Guild Wars 2 "loot system" has nothing to do with the "gear progression". Those are two very different things. So before anyone makes posts complaining that GW2's gear progression stopped at max level. Understand that the way it handled distributing loot and the way it gave you stats are just apples and oranges. The loot…
My point exactly. I am not defending Neverwinter here, but it's clear as day to anyone that has played any other games on this engine that it's doing stuff it wasn't supposed to do.
I played CO since Beta. You can change the controls to be exactly like Neverwinter, and you will see the difference. Targeting is a mess when you try it and it took Cryptic over a year to realize that rooting powers are a nightmare for melee, however ranged character still have a lot of powers that root you down. It's…
This is built on the Champions Online and Star Trek Online engine. With some modifications. It's a miracle enough that they got it as fluid as it is now. The engine really wasn't built for this kind of responsive combat.