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What is the Arc Client?
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  • What you call failboating, most people call playing the game. What you call "not knowing how to run" most people call "not entertained by exploiting". If not exploiting ruins it for them, then they arent even playing the game in the first place, and if exploiting is the only way to have fun, then it is the exploiters, and…
  • Either play the class how you would play the class, or Im doing it wrong. Got it.
  • Finish the paragon paths on current classes as well. Id rather have 5 or 6 classes with full paragon path choices than 10-12 classes with one paragon path each.
  • And on its day of release the quantity of content it released with blows the doors off the quantity of content these MMOs who start taking money in beta released with. People need to understand the comparison of degree rather than rules lawyering the absolute. Theres a huge difference between having regular bug maintenance…
  • Naaaaa, just once or twice a week or so. :p
  • Just as many quitters, and more bots.
  • Absolutely, but the rules lawyers would just point out that since the game receives new content development its still "unfinished" - when they dont understand the use of the word finished doesnt mean "never touching it again" - but is a relative term used in comparison to past MMO eras where releasing a game essentially in…
  • They exist for 7-10 days, then are purged with a boiler plate reply saying if you still have the issue to create another ticket. The gold seller issue can also be resolved by pricing them out of the market, as other MMOs do.
  • Still not an excuse for exploiting, where they have declared instakilling mobs by throwing them is. If what you claim is true, and the majority of people would not be able to complete, then this needs to be addressed by better quest design, not be exploiting the game to the point where each encounter requires at least one…
  • There is a major fundamental difference between making a tumble or jump roll to get through specific terrain versus falling through some imaginary hole in the pixelated world in order to end up 9/10s of the way closer to the boss mob in the dungeon. In a video game this can lead to lack of game balance because leveling a…
  • I dont think this is the case at all. This content is very playable. Its just boring because the only way to add challenge is by spawning more adds. No one HAS TO exploit and punt adds however. The community is the single biggest issue here, because they will continue to exploit as long as doing so is more efficient than…
  • 2x avoiding answering the question. The reality is you dont have a rogue, and are basking in the tears of those who do because you think they supported the past nerf of the GWF you do have. If you never had an issue as you claim, you wouldnt be calling the thread 40 pages of tears, or justifying doing so through accusing…
  • False by a long shot. I was one of the people who posted that they should not nerf any class to the level they did GWF literally because of the fact that players werent allowing them into their groups. So, with the nature of your post indicating its no big deal, you dont mind if YOUR ROGUE is denied access to groups due to…
  • So its no big deal if people refuse to play with your rogue in the group for the next 2 months because you dont contribute like other classes do, until they nudge their output back up again?
  • This is the main issue right here. While the company can fix exploits, its the community of players who needs to be straightened out the most - and while exploit fixes are good, the community wont just automagically start acting right because one fix went into place. I think a reward based on accomplishments in the entire…
  • Lottery style game mechanics are the worst type of game mechanic a company can festoon upon its users.
  • Business 101. Telling people they wont be missed is laughable. Its really not that hard to understand that customers will let a company know when stuff is overpriced, or they are not receiving the value they paid for. If youre such a company supporter you should be thanking those of us who do not spend money on the game…
  • Not so. If this were true, no one would have a higher than average NPS rating for their business.
  • the D&D name on this game did not attract enough people who want to play the game the D&D way, playing through a quest for the challenge and seeing if they can make it through. It attracted too large of a percentage of MMO players who race to the end as quickly as possible > rinse > repeat, in order to get another chance…
  • Camp the toon and play a different one until they come to their senses on how rebalancing is done. They basically took a situation that required a scalpel and some patience, and used a hand grenade instead.
  • Its not a matter of being D&D like or not, its a matter of alot of people feeling entitled to ALWAYS have a min maxed optimized character at all times in all eras of the game while putting forth as little effort as possible to acheive. At the rate classes get nerfed in this game, no one will ever have the FOTM build for…
  • Yes, people have all kinds of time to type back and forth while their bots play the PVP match.
  • Accusations of lack of understanding is often times used in place of a real logical argument by those who have no refutation of the actual stance made itself, but still insist on disagreeing - usually due to some subjective hard line viewpoint - in this case "the company can do no wrong". Enough to be qualified as a new…
  • The end result here is people will stop falling for "limited time only" lingo in their sales pitch in order to spike sales near the end of a month or a quarter.
  • The "waste of time" is nerfing at all in a game that has any focus on PVP whatsoever, because all that does is puts a new class at the top of the power ladder, and all the complaints start to be about that class rather than the class that just got nerfed. Rinse > repeat, ad nauseum for infinity. When talking about wasting…
  • Thats kind of how f2p demographics are. Its usually near 50% of the people who play dont spend a dime, near 50% of people are casual spenders, and 2-4% are big spenders. So if its a 48/48/4 split percentage wise, the people in the first 2 demographics can attrite all they want - as it is the 4% of the big spenders who are…
  • The entire permastealth thing reminds me of shadowdancers in NWN1 - completely abused with little to no counter whatsoever. Why there is even a debate about how overpowered this is....
  • Because the MMO community is one large group of potential customers, and not a bunch of individual cliques like particular retail shoppers can be.
  • WHen PVP is loaded with bots its less fun for any real players which doesnt keep them around. Many MMOers say they dont want power creep, until they see the alternative, which is stagnation. Then they want power creep. Power creep has never destroyed an MMO - stagnation has. If the new gear in the new update is better than…
  • The premise of the way the game is monetized -vs- the carrot that keeps people here is bass ackwards. For instance, it takes longer, in orders of magnitude, to earn a bag, than it does to earn an entire suit of purple max level gear, doing both in game. So when people get to endgame and have their entire suit of gear,…