Class Features: * Chilling Presence: Base damage increased reduced to 1% (down from 2%) * Chilling Presence: Additional ranks now grant 1% per stack (down from 2%) * Arcane Presence (Re-worded): Arcane Mastery now increase the damage of Cold, Fire, and Lightning attacks by 1% per stack * Arcane Presence: Damage per stack…
Feats Saboteur * Sneaky Stabber: Gloaming Cut no longer grants 2/4/6/8/10% Stealth on hit * Sneaky Stabber: Stealth Regeneration granted by Gloaming cut is increased by an additional 2/4/6/8/10% * Distracting Knife: Disheartening Strike now reduces the Damage Resistance and Damage of targets hit by an additional…
Encounter Changes * Bait and Switch (Reworked): The decoy will now force enemies to attack it when enemies are tricked (this does not work for Bosses) * Bait and Switch: Trick range increased to 20' (up from 15') * Bait and Switch: Cooldown decreased to 24 seconds (down from 25 seconds) * Bait and Switch: Decoy duration…
Hey everyone, It's good to see people enjoying the Night Terror! I can confirm that the Night Terror selects one player, at random, from a large circle around itself. Then, after chasing that person down, it will open up with a Death Grip attack. As for his powers, you can see them all below:* Deathgrip - Lifts the player…
Hey everyone, For M14, there won't be a lot of class changes. Most of the changes that are going in are either bug fixes or minor tweaks for PvP. I have been keeping up with this thread, but it is rather "old" at this point. I encourage you guys to move discussions to the Class Forums as I read all of the new posts on…
Hey everyone, I've been reading through the posts and have been getting some bug reports. I really do appreciate all the feedback and suggestions that everyone has been posting. I've fixed some minor things, and made some tweaks based on the feedback I've seen, which you can see below. Lesser Curse: Fixed an issue where…
Took a look at this one and it appears that you were correct, good find! Storm Spell was not properly getting the Control Wizard's Crit chance for those powers. I've updated it so that it should be working correctly now (though you won't see that until the changes make it in).
I'll take a look at both of these tomorrow, when I get back to my desk. It would be weird if they didn't scale the same way, but it's totally plausible that something isn't working correctly. It could be that Killing Curse procs on every attack that you do, so powers like "Dreadtheft" will proc it a ton, whereas Spirit…
I appreciate the feedback and I think this hits a lot of the core problems with SW at the moment. Long cast times have been a problem for the SW since launch, from what I've seen. Something that has always bugged me with SW powers is the long follow-through at the end of a power. (Ex. The final 0.5 seconds of killing…
Hey everyone, I'm pretty sure this is just a patch note error, I remember changing the baseline value of PoP to 75% after originally hearing about this. I'll make sure that change is in, tomorrow, and then sync up with the team to get the patch notes updated - if that's the case. Thanks for the callout @"jaime4312#3760"
Just wanted to pop in here to make a quick announcement on this. Barring any major problems, Module 13 should up on preview tonight! This means that all of these changes, including the bug fixes, should be available to players. As for a new discussion - I would prefer to just continue off of this page, however, if there is…
Hey guys, Sorry for the long delay between posts, we've been really busy these last couple of weeks. I'm hopefully going to clear up some confusion with this post and give a little bit more information to what we're looking at. To start, I want to say that these changes are in M13, so you won't see them on preview until we…
To touch on the first point, I have seen a good amount of people wanting the damage of Pillar of Power buffed, but I've been hesitant to change it. I could see some small tweaks in the future, but Pillar of Power itself is already quite strong. To me, the damage it does is a bonus on top of the other effects that PoP…
So this one was a bit interesting. While I was fixing something with Soul Scorch, I actually thought it would cool to see it as a Curse Synergy (instead of a consume). I will say that it feels really good to just chain 5 Soul Scorches into an enemy, but it is also quite strong. Along with that, there is some gameplay…
Yep, that is correct. The only thing Power of the Nine Hells grants you is the Pillar of Power buff lasting an additional couple of seconds after you, or allies, leave its area.
