Can you clarify? I haven't noticed any reduction to Mark's DR debuff. Everything they changed was adding to mark - nothing was taken away. Maybe you were experiencing a bug? - B
For those who are interested, here's what the Ceremonial Protector's Plate from the Jubilee event looks like. Sorry, I don't have the helm yet. I'll update when I do. Also - here's my normal appearance. Hammerstone Plate and Greaves, dyed with Hunter Ranger dye, and Red Cap Bracers dyed with Sylvan Grove dye. I use the Red…
Been reading some more of the suggestions here and running around on preview testing out various builds (yay for free respec tokens!) I'd gladly give up the movement speed change to see guard returned to 100% DR. I'm not using block to run away, I'm using it to absorb a hit -- or several -- and return to swinging. I'd also…
Here's my feedback from spending a few hours on preview, mostly in Dwarven Valley. Hit Points: The bonus to hit points from constitution is good. I'd like to see it taken a small step further though by increasing the toughness feet for guardian fighters to 5/10/15% instead of 3/6/9% Mark: I like the changes to mark. Combat…
Haha. I'm with you. I played CoX for years, starting in the beta back in March of 2004. Tankers were initially way overpowered (herding, anyone?) but once they fixed that it was one of the most enjoyable archetypes to play. Of course, from my experience CoX also had far less players trying to "speed run" things. In my…
You're obviously trolling, completely missing the point, or woefully uninformed as to how a tank class is supposed to function in an mmo. Whichever way, you're contributing nothing of value to this conversation. - B
And you don't think that's a problem? I've also been playing this game since beta. No class should be made superfluous by other classes. The role of the Guardian Fighter is as a tank - that has been clearly intentioned by the developers. However, the way the class is designed it is not able to fill that role, and so there…
I do not want to see the GF become another DPS class. That is not what this class is meant to be, and the game would be boring if we had what essentially boiled down to one class with six different skins. I don't like changes that make the GF more like GWFs, just with a slightly different stat allocation. I'd like to see…