That how it is supposed to work since first day of mod 6. I have feeling that without our community manager intervention it would never been fixed. My thanks comes to him.
After so many threads and wasted blood, sadly it won't bring back those, who went off cause of mostly this after Mod 6. They really should have fixed it in couple of days after initial release, then our guilds ( those, who survived) would look immensely bigger.
The real honest man is honest from conviction of what is right, not from policy.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
Haven't had the time to check it myself yesterday...but I will be really happy (I mean really happy!) if that would prevent from those OH'ks that's killing the tanking for me. Can't wait to run a D now...
Nancy - Dragonborn, SM Guardian Fighter A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based? 2). Yes. I am panzer! 3). Get ACT if you want to celebrate your epeen. 4). Horniness will not stand between me and what I believe - "MM"
At last the mod 6 dungeons curse is gone. Great fix, even though a bit late. Im wondering if the game wont be too easy now - at least from OP perspective. I dont know what experienced GFs say about that - if they think the game is in right spot - its time to nerf OP - I wont mind it at all, with this fix I survive way more than I need.
Well you have one fairly experienced GF right here.
If one shots are history, than it will be much more fun to play. Even with the stupid damage spikes dungeons were very much doable, but eating dirt every so often was not something I can call "cool ! dungs are at last challenging".
It wasn't challenging or hard, it was freaking dumb.
Although one thing was good in the dungeons from beg of mod 6. From my perspective we should be aiming to tackle specific mobs from the start of the encounter = archers.They should be killed asap and they should be pain in the rear.
If all else fails, it should stay that way even for the disparity reason. If I recall at previous modules there were do disparity. You would just jump right in, and just AOE everything into oblivion. That was't fun after a while and got old fast.
But than again, I don't want to see 100k with from the archer...make them attack faster, move more, try to dodge or something alike. They should be mobile not a standing cannons hitting like a truck.
Nancy - Dragonborn, SM Guardian Fighter A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based? 2). Yes. I am panzer! 3). Get ACT if you want to celebrate your epeen. 4). Horniness will not stand between me and what I believe - "MM"
Corrected an issue that caused enemies to apply their armor penetration incorrectly. Additionally this fix will prevent incorrect stacking of enemy armor penetration.
I think this part is as important as part, where our DR vs mobs ArPen was going lower and lower. Now I get hit for far less damage, than before even right after death. Furthermore my TR doesnt feel the difference that much, while my friends GWF on determination (destroyer) becomes quite tanky. Im not sure what exactly they changed in formulas - maybe earlier mobs ArPen worked like defense debuff? - but now stacking DR gives significantly more survivability for all classes.
plasticbatMember, NW M9 PlaytestPosts: 12,404Arc User
edited August 2015
To put that in some perspective, my friend who is a GWF and had no T1 gear. He was wearing black ice gear.
He more or less earned a full T1 gear last night.
He went MC, VT, KR the first time last night and that gave him 3 T1 gears including 2 T1 armors (assault and ward from the same dungeon run), 4 T1 head (2 assault and 2 ward from the same dungeon run), another T1 piece from KR. He also did a few dragonflight runs. He had enough seals to buy the last piece.
I forgot how long that took me to complete a T1 set. He now has a T1 set AND spares to mix and match the attributes AND extra to be salvage. One night work with BI gear.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
0
santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
To put that in some perspective, my friend who is a GWF and had no T1 gear. He was wearing black ice gear.
He more or less earned a full T1 gear last night.
He went MC, VT, KR the first time last night and that gave him 3 T1 gears including 2 T1 armors (assault and ward from the same dungeon run), 4 T1 head (2 assault and 2 ward from the same dungeon run), another T1 piece from KR. He also did a few dragonflight runs. He had enough seals to buy the last piece.
I forgot how long that took me to complete a T1 set. He now has a T1 set AND spares to mix and match the attributes AND extra to be salvage. One night work with BI gear.
Is t1 gear that much better than bi gear?
0
plasticbatMember, NW M9 PlaytestPosts: 12,404Arc User
To put that in some perspective, my friend who is a GWF and had no T1 gear. He was wearing black ice gear.
He more or less earned a full T1 gear last night.