That's pretty much exactly what I did! Power of the Nine Hells now only causes the buff applied by Pillar of Power to last an additional 1/2/3/4/5 seconds. Pillar of Power (by itself) now grants allies the exact same buff as 5/5 points in Power of the Nine Hells would now. Sorry if that was hard to understand through my…
Okay so, you were partially correct with your analysis. Pillar of Power grants the SW 12% at rank 1, and 24% at rank 4 of the power. That should be the same whether or not you have points in Power of the Nine Hells. (I also checked this myself to be sure) The math on Pillar of Power buff, for allies, appeared to be wrong.…
The buff provided will work as long as the target is affected by your Warlock's Curse. So, if you have Warlock's Curse AND Tyrannical Curse on the target, everyone will get the damage boost. If you have Tyrannical Curse on the target, but not Warlock's Curse, no one will get the damage boost. (Just verified it myself as…
It will work in the same way that Warlock's Curse works for the Scourge Warlock now, which is similar to Combat Superiority. It increases the damage an enemy receives from you (or allies in this case), rather than reducing the damage resistance of an enemy.
Hey guys, To start off, I really want to re-iterate that this is not a rework, class re-balance, or major feature. The intent of these changes was just to give a small boost to some Scourge Warlock feats. There were a good amount of broken interactions that have been fixed during Rocktober. I haven't listed those fixes on…
Hey guys, I wanted to chime in on the Owlbear Cub ACB, as it has been getting mentioned here and there. As of M12.5 the ACB for this companion has a 1 second internal cooldown (not 30 seconds). It should still be far from useless, but this will tone down its damage by quite a bit. We are taking a look at builds that relied…
I've ironed some of these out, but there were some interesting interactions going on here. Fiery Bolt's Curse Synergy does appear to be working with Tyrannical Curse, however, it looks like the targeting of Fiery Bolt was based on the Warlock's targeting. This means if you hovered over a target that wasn't cursed (with…
I didn't see any changes to the tooltip recently, but since it was unclear, the description was wordy, and making Wicked Strike apply 2 separate debuffs with the same icon was confusing, the functionality of Wicked Strike's Artifact Off-hand bonus has been changed to the following: Wicked Strike's Artifact Off-hand bonus…
Got two more for you all! This one was a bit weird, but while testing it myself I found that the rank-ups were working correctly. Throw Caution applies a 25% damage resistance debuff onto you (the player) and increases the damage you do by 15%. Each rank lowers the damage resistance debuff by 5%, so at rank 4 you'll only…
Got a couple of this bugs squashed, but since it touches multiple different forum posts, I won't be quoting every single one this time. See all of the changes below! Control Wizard: Smolder / Rimefire Smolder should now correctly benefit from Chilling Presence's damage bonus. Sudden Storm's Arc effect will now properly…
After researching it for a bit, I finally figured out why Pillar of Power wasn't critically striking. I was also able to track down the problem with Murderous Flames, so hopefully you Scourge Warlocks out there will be happy to see these two fixes! Pillar of Power: This power now has the ability to Critically Strike…
Come and Get it wasn't working for a majority of GWF powers, but now it should work with any At-will, Encounter, or Daily Power. The damage portion (when applied) is working correctly though, it provides a flat damage buff to your next attack, meaning that it should always deal the same amount of damage. The +10% damager…
Alright, I got to take a look at some of these and there were definitely some interesting interactions going on. Arcane Power Field has had a couple of changes made to it. This is to ensure that it accurately matches the tooltip and functions as intended. As a result of these changes, the Artifact Off-hand bonus should now…
Hey everyone, I've seen a bunch of reports on both Storm Spell and the Control Wizard teleport, so I wanted to chime in here for a minute. Starting with Storm Spell, there were a couple of weird interactions going on here that should now be fixed. Storm Spell: Should no longer deal reduced damage on ticks (other than the…
These bug reports are great, keep them coming! I'm seeing a good amount of comments that explain how something is broken, or a specific situation in which a power is broken (such as Icy Terrain below). Those help us find the bugs a lot faster and are super awesome. This helped narrow down the real problem with Icy Terrain,…