want to follow the "it's okay if once you have the primary reward from the…
Something unbound that's BiS would work both as an incentive for players with m18 gear to farm the trial and as a helping tool to ease those who can't form their own groups or didn't practice in preview.
Adding to this dream-like list of suggestions, 1. The Search by Name function should use the same algorithm the Find Player one uses. For some reason, AH search looks for an exact match on the input string, and not keywords like the Find Player one does. 2. To further improve mass-posting, a "Repeat []" function could be…
It's usually logical for games to focus balance around the latest addition to the game, in this case, ToMM. Considering ToMM's difficulty and clear rate compared to the rest of the content though, I'll address LoMM, mSP, ToNG, etc. Any geared dps with half a hand would force Arcturia, Nostura, Orcus and other annoying…
While I agree that the DpS paths of many classes need a buff, I feel like there are some false expectations when people talk about "class balance". The classes would be balanced if every class could fit into a role optimally. You keep repeating the words "class balancing" in every post, expecting to reach a point where…
Your original complaint was about ToMM, so I thought it was fitting to refference to end-game metas. My points refer to the highest-end content of each mod, not to how T1 dungeons are run. The only part of a character you can't change is the Class. Everything else can be fixed with enough amount of currency. The reason I…
Even classes that kept their "Role" had to switch a major portion of their setup to be effective through the mods. Not to mention that the classes you set as an example, didn't even actually keep their roles. GFs went from practically being a melee DpS to Tank, and DCs ended up as Healers from either a power-hungry AC…
No one's not accepting you into the trial because your class is broken. They're not accepting you because you are refusing to use it properly. If I want to play Wizard using only Cold powers for thematic reasons, I'm not gonna complain that my class is broken, or that cold powers need to be buffed to be on-par with the…
Man, if only I was already answering half of that in the guide we're commenting. Anyway. First of all, as someone who did ~1k IGs for a knot (that I replaced a couple weeks after) and 30 patrols per week since week 1 for no +5s, I would be your first ally in the anti-RNG campaign. However, that's how the game is, and this…
I'm not even going to bother replying directly. Just going to quote. "Important Note: In order for this build to be put together, there have been made assumptions that certain criteria have been met. That means that this build aims on maximizing the damage output of a CW that runs with a high-end hyperbuff group. " "(Mod…
400 Critical Strike increases your Critical Chance by 1%. Water freezes at 0 degrees Celcius. These are as relevant as your Weapon Damage statement, which Im assuming only exists to fill the answer, trying (and failing miserably) to make it look less meaningless. Now, to the meaningful stuff. In the guide I make clear from…
My "logic" clearly states that you need to cap Arp and Crit. Reading something before commenting on it would be wise, since Im assuming you haven't read the guide. In it, it's clearly stated that the only reason you avoid items with a lot crit and/or pene is because you will get the stats anyway. Using your corona would…
For the love of god, can we stop with this *enter whatever you want here* already? We're in a meta where you get 200k Power from your party, do you really want to save that 6000 Crit so much? No. BiS, is bis. Best In Slot. That means that considering all other options, all possible combinations of items for a set of item…
Regarding Arms, Eyestalk Wrappers are bis for single target, the tyrant ones for AoE but who HAMSTER cares use primal . Regarding Chest, MW3, Amiculum, Primal in that order unless Im forgetting anything. I'll finish the mod13 version soon >.> There is no deal considering the boon, it's just slightly less trash than the…
MoF for bossfight, assuming a good party. I'll have a definite answer on that once i get my hands on one to test the equip bonus. Crit/Reco is definitely nice, even if at 465 IL-sum. The equip doesn't seem incredible though (assuming it's WAI), Im almost certain that Amiculum or MW3 Armor will always outperform it.
@originalkrendor Bark will remain bis as long as the meta remains "you either get 1 shot or take 0 damage". Bark looked useful so far in my Cradle runs as well, so I'd say yes, mod13 will also have Barkshield as BiS.
It's actually sad, realising that the developers of your game can't see their job objectively, and are favoring classes during game "balancing". You took a class that is designed for AoE damage and control, almost the only class that has (EDIT: useful) powers with infinite target caps, and you managed to make it sub-par in…
@chemjeff I'm afraid that even after all this time I spent reading this thread, I still can't completely understand what exactly is the point that you are trying to prove. Is AoC overpowered? I don't think so. TI is an instance-wide 20% dps increase, regardless of investment, AoC is a 25% (assuming 20% of total party…