Feedback: with the removal of content does that mean all new alts are going to have to trudge through the same content every time we make a new one? will there be enough content for leveling that we can level multiple alts via different sets of outdoor content?
I do run with an active companion, but the shadow kills so fast, by the time the companion reacts and starts on the shadow, I am dead. as well, I have not neglected by defensive stats. I die in seconds
enemies in mod area from before avernus need to have their hit points reduced. dread ring mobs at 70k to 120k way to much when similar type avernus enemies have 80k-120k health
old sharandar needs to stay in place. removing it causes more problems than it solves what problems occur by removing old sharandar? currency uses for dungeons, skirmishes , and strongholds removal of boon opportunities for characters creating a widening gap between new and old characters (could get even worse if other…
removing old sharandar creates more problems and it doesn't really solve anything. continuity doesn't even really mean much , for example, if you do cloaked conspiracy after storm king's thunder , [spoiler] makos being presumed dead in cloaked and dying in skt{spoiler] but nothing prevents you from doing those events out…
assuming we are supposed to be comparable from live to preview: took a paladin to dread ring, no problems on live, doing <15% of the damage I do on live on preview similarly, I had a arcanist wizard I just did some maze engine quests on live, did the same quests on preview, and I was doing about <15% of the damage I did on…
I still think scaling by changing stats should be removed. let stat be stats. adjust by having a damage multiplier for the dungeon (or whatever) and we still need a better way to know what opposing stats we're dealing with and dungeon chest that require keys should not be based on the dungeon difficulty. it needs to be…
are kessels and tuern going to be scaled down then? they can be problematic with no healer? Same with many coins and merchant princes folly, which are both "skirmishes"
Healers really need a better interface. The reticle for doing damage is insufficent to this new model of healing we need to see our entire party, and others in our trial as applicable and be to heal them directly rather than w a targeting reticle
Feats need more options. If a player doesnt want to use either ability that a feat tier affects, you have hindered that player unnecessarily. You need to have a generic option or something else for each feat tier.
Could you add a 3rd feat option for all classes and tiers? Because sometimes the feat options you have built both affect powers a person doesn't want to use. So make a 3rd option for all feat tiers that is perhaps bland and less useful/powerful compared to the other 2 ,but would be useful for any build
I think it does vary my barb dps has 2 offenseive, 2 defensive, 1 utility, 1 companion enhancement my ftr tank has 1 offenseive, 3 defensive, 1 utility, 1 companion enhancement
having bolster by companion type sucks I have 5 legendary companions on live but only 2 are from the same type, so that hurts why not just have the bolster be your 5 best quality companions? (other than for the money grab of course)
Mountaineer rogue weapons set bonus grants bonus defense when within 25' of a foe, and when further than 25' from a foe grant power for a range class this can be great but as a melee dps, why? maybe a few thing I can do 25' away, but that's not mostly where I'm going to be and the 5% that they grant (power or defense) how…
Kuotoa thrall whips have this wave crash thing that dazes you've spent so much of this game teaches us to get out of the red, too look for 'tells' and this attack has no tell, no red. As a melee, there's no real way to avoid this. could you give us a red effect or tell please, so we can dodge as necessary kuotoa thrall…
Something needs to be done about spiders in that first room, the quest to get the spider bile. maybe this wont' be an issue after awhile, but on launch it will be so annoying as there aren't enough spiders for people to kill. and they die as soon as they spawn because people are waiting for them to do so. standing in one…
I copied my wizard over and rebuilt him as close to live as I could. I do a lot of dread ring with him atm, and so I went back there because I'm familiar with how I perform there. on preview, performance is bad Previous posters mention increased cooldown, and I concur. The encounters as is just don't have the damage output…
thanks for your response Looking further, I can see there are differences in the powers, but none of them jump out at me. I had builds and a feel for them on live, and I cannot replicate that play style, the powers I had really don't do the same thing anymore. I will post more specifically in class feedbacks as appropriate