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What is the Arc Client?
Install Arc

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  • that's in since launch. ever tried queuing with a perfect premade (one of every class)? utter bs
  • too bad cryptic never got crafting right. heck NW's crafting isn't really crafting and more the fisher price version of STO's doff system
  • this. kudos if they really want to try something new (which failed before, but they, everybody has to make his own mistakes), lol if they couldn't see on paper how unattractive it will be. they really need to have a beer or two with the STO devs. while not perfect (it's cryptic after all) their ideas are still better.
  • it's about the carrot, if the carrot is not worth it to chase, there is no "urge" for the player to pay a sub or buy stuff in the shop. and with the current instances and gauntlgrym it simply isn't - not for a lot of people; besides, trash as a stopgap is as cheesy as LOLEMOREADDS bosses. they could easily adjust token…
  • yeah, let us grind for 5129 different sets, sounds like a great endgame...
  • if the token rewards are BOE and can be sold, it's enough reason. heck the whole idea of everything BOE was that people can sell it on the AH.
  • that's actually a great idea. keep the instance stuff BOP but salvagable, let people trade the salvage, and you can craft sth comparable for yourself.
  • how about coming up with a better endgame than LOLDUNGEONGRIND (in mediocre dungeons)? this looks exactly like the great "endgame" of gw2. ask some of your STO colleagues how to do it. while not perfect it's miles ahead the bore we have now.
  • yeah, like I said there's a lot of HAMSTER in the game. no replacements after the first boss? leaders being able to kick nilly/willy? how the HELL did that ever make it onto the live servers? were they really that pressured for time to release early that they couldn't even get the basics right? and if that's the case, do…
  • his point still stands. go premade or get pissed off by randoms. heck that HAMSTER still happens in wow, where the group tools got pretty sophisticated over the years. for example: "I don't want to be in a group with X other rogues" - play another class. queue matches you if they can't fine a better lineup, even with a…
  • probably. but still: no faction without guild, no faction no entry. also: hf being part of the HAMSTER faction that never wins (cause we all know 2 faction systems are always equal)
  • I guess you aren't 60 yet. AA is probably the dullest of them all and it's the only one to run. tbh I had more fun creating a char that does dailies than doing that HAMSTER at 60 over and over. that's what mentoring is for. which, funny enough is in STO and CO, but not NW. guess they don't want you to play together...
  • well, it's not like problems like that existed in plenty of MMOs before. guess cryptic missed it with their "accumulated experience launching 5 mmos". and whining about whiners accomplishes what exactly?
  • just look at CO/STO. same modus operandi. pvp people will adapt. "meta" and everything. pve was always b0rked, will still be. nothing new *shrug*
  • and that fixes what exactly? - bots will still do suicide runs for participation - less rewards for bots means they'll bot more matches - winner team doesn't want reduced rewards so leaves a point to the other team (yay dragging out matches sure sounds like fun) - they can't be kicked anymore - less rewards means even less…
  • it's just cryptic. if you followed all the shenanigans the last weeks it obvious they don't think things through. but hey, they have at least "accumulated experience from having launched five MMOs" - not that you see any of it in NW, but it's the thought that counts I guess.
  • well CO isn't full f2p. but I agree, I don't want to spend a crapload of AD for zen if I just want to change my hair/beard/markings....
  • I felt the same way at first. the event system has it's merits cause it channels people into an activity, which means you'll find other people faster (skirmishes for example). it also works quite well in STO. dungeon delves however are annoying. they should make it a daily or change the reward to AD or sth - tbh half the…
  • which, tbh is completely bollocks considering their server setup. it doesn't really matter if you have 10 instances per shard or 30 on one. I almost expect a "sorry, we don't want to destroy server communities (lol) or any other lame excuse so there won't be a merge - but you can buy a transfer in the zen shop!"
  • what do you mean, that DD's should end during the event? cause that's how all the other events work. this. but you and me know the need/greed "fix" will probably the removal of need....
  • the spawning at the start is just easier and cheaper, as you said. why bother saving an extra state where in an instance a player is when a "is part of instance 38291" is suffice. I wouldn't consider this as "proof" for anything. next up in the zen shop: speedbuffs for instances.
  • I'm confused, how would getting non-common assets be "easy" when it would probably take over a week to get a purple one (not to mention what other stuff the task might require). also, you assume resource booster/asset packs are a big sale and having that ingame would rob cryptic broke (poor cryptic). L O L. truth is it's a…
  • they did in the past after major changes, let's hope they kept a shred of common sense. this. one free respec once you hit 60 should reduce a lot of the annoyance.
  • who says I buy my stuff on the AH? assumptions again. I just stated the effect. I admit I might have misread that "people like u". nonetheless, the only "victim" here if you want to talk about consequences is pwe when they sell less zen for wards. otoh they might see reduced prices and higher number of auctions as an…
  • funny, just because my point of view is different (since I actually took 5 seconds to think about the actual consequences) I must be one of them. you know what they say about assumptions, right? also, the point about honor and pride is pretty much moot cause all it takes is mom's credit card....
  • wat? "IT MUST BE AN EXPLOIT CAUSE THE DESCRIPTION SAYS SOMETHING DIFFERENT!!!" maybe the description is wrong? "not relevant!" what probably happened: - mechanic gets designed on paper - description gets written - mechanic is only partly implemented cause no time/too complicated/lolwhybother unless you have a statement…
  • the idea probably was that during the event a higher amount of people queues for dungeons, hence you get a bonus when you do (like skirmishes etc). the game doesn't check if the event was running when it creates a new instances and saves it for the instance, but simply checks whenever a players enters an instance if the…
  • ehrm, don't get me wrong, but the person writing the description might not the person who implemented it. there are plenty of cases where a description and the mechanic were different. happens all the time during development. EDIT: of course proper QA should catch stuff like that, but QA and cryptic are like oil and…
  • if they'd have experience they'd have actually foreseen a lot of the HAMSTER we see in the game now, heck it should've never made it on the closed beta servers in the first place. as for the description, if it would simply state if you ENTER (and not start) a dungeon during the event it counts - how and why you enter is…
  • wait what, you need a confusing devpost for that? actions speak louder than words, just look at all that HAMSTER that happened till now....