He went MC, VT, KR the first time last night and that gave him 3 T1 gears including 2 T1 armors (assault and ward from the same dungeon run), 4 T1 head (2 assault and 2 ward from the same dungeon run), another T1 piece from KR. He also did a few dragonflight runs. He had enough seals to buy the last piece.
I forgot how long that took me to complete a T1 set. He now has a T1 set AND spares to mix and match the attributes AND extra to be salvage. One night work with BI gear.
Is t1 gear that much better than bi gear?
HP wise. Yes. However, my point was how long I took to get T1 gear (when I was wearing BI) comparing with how long my friend could get the same (and actually more) after the patch.
On the other hand, we may not need as much HP to survive after the patch.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
After so many threads and wasted blood, sadly it won't bring back those, who went off cause of mostly this after Mod 6. They really should have fixed it in couple of days after initial release, then our guilds ( those, who survived) would look immensely bigger.
not more than 150 players though :V
we'll see about this fix... I'm gonna test for myself
(if this finally resolves the problem) it must have been a hell of a bug if it took 5 months to resolve it...
But, now we have the usual crowd saying they are too easy. Coming patch-increased enemies HP by 100 percent and increased damage by 300 percent.lol
Let us hope, that the Devs will ignore this, as long as they ignored the issue with the dungeons before... Well, who am i kidding, they'll probably have allready a raise in difficulty ready for the next patch, right?
The Devs, or rather the Managment, only plan towards getting players to spend as much money as possible. + XP to level up and overflow increase -> XB boosters in the ZEN shop + extreme grind to upgrade Strongholds -> Stronghold packs in the ZEN shop
I have no problem with paying for a game, and then getting some fun in return... but at the moment, it feels like the Devs or the Managment have forgotten, that games should be fun and not just one grind added to another grind.
Comments
— (The unwritten rule)
After so many threads and wasted blood, sadly it won't bring back those, who went off cause of mostly this after Mod 6. They really should have fixed it in couple of days after initial release, then our guilds ( those, who survived) would look immensely bigger.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
Can't wait to run a D now...
A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based?
2). Yes. I am panzer!
3). Get ACT if you want to celebrate your epeen.
4). Horniness will not stand between me and what I believe - "MM"
If one shots are history, than it will be much more fun to play. Even with the stupid damage spikes dungeons were very much doable, but eating dirt every so often was not something I can call "cool ! dungs are at last challenging".
It wasn't challenging or hard, it was freaking dumb.
Although one thing was good in the dungeons from beg of mod 6. From my perspective we should be aiming to tackle specific mobs from the start of the encounter = archers.They should be killed asap and they should be pain in the rear.
If all else fails, it should stay that way even for the disparity reason.
If I recall at previous modules there were do disparity. You would just jump right in, and just AOE everything into oblivion. That was't fun after a while and got old fast.
But than again, I don't want to see 100k with from the archer...make them attack faster, move more, try to dodge or something alike. They should be mobile not a standing cannons hitting like a truck.
A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based?
2). Yes. I am panzer!
3). Get ACT if you want to celebrate your epeen.
4). Horniness will not stand between me and what I believe - "MM"
He more or less earned a full T1 gear last night.
He went MC, VT, KR the first time last night and that gave him 3 T1 gears including 2 T1 armors (assault and ward from the same dungeon run), 4 T1 head (2 assault and 2 ward from the same dungeon run), another T1 piece from KR. He also did a few dragonflight runs. He had enough seals to buy the last piece.
I forgot how long that took me to complete a T1 set. He now has a T1 set AND spares to mix and match the attributes AND extra to be salvage. One night work with BI gear.
However, my point was how long I took to get T1 gear (when I was wearing BI) comparing with how long my friend could get the same (and actually more) after the patch.
On the other hand, we may not need as much HP to survive after the patch.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
we'll see about this fix... I'm gonna test for myself
(if this finally resolves the problem) it must have been a hell of a bug if it took 5 months to resolve it...
right?
Well, who am i kidding, they'll probably have allready a raise in difficulty ready for the next patch, right?
+ XP to level up and overflow increase -> XB boosters in the ZEN shop
+ extreme grind to upgrade Strongholds -> Stronghold packs in the ZEN shop
I have no problem with paying for a game, and then getting some fun in return... but at the moment, it feels like the Devs or the Managment have forgotten, that games should be fun and not just one grind added to another grind.