I'm ashamed at the selfishness of you people, first the guy in the other thread whining over those who are allowed to shop now even someone worrying about the boons... All I see is a lot of people who aren't very fit to play in an mmo... least of all belonging to a guild... Now I see from where some of the wrong game…
not more than 150 players though :V we'll see about this fix... I'm gonna test for myself (if this finally resolves the problem) it must have been a hell of a bug if it took 5 months to resolve it... right?
how many hours a day are you playing? 36? 48? I'm being honest and even if I enjoyed playing the game as much as I did a year ago I wouldn't get the same quantity of AD After more than a year (might be one and a half now) of playing the most I could get from leadership is a mere reward of 4-5000 raw AD coming from my main…
despite what some people continues to say, contesting other players' points of view (even though completely unasked ... they just appear as feeling a little defensive [skeletons in the closet?] ) there's no way the AD gain per day is somewhat near to what it was in mod5 when you could run a few epic dungeons, during…
This game isn't fun anymore and I don't enjoy launching the game every day as I did pre mod 6 actually I logged in once in a week as lately Basically, the main thing that should be understood is that there is a HARMFUL BIAS in the players' feedback: seeing the state of things, the only voices that has been listened to are…
It should be obvious by this time that they are more dedicated to strongholds rather than fixing the compelling issues pve has been facing for 3 months now. Even all the big news revolve around the coming module. Have fun playing Dungeons & Dragons.
this is disappointing, it's been 3 months since module 6 launch and still there hasn't been a single patch note addressing epic dungeon's difficulty i find myself not logging for days without even caring, because there's nothing I'm able to do at end game. week after week the patch notes have been disappointing because the…
Thank you for not fixing this matter! Due to your inaction a very dear guildie, a fine girl, left the game because, after being kicked from dungeon runs countless times (2.3k total item level is too low it seems... but tell me... how can you get higher if you continue to get kicked from dungeons and you have no way of…
Trickster Rogue (Master Infiltrator Executioner) Besides the considerable dps help (which is still sufficient but was a bit crippled with the fix to the capstone feat: shadow of demise being applied to only one enemy at a time, just with powers, not anymore with at wills, and that the chosen enemy is random if using an AoE…
I don't like being negative, but you know, patience from players and customers (even for a one time purchase, like me) has a limit. I might be the only one, but I'm starting to see a pattern to these exploitable accidents, it makes one like me wonder if some of those rumors I heard were really true; I've always been wary…
I know I'm not supposed to refer directly to devs... so... can someone tell them that every time utc times are wrong? currently is 13.31 UTC and the server is already down was maintenance starting at 14:00 UTC or at 13:00 UTC??? tell them to please get their times straight
please keep your arguments against my posts out of this forum I hate when people belittle my concerns if you have concerns of your own express them by yourself, I'm not the class advocate, I'm a MI exe and I don't know a thing about how sab is performing, so yes, I didn't notice and I won't talk about things I barely know…
Please stop nerfing PvE only for PvP's sake. Please stop nerfing PvE only for PvP's sake. Please stop nerfing PvE only for PvP's sake. Leave pve damage as it is and make it a pvp change only, if needed.
If I may suggest, I think it would be best to let the users know of this handy behaviour... I myself grew frustrated of pressing Ctrl+C before letting go the left mouse button and tought it was bug :) Maybe it's written somewhere but users really miss this info :) (along with other UI helpful things like unstacking items…
overbuffed? might be from your personal point of view, since you can go perma stealth with your saboteur even after stealth nerf... it's not the case for scoundrel and executioner where dodges are necessary I hate when people don't even get the minimum clue about how things really work overall
I confirm that it's still not Working as Intended in preview it deals only half of the damage you dealt WHILE applying the stack of Shadow of Demise, it doesn't use any of the damage dealt in the 6 second window during which SoD is active can't say if the damage applied with the SoD tick is being resisted, it's difficult…
Suggestion: Make First Strike buff visible when active, in a similar way of Fox Shift's buff (actually, from a UI point of view, those buffs are even difficult to see because they are really small... something bigger or a little text list would help... the same thing applies with debuffs applied on monsters) Feedback MI…
It's crazy, but I agree 100% with Naicalus and my feedback corresponds to what he wrote but I wanted to contribute with more feedback I already asked but no one replied... is "Broken Armor" (applied by from Sly Flourish) a debuff on enemy's damage resistance? or does it increase damage received regardless of DR? I want to…
No, you can clearly see knife trowers turn around if you move around them, and that means it's a targeted attack... the fact that it's even AoE is something else The same behaviour is shown by wight casters... they trow a projectile which follows you, it doesn't go straight like an AoE would (see TR's blitz for reference)…
I want to make clear that my feedback is about PvE and it's all about getting some balance with respect to other dps classes (or classes with a dps build ) ( my opinion is that in PvP, powers should behave differently in order not to hinder PvE performance ) Feedback about latest changes currently on preview: I wanted to…
Finally! Thanks! I hope people won't invest time putting to shame others' feedback anymore I second this, I have the same demotivation on playing TR on live... Currently, on live, I'm a MI semi-permastealth Executioner, I'm focused on PvE but I still can get fun in PvP too and I feel that the only way to continue playing…
Bug: Stealth Shortly after entering stealth monsters can still target and hit you with ranged attacks. Happened with wights on black ice beholder heroic encounter at the Dwarven Valley, I entered stealth, did a few steps to move away from melee ranged mobs, wights casted their projectiles while i was stealthed and hit me…
I'm really angry at the way this bug was (not) dealt with Even now there are players that continue wasting their time by farming sune coins and petals, and don't know that they won't be able to transfer between accounts or between characters the items for which they spent so much effort. The frustration completely ruins…
I talked about being unable to do something first hand, but maybe they could contact the providers who operate in the middle. If cryptic as a company can't make its voice heard, imagine what we, the users, could do about that.
I've had these problems too... even more frequently in the past few days. I understand that people at cryptic can't resolve the issue first hand if the faulty network infrastructure isn't under their direct control, but continuing to tell "we can't do anything" to their user base is only doing harm to their business. You…
In the past I think I've seen things like these happen... I performed other searches to confirm but after refreshing, there were no more than 40 entries for a single account... So I thought I may have seen non existent problems while being on a rush... But now seeing other players reporting this thing let me realize that…