I have no desire whatsoever to use this. It's even more painful when I'm trying to access the website to find out more information about the new module and keeping getting sent to this godawful PoS which doesn't tell me anything. But sure tries to sell me things.
Especially noticable on a Rogue where most fights are over before they start if you know how to use stealth properly. Slightly more useful on bigger mobs, but he's usually only out when the Cleric is training.
Yeah...no...I'm still of the opinion they need to make it so Arcane Mastery stacks show up as a meter, and changing Spell Mastery so that you hit tab then hit any of your three slotted powers to use the Spell Mastery version. Though you'd lose the extra power. Unless they made it so if you just hit tab it set off the power…
Most of the Ice Spells have been altered in some way. Ray of frost just applies a slow, Icy Terrain always works like the Spell Mastery version. Oh here's another one Evards Black Tentacles.
On top of that where's Sleep? Or Color Spray? Or Stinking Cloud? Or Mirror Image? Or Wall of Force? Or Bigby (Insert type of hand here.)? Or the Prismatic's? Instead there's eight bloody Ice spells!
Yeah but that means using the bloody Ice Spells. If I wanted to do that I could play WoW. Hell that's almost the current Frost Mage rotation spell by spell. Ice has been done to bloody death. Same with Fire. There's way more interesting spells available in the PhB. Instead we get Ice, Ice, Ice. Eights years of bloody ICE!
Say it again. Don't want to see any of the PHB2, and 3 classes until the rest of the PhB1 builds, and classes are in the game. Then they can move to two, then three.
There's one Triple A. MMO title, that's WoW. GW2, and ESO might want to be. But those others won't be. Hell even this won't be, but it doesn't need to be.
Choosing Master Inflitrator has no effect on your Feat Selection. All it does is grant you a new at will power. Then several encounter powers as you progress. As far as I know choosing a feat from one of the paragon feat trees doesn't lock you our from the others. But since this apparently needs clarification. Heroic Tier:…
Well that's one change that'll hopefully make a difference. Now all they need to do is 1. Get rid of the Ice. There's more interesting spells by far they could use. 2. Change the class mechanic so you can track your arcane mastery charges, and hitting tab allows you to then use the Spell Mastery version of any of your…
Wouldn't surprise me if it the same quality of the other armored mounts which are all rare quality with high movement speed. From what I remember there's three quality of mounts. Common which are white with the most basic speed. Lightly armored which are blue, and slightly faster. Then armored which is rare, and the…
I'm actually fine with the number of skill slots. Hell I'm of the opinion they re-design how the arcane/spell mastery system works. Have the Mastery stacks fill a meter like the other classes then when it's full you hit tab to use the spell mastery version of your three slotted encounter powers. Sure you lose a spell but…
Trickster Rogue would end up being really good since Darkfire is an armor debuff, and despite what people say a +2 to both Dexterity, and Charisma is still really good. But like it's been said you can be whatever class you want.