Oddly enough, on my character the powers window actually states that 4th rank only unlocks at level 70 with 70 points spent. I initially assumed it was as intended, and that 4th rank was intended to be something for people to use overflow points on. Reading the forums, I'm starting to think maybe my guardian fighter is…
Just throwing in that I am also missing my mark tab power after respeccing yesterday. I've been able to get along without it, but I really miss it on big enemy fights. I've submitted both a bug report and a GM ticket. I'm not going to pay for a respec to fix a bug. If respeccing over again fixes it, then I will suggest…
Steel Defense is one of the most important parts of my build, and I'm consistently seeing 5 seconds of immunity with it. It starts from the moment you first activate the daily power, not when the animation finishes, so long animation dailies seem to mask some of its benefit. - B
I don't know. I keep KV up constantly during ToD and Seige dragon battles and only fall below 3/4 hit points if I do something really stupid like fail to notice a red zone. - B P.S. - The change to make KV a toggle is the only thing that makes me feel like a tank. Holding aggro is difficult and mostly useless anyway. KV…
I agree entirely. The green version was far better, as it did not require a belt slot to be used. There's no way I would trade the stats of an epic belt - and certainly not an artifact belt - for a blue quality item just for 90 dps against a dragon, when 99% of the enemies I fight aren't dragons. Come on Akro - I thought…
I assume you have thought of this, but it wasn't mentioned so I'm mentioning it -- Is the Sentinel capstone going to be adjusted with this to 2.5X unstoppable, or is it staying at 5x for a total 50~100% reduction? I'd assume it is being adjusted to 2.5X. - B
How is this constructive? The rest of us are trying to make honest suggestions to shape the class into a more useful role, both in PvE and PvP (even though we PvE and PvP players don't always see eye to eye - lmao). Crix - You're correct. I mostly play PvE. I like it a lot better than PvP. Just personal preference. I do…
I could really get behind this. My GF would love having a party buff as a tab ability. The only down side would be the loss of the enduring mark, but they could make all GF marks enduring and then put this on the tab mechanic. That would make them more powerful than GWFs marks (a GF should have more threat generation than…
Actually, yes - it does. Its based on a little mechanic in pen and paper DnD called Dex bonus to AC. Because they made AC in this game a flat DR, they translated the Dex bonus as a deflection bonus instead. The shift key dodge mechanic would be more akin to rogues evasion/uncanny dodge abilities. It doesn't have to make…
Suggestion: if keeping block at 80%, make it to where we can only take a maximum of 20% of our life in a single hit while blocking. This follows the original block mechanic and will help GFs be better able to block extremely large hits like those from the black ice beholder. It should make no difference in most pve…
I'm really excited about these changes. I play a swordmaster/protector build because WMS allows me to tag more enemies with my 10% damage debuff. The bonus to damage can only help me. I haven't been using flourish but I may find a spot for it now. - B
I see where you're coming from. Something to give Swordmasters more DPS and Vanguards more survivability. Yes, but I get the feeling that there is no mechanic programmed into the game to allow that. Yes, a lot of things can be reprogrammed. But games also have core, root systems that can't be changed without causing lots…
I don't think the changes you're talking about are possible, because those aren't swordmaster feats. They're heroic feats. Meaning everybody in the class gets access to the same feats, regardless of whether they're swordmasters or iron vanguards. - B
I played Champions Online for about 18 months as well. Here's the thing - it doesn't matter if the aggro management is the same in Neverwinter as in Champions. Go test the new changes to Enforced Threat - the enemies aggro in me immediately no matter who they were aggroed on. Meaning I can steal aggo from a conqueror just…
Haha. I've been playing tank classes in mmo 's for over 12 years. Doesn't mean I know everything there is to know. Enforced threat, enhanced mark, etc are all far more effective threat generation than aggravating strike. Heck, if it comes to punch-voking the enemies I'd rather use an attack like cleave that can hit…
And how many Aggravating Strikes are you able to get off under the new guard system, exactly? I was able to do at most 2-3 before running out of guard. - B
I've been doing more testing on the new block - specifically on the block at-wills. The block meter lasts so short of a period of time, and the at-wills make so little difference (shield slam seems to make no difference in the length of my guard, and I don't notice the increased threat from stab -- especially with enforced…
Can't test the new guard meter length until it goes up on preview, but I've been rolling the infinite guard over in my head. The more I think about it, the more I feel like it could work if done right. Make guard have infinite blocking. Leave DR at 80%, give CC immunity, and give CA immunity/resistance. Return the run…
Really? When did people in MMOs start wanting their class to do everything. If you wanted to play a fighter who did DPS, you should have rolled a GWF. That is what the class is for. If you want a tank, play a guardian fighter. That's what this class is for. The feat trees just lean the class one way or another, not change…
Why wouldn't I post with weapon master stacks up? I'm at full weapon master stacks within 2 seconds of starting combat, and stay that way through the entire combat. Posting without stacks up would be misrepresenting my characters abilities in combat. That said - it is pertinent to the thread. If these are the stats I get…
No - thank you for taking the time to drop by and give an explanation. I understand wanting to give healers a more consistent health drain on GFs. Maybe the increased stamina meter and the cc immunity will make up for it. Have you guys considered any changes to GFs passive resistance like the changes I suggested for…
This is without most of my enchantments slotted. Full pic here: - B P.S. - This is a GWF with about 15k gear score fully slotted. Sentinel build. I do enough DPS to come second on the damage chart in most dungeons, and I'll be keeping my unstoppable. I still feel like GWF is overpowered, even with the changes for ToD.
Its the Hammerstone Plate and Hammerstone Greaves from Dwarven Valley in Icewind Dale, and the Red Cap Bracers from Sharandar. The plate and greaves can be found on the auction house. - B