Check for an invite on Weds at 930 EST. We just lost our fifth to Division2. We're running T9G 2-3 times, sometimes trying CDG or CR. Cleric, OP, templock, MoF, 15-16.2k. Once a week.
> @"fanlaar#4089" said: > > @skuallpw said: > > Soloing in Mod 16 is slow, dull and lifeless if the game had been like this in beta, I would not have even considered playing it. All the fluidity and fun has gone. You may not see this on your combat monsters, but it's very obvious on my 12-15K chars. > > > > > > if they…
> @"soulseeker#1880" said: > And guess what you left WOW and its still doing just fine and has more people playing now then before. So walk away from here as well I don't care. > You are feel like you are entitled to something and you are not, you have ever right to walk away and play what? IF you like WOW and This what…
> @"soulseeker#1880" said: > The issue with all this is you don't like it because your character is god like and nothing can kill it and you look like a <font color="orange">HAMSTER</font> Non substantive, reeks of envy and resentment. > I You now will have to actually work (play the game) to achieve something. I truly…
> @methuselas said: > Personally, I've seen myself spend 20+ wards on a 30% chance upgrade on an Enchant. At the same time, I've also seen myself get a 10% on one go. > > The *PROBLEM* is, I get more imbalance than balance. I have a spread sheet where I "did the math" and quite frankly, the RNG doesn't add up. One you get…
Confirms my assessment: Whoever is designing tank is designing for group play only. Their concept leaves the tank as completely dependent on DPS, with damage revolving solely around keeping aggro but without a real ability to control. Get rid of the 30% damage decrease. Increase the generation of divinity and increase…
> @kangkeok said: > Let the players decide how they want to play the characters may it be something between like a hybrid, may it lean more toward dps with a tanky side etc. > > As it is now setting up these 2 path with this limited selection of horrible(sorry but they are) feats tied to certain powers is just much of…
Final comment: Your dev team tends to do this, focusing on final play and ignoring the experience of leveling (solo) or having to carry groups as a support class. You know why Lifesteal was something people took? Not because it was so awesome, but because after the nth time you queued with a cruddy healer, and you were…
Also, I run the 3 health bar build, I kept my defense low on purpose for the Protection mechanic. You know what? I have the healthbar experience you describe already, managing my HP in end game content, making decisions about movement, stones, potions, and power usage to stay alive. You are taking that away, not adding it
@asterdahl: Typing on phone, so may have autocorrect fails. I am hearing: 1) You are doing a lot of the playtesting 2) You are doing it in groups in dungeons I am guessing: 1) You loved the GF tank 2) You feel tanking in other MMOs is more "tactical" 3) You only run groups with playtesters or dev's, people who already know…
My point in context: The original poster is struggling to understand how to raise his item level. Equipping 7 major regeneration jewels is wrong, leveling enchants- the right enchants- and getting boons is "right," if s/he wants performance
Average 5 boons/campaign, for Maze Engine Sharandar Dread Ring Well of Dragons IWD SKT River District Soshenstar Omu Barovia Acquisitions Ing Underdark That's 12×5×30, or roughly 1800 IL Enchants are worth a lot. You have: Companion: 9 Left side: 10 Right side: 10 Taking an enchant from 7 to 12 adds 50 IL. That is 1400 IL.…