I'm sure it would help if you guys post your playstation issues in the appropriate thread. Not sure if you can read or not, but this is for xbox problems and your post are irrelevant here.
> @ennileah said: > > @tgwolf said: > > You need to exchange them on a 1:1 ratio. > > > > This only applies to: > > Amethyst, Jade, Citrine and Garnet enchants. > > > > For example: > > > > If you need 4 Amethyst, 2 Jade, 2 Citrine and a Garnet for your loadout and you want them all to be Account reclaimable. > > > > Then…
I'm sorry, but posts like this are getting old. Instead if coming here complaining about other people and what they have, go grind the game and get the same stuff. I bet you still struggle with the quest with both. We all do... as stated above, gear and comps aren't the issue. Its game design. As like the old sharandar,…
Yes, its unlocked on xbox. All of my toons are 50k+ iL. They all meet the requirements to enter. However, when you complete a campaign on one toon, it usually unlocks the dungeon/trial associated with it account wide. This was a change they did a while back to make the game alt friendly. But it seems that's not the case…
I think the update is fine... all they need to do is remove scaling in adventure zones and keep it in dungeons. It makes no sense to be scaled in adventure zones. They've done this before and it worked well ever since.
Ok, then we can assume our calendar is wrong? Mod 20 was announced to drop March 9th for console. However our calendar shows til mid March and no 2x sharandar event listed. You guys really need to get the calendar in order. We base our game play plans on the calendar and it really takes the cake when its completely changed…
Unfortunately it's like this in most stores. We've all made the mistake of buying gear for alts and end up with useless gear and lost currency. The binding status is ridiculous. Every item bought should be boe or bta. Btc should only be used in very rare circumstances.
> @tgwolf said: > It's Feb 9 for PC and March 9 for Console alongside Mod20 release. > > That's not changing. The dev's have stated several times now they want the combat changes to release a couple weeks prior to mod 20 to give everyone time to adjust before they tackle new content.
They already stated the next preview patch was release worthy... so it will probably go live on pc next week and 2-4 weeks for console after pc release.
To end the bickering about this equip bonus and that equip bonus for this class or that, there's a simple and good for all classes approach. Make equip bonuses selectable just like the current weapon modifications. Offer a percent bonus to each stat, to be rolled with cubes of augmentation. Just like weapon sets. Only do…
Better idea: Allow us to reroll the equip bonuses on all gear using cubes of augmentation. Have a set list of bonuses for each piece. Kinda how weapon modifications currently are. This would also create an AD sink thru the wonderous bazaar when people buy cubes.
That's kind of my point as well... weapons should be reworked as well. Not just gear. But I dont want to be stuck using an old set due to a lack of interesting choices.
I sure hope the adjustments to equipment equip bonuses includes weapon sets. I dont wanna run a mod 6 weapon set now that weapon damage has been removed. Make newer sets desirable as most of us have invested here already and many are new to the game. Why would you make new content obsolete so soon after release. Also…
There are plenty of incubi/sucubi spawns. You just gotta cycle the enemies until they spawn. They spawn after noble cambions are killed. Every enemy type spawns like this. Go to a low population instance and head to harumans hill. There are at least 12 possible spawn locations. Spawn order seems to be as follows: Spines…
BTW, my guild mate and I managed to beat all 6 hunts last night, several times. The kozakura sashimono hunt glitched on us 2 more times with an instant kill and no scroll option. Four other times were successful. Like I said, our toons/stats are fine. Please leave feedback on these subjects out of the discussion. This…
Ok, I took a few hours last evening to search the wastelands for infected mane spawns. I ended up finding 10 spawn locations. I gathered a few guild mates and we circled 3 locations continuously killing manes and waiting for infected mane spawns. In 3 hours time we managed to gather 24 chains. Not bad... but not good…
@plasticbat I know i said 30 minutes. It was 5am when i was farming, in an instance with 3 people total. I highly doubt anyone else was killing them. I'm not sure xbox has the same version as pc. We may not have that patch yet, which addresses the extra spawn points and rates. However, I've been farming them the last hour…
> @plasticbat said: > The re-spawning is not time base. It depends on killing its "minor" type. Usually, kill 8 of them will spawn one (in random location) for hunt. If you want infected manes, run over manes and find the inflected manes before other players. If you are "camping", you need to wait for others to run over…
500k hp, 200k power, 96k crit, 97k arp, 95k def, 155k ca It's not me, my gear, or inflated iL... get a clue. Been playing this game since release. Instant death and not being able to scroll is just plain broken. Dont act like you've never complained about broken content.
> @kalina311 said: > (Quote) > I had no problem soloing hunt bosses with end game gear .. before or after the mount item level boosting changes > > if anything it should be easier now ..lolz you realize tho Hunts are normally meant for a group of larger people right ? > > If you cant do it and find it too hard are you not…
I get this should be a challenge, but this is just absurd. Also, you can't use a scroll to revive yourself/team either. Yet another kick in the pants... It's a tier 1 hunt...they only get harder. And to gate weapon upgrade reagents behind this system after farming for hours/days to get said weapons is another joke.
Farming the other trophies is much easier, even though every instance is full of trophy hunters. Re-spawn rates still suck, but there are many spawn locations to make up for it. So I finally make a lure and grab a guild mate to test out the hunt. I made a lure called kozakura sashimono. Summoned auki the painbringer. Mind…
It's great you guys turned loot back on... and that you've added premium items. However, now I'm getting error messages when trying to reroll chests... "The rewards you're trying to reroll don't match what was expected "
> @"zimxero#8085" said: > Please provide clarification (with an example) of which mount collars can and cannot be used together in a player's stable. The very first word in each collar is the type... sturdy, wayfaring, unified, practical, and supportive. You can only equip one of each of these 5 types.