As a casual player I no longer like my paladin. I felt sort of meh about it to be honest in the past. The whole "Maces are Iconic" thing really ruined the class fantasy, as we all know, the whole "knight in shining armor" concept (that's the description that you just gave out for the tank spec) is built all around knights…
You know I was thinking about this and your post reminded me about it. The developers contradict themselves when they say "maces are iconic for paladins". If that's the case then I'd love for them to explain Helm's Hold and all the other NPC paladins and statues of paladins in the game. All depicted with varying degrees of…
Pretty much and it looks like there is not going to be any changes. They are pushing this out March 17th. Personally I won't be touching the fighter cleric titled the paladin at this point. Saying there will be "transmutes" which translates into spending cold hard cash for AD for anyone new or casual is dishonest at best,…
Pretty much I feel similarly. It's just not Dungeons & Dragons. Paying AD for a transmute just makes a whole new problem and compounds the existing problem. As a casual player I will be surprised if I have the AD for it, and clearly that's only going to happen one time. Paying money so that I can get my hands on some AD to…
It didn't look any different when I had a guardian weapon drop for my level and compared it to the weapon I had so that invalidates that. The weapon smithing thing is a band aid if that. I shouldn't be forced into weapon smithing or spending money to deal with someone elses greed. Not a fix.
This solves the issue how? So everyone that wants a sword MUST craft? Do you truly believe that forcing everyone to craft is the answer? What are you going to do when you hit level x, y, or z, and you don't have the components readily available to craft your sword? You're back at square one. I have a weaponsmith character.…
No but coding is coding and I know enough about MMO's from my professional experiences alone to tell you that they are on the same database. Itemization in MMO's is typically done on a singular database. I know this from firsthand experience with another game that I was involved with on a professional level. If they can…
Only not everyone crafts. Forced crafting sucks. Since you brought up role playing not all paladins are going to be weapon smiths. I have yet to see or even hear of a paladin character that was a smith in over 33 years of playing D&D. I did other things with my background, proficiencies, and skills as did those I gamed…
Are you saying that this is D&D in name only? I thought the developers said that they wanted this game to feel like Dungeons & Dragons. Are they making a gamey action game or an action game that feels like D&D? A paladin with a mace, doesn't feel like Dungeons & Dragons at all... not even remotely. I fail to see how there…
That's cool and all, but it still doesn't really fix the problem. The problem is that we're stuck using maces when we should be getting swords. I don't really want to get involved with crafting personally. I don't like it. I don't like the complexities that is often involved in crafting and yes I've played with quite a…
Bingo this quote is totally me. I think being forced to pay AD to transmute for something that should be a staple of the class is simply wrong. Furthermore I treat this game like a D&D game. I don't look for all the things I can do to milk out XP and get as high a level as possible. I want to do everything. Sometimes I do…
I play casually, not 24 hours a day. I don't have XP bonus items and with these sorts of shenanigans I can guarantee you I won't be spending any money on them either. Regardless, it still doesn't excuse someone putting their opinion before what their paying customers want just because "they think its cool". If making a…
While I appreciate you taking the time to talk to people about this, the response from the devs inside seems cheap to me and not a fix. Transmute is end game. I shouldn't have to live with an eyesore like this for 70 levels. I also do not understand why swords can't be made available before hand. It's not the same. Having…
You said it brother, this is what I have been saying all this time. I am pretty sure all other editions are the same. Can't quote 4th but I know the others allow for all weapon types.
I can't say I agree with that, but I also don't have a problem agreeing to disagree either. :) Also to the other fellow I don't see anything wrong with sword and shield. That's classic paladin right there. Personally I always thought it odd that the game launched with not one but TWO fighter classes and no paladin. They…
We want swords because they are "iconic" for paladins. It's what you see paladins using, not maces. That's why. It's what WE like. We the people who will spend money on the game for what we like or not spend money on the game because we don't like something. To be honest I've had a hard time even logging into test as of…
I think Strongheart the Paladin had a longsword in the D&D Cartoon and also in AC1 Shady Dragon Inn where the character is introduced along with characters like Warduke and Kellik.
I got the idea for shared weapons originally after seeing the shared armors in game. When I got a sword for my level that was a guardian fighters and I compared it to the mace I was using, the damage was the same. The stats were comparable to what I was using, just different, as weapons often are. So then I thought, if we…
I had heard April from a friend of mine who had looked it up. Although we will see when we will see, but I still cannot imagine why they could not spend a little bit of time to fix this. How hard would it be to open up a database and add an extra entry to a data field for Guardian Weapons so that the Oathbound Paladin can…
Yes, this isn't supposed to go live for a few months. They have time. The question is will they do it? This is why we test. We tell them what we like, don't like, what works, what doesn't work, and they fix it. If for example they shared weapons with the guardian fighter that would be a quick fix and make everyone happy…
I've played plenty of WoW and still play. I've never used a mace on my paladin ever, and a paladin is my main. Even in WoW paladins don't use Maces anymore. Tirion Fordring has a holy sword, Ashbringer.
Historically knights used swords not maces. Also when they fought in the melee lists (the ground equivalency of jousting) they carried broadswords. Knights were versed in all forms of martial combat at the time, which would include maces, the flail (ball and chain), and the list goes on. Swords were however their mainstay.…
Feedback: Sacred Wrath The power just feels clunky to me. Having used it repeatedly I've since swapped it out. I think a large part of this is the animation coupled with the cooldown. A power like this I think you could even avoid an animation entirely with the weapon glowing that bright gold light. The animation is…
Feedback: Dungeons Just did Cragmire crypts. I was surprised to see it was a 3 man group instead of five with no designation for tank OR healer. I thought that was actually pretty cool. One thing that would be neat would be to have the option to still do it as a 5 man dungeon with the old settings. When we did the dungeon…
Suggestion: Radiant Strike To me it feels like the charge portion of this power to close the gap is too small. I think it would be better if the range was increased to 40 maybe 45 feet.
Bug: Heroism Been using this often as I enjoy it and I've found on a number of occasions the CC protection was not working. This is not all the time but seems to be random. Bug: Sanctuary Noticed a number of times where the CC protection was not working. Also I'm not sure if once you have been CC'd if it is supposed to…