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What is the Arc Client?
Install Arc

Comments

  • I'd like to ask the devs why did they remove the "generate aggro when moving" from the stalwartneedle of bulwark and added "5% less damage from dragons" option. As stated by Aster in his document, this aggro generation when moving is the only reason ANY tank class can generate AoE aggro. Are we getting it back in any other…
  • These changes are utterly POINTLESS. WHY did you decrease defense to cap at 50% damage reduction but kept the cap at 90% rating? Wasn't these "%" changes supposed to make the game easier to understand in a "1:1" ratio? Do you have ANY idea how hard it is to reach the 90% defense cap? I'm a 53k Fighter, fully…
  • This makes no sense since the rank 14 from Jubilee is also BTC and didn't make EVERY gear BTC. Even my companion MW III rings (used to be BTA when equipped on comp and BTC when you equip it yourself) were bound to character. This some bug related to the enchantment, as it's not supposed to turn bind the gear.
  • In every other MMORPG you can choose the role you wanna queue in for. They should add more role options (like healer, for example) and lock roles to classes, so a GWF wouldn't be able to queue as a healer or tank, for example. And yes, I know that would mean some classes getting more role options than others, but that's…
  • @nitocris83 This is me floating near the third Ubtao Shrine (you can see some stuff hanging off the "tree") THis one you can see that even with the Post-processing enabled, the "see-through" effect still works, but the object itself is not diplayed:
  • So, as the exemple provided in Chult, with Post-processing on and shader above low, I can't "see" some trees and scenery objects. Sometimes I'm walking around and I collide with "invisible" objects, which is very weird... I'll try to get a screenshot of a picture of me floating in Chult due this.
  • Since not a single dev/moderator replied, I'll add more and more pictures of this amazing coding! Not only scenery can be distorted but also player models! As seen in the picture, Unparalleled Eclipse glow doesn't show at all with post-processing off and with post-processing on you can see through player model IF effects…
  • There's another bug related to clerics and since I cannot open a new thread, gonna post it here lol When using the "Dragon Bone" weaponry set, the skills have their "glow effect" completelly bugged, for instance, the divine mode shows a blue sphere around the feet, same goes for the "dash", which show a yellow glow at same…