I would really prefer that the knockback were only in the empowered version. Even in solo play, 90% of the time i want the adds in on place, not scattered. Sunburst was a panic bottom. Now i have to use it only 10% of the time. And when you are leveling and not have so much power selection,is a handicap not an advantage.
Kaelac guide is here. http://laggygamerz.com/forum/index.php?/topic/17-kaelac%E2%80%99s-guide-to-devoted-clerics-in-neverwinter/ One of the most complete DC guides. Not a light reading.
I think a combo of 2 and 3 would be the best. The builds and the synergies and how to improve your team performance with the interaction with different clases is what i would find more interesting to read. But I would wait the mod 5 for starting work on the guide. Thx in advance for you work diogene0 :)
With this i buy your idea. RNG and/or Currency for All Gear + New conditions for Need/Greed = A dream come true. I hope someone reads all this and use it.
I think it will be Druid. It must be a class that can use the Artificer profession because this is used only by 2 of the classes in the game. Wild Shape on Tab can be a fun thing. :D
The starting strat i like most is 4 center and 1 to base. If the one in the base have purple mount, he can go fast to middle or reach an advantage point. He can also go to the enemy base and begin to split the enemy forces. One of the best strats is to split the middle battle. If you find a team that run all 5 members…
Terminology CAP: Cap the bases. When you stand in any of the bases and there is noone of the opposed team, you begin to dominate the base. If you get full domination of the base (the indicator switchs to your team color), your team will get points. The first team to reach 1000 of this points, wins the match. Home: Home…
Thx for all your work, Som. And even if there are no prizes in your Adv. Hours, i'll be there to hear your voice acting reading that random lore. Good luck!