The term "1%" is a shorthand notation to indicate that there are two very different experiences in the game. In one experience, people can start playing the game and in 3 months can beat all content in the game. TOMM is easy, IC is easy, everything is easy except Zariel's Challenge which is kinda hard but not worth it.…
I think you must have missed the entire point of my comments. The point of my little story, is that I had no choice but to invest in my character with nearly all of the AD that I had, with zero expectation of a return on that investment, if I wanted to even participate in the endgame content at the time. Those are the…
Okay, so what? If you can't afford the items necessary to get in the door, then I guess you're gonna be grinding for the AD to get it. And if you don't want to, then fine. No one is forcing you to. You don't want to do the trial? You don't want the best weapons in the game? Then I guess you'll have to content yourself with…
I am totally in favor of good, unbound loot. I am not in favor of good, unbound loot only for a certain class of players who believe themselves to be the so-called "elite" while the rest of us have to do ETOS for the 10,000,000th time for nothing more than RAD. As I said, if you have an idea for how to reform the loot…
I did not have the benefit of a dedicated group of friends which would run the dungeon with me at times when I was consistently available. I had to rely on public channels for most of my runs.
I'm not interested in hurting you or anyone else. All I'm interested in is that we are all operating under the same set of rules. Here is a story. Back in Mod 10, when FBI was the endgame dungeon (and despite what you say, most groups considered it to be a very challenging dungeon), it was simply expected that DPS players…
To be honest, I rather like the broad idea of the Demogorgon version of how to dispense rewards: Bronze, Silver, Gold. If I had to redesign it, I would do it as follows: A very bad team gets Bronze rewards, which are only minimal rewards. An "average" team gets Silver rewards, which gets you some progress towards the shiny…
What are you talking about? I'm actually looking forward to the Mod 19 campaign and the hunts. I hope to eagerly participate in those. I am glad that the devs are making content for ALL of the players, not like in Mod 17 when it was only for the 1%ers. No I will probably not do the "hard mode" Zariel trial, I will try the…
Your experience is broadly consistent with mine. I did not use "the glitch" but it was difficult to finish nonetheless. You had to have a DC to cleanse people at the first boss (sorry paladins), the second boss was often a place where groups failed because they could not kill the turtle in time before he acquired too many…
AT THE TIME, it was considered endgame. AT THE TIME, no one could execute these mechanics successfully and reliably except the end game 1%ers. AT THE TIME, it was considered challenging, even by many of the people who are now claiming that it was not. It is just revisionist history to suggest that Fangbreaker Island was…
Well if that's the case, it would lead to just other types of abnormal behavior. So if my character is overpowered for a particular piece of content, I am supposed to just stand around and not kill things in order to boost my reward? Would characters who soloed dungeons get big rewards, because the time of completion is…
Oh, this would never ever ever be abused.... "We reached the first boss of ETOS in 6 minutes when it should have taken only 4 minutes! Time to vote-kick you!" This is a horrible idea. It would lead to all sorts of griefing and antisocial behavior, particularly directed against new players and those inexperienced with a…
This is called "moving the goalposts". When FBI came out, when ToNG and Cradle came out, when Castle Ravenloft came out, they were considered challenging and only endgame groups could do them at the time. Those dungeons and trials catered to YOU. They were for YOU and the other 1%ers. I wasn't running them when they first…
So with this new scaling system, I have to build my character to meet the 90k stat caps even if I am not interested in or not ready for the Zariel trial, because if I don't, I get penalized with overly harsh scaling in older content. Is that the gist of it?
Yeah I have a pair, but I don't actually use them. In cases where the damage boost would actually matter, they are too dangerous to wear. In cases where the damage boost wouldn't matter, it's pointless to go through the trouble to swap around your gear just to save a few seconds' time.
Well this is the first game of this type that I have ever played, and when I started, I did not even know what the FOV concept was for a video game, let alone think about trying to find ways to modify it. It is hard to google a concept you aren't even aware of. I did not even know that there WERE console commands. I…
Look, I even said myself that I am a person who does get motion sickness when playing certain games. I can't play most FPS games. The disconnect between the immersive feeling of motion when playing a FPS, vs. my physically motionless body, throws out the balance of my inner ear and I feel nauseous. So I totally get that…
@micky1p00 If you have to go to google and mess around with keybinds and macros and aliases and console commands in order to change some feature that otherwise cannot be changed via the GUI, then yes I would regard that as obscure. I should not be expected to do that, certainly not as a brand new player.
There are a few legitimate concerns mixed in with a whole lot of concern trolling. Like the guy on the front page who said "Do you have any idea how helpful 120 was for people in Tower?" I don't think this guy is complaining because of headaches. At least he is honest enough not to hide behind the medical issue.
@tom No, I think most people here who are defending the use of high FOV are doing so on the basis that it makes the game easier and more enjoyable for them. Not because it is some sort of medical necessity. Only a couple of people on your list of people even brought up the idea of motion sickness. The rest simply stated…
So brand new players, who are supposedly so sickened by FOV 55 or 70 or whatever, are going to be searching google for obscure console commands? Because that's what it took back in the day to change your FOV, no slider, no mouse wheel, you had to type in obscure commands and mess around with macros and keybinds. I find…
Oh my dear heavens, the drama in this thread is overwhelming. With this type of melodrama, you all should audition for a soap opera. I did not even know about the FOV slider, I had mine set to the default, when I logged in, everything was just the way it had always been. It did not induce nausea or headaches. And this is…
What is really frustrating is when a DPSer steals aggro, so the tank takes it back via a hard taunt, then *another* DPSer steals aggro, and then there is nothing left for the tank to do to steal aggro back again. Every tank class should have some way to steal back aggro immediately, and not dependent on encounter cooldowns.
Or, that will be the moment where the boss decides to unleash his big hit, he smushes one of the DPSers who then yells at the tank for being a bad tank.
I have to tell people to wait a little bit after I get aggro before they let loose on their damage, otherwise the DPSers just steal aggro right back and I have to fight against them to try to regain it.