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  • I said it once I say it before the real issue is that dungeons require Item level. They should require mini stats. I have hated item level but have used it only as a guide. I can also be sure that if a guy is 23K item level but has the right amount of stats he or she can do the dungeon to some degree smoothly. I feel item…
  • To raise ones item level would fall into many categories. Many things will raise your item level. Gear, Enchantment ranks, Companions and their ranks. All of these things will raise ones item level. The thing to keep in mind is what stats do you need to improve and what armor and weapon enchant would be best to use. What…
  • It does depend. MTG does have a story line about the planeswalkers. Not many would know that nor even read on it. Those that do would be real big fans of the game and those are normally the old people that was either adults or teens when it first came out. I my self would not call me a fan but I did read the lore about…
  • I will add my two cents. I have always felt even on day one of doing my first dungeon that drops in a dungeon are just worthless. When I hit max I learned the idea run dungeons for AD then randoms came but the idea did not change. Then I realized To much unrefine AD and drops are just as worthless now as they was years ago…
  • Scaling in neverwinter should have never been done to start with. It to me was a cheap easy fix to the level increase we got. In reality dungeons should have been ranked up to max level then tuned a bit to work best. I guess to much work.
  • We all was new once yes. It is how a new player decides to learn that matters most. Some que wanting that unknown feeling some may not. If a new player at least looked into a bosses mechanics either a video or at least a guide to understand what to do then that is best but what I dislike most of all is when a new player…
  • Magic. To be fair when I was a kid I use to go to this coffee place where all these people would be there sitting at all these tables. During this time they would all be playing magic battling each other. A card game that has become one of the most played games in the world. Now we get a RPG based off magic. Interesting…
  • To speak honest about this issue. Some reasons how it happens is you get a dungeon that has started a spec leaves dungeon. If you have say a pally tank then pally can switch to healer and que trying to obtain a tank and when it gos to slow switch back and repeat. This will some times catch a second healer or some times a…
  • Back when I would run endless dungeons I would say in my personal experience the % has been around 50% vs 50% now maybe that is because I was lucky. Unsure. This was way before they was added to random. Then again CR was added to the random que before mod 18 dropped so really it is nothing new. I never really ran randoms…
  • What I wish is if dungeons and trials would end up like those in wow or rift. If you played those games you would understand what I mean. You could never enter a raid in those games and go into the fight and not at least have a general idea of whats coming because if you failed chances are you caused your team to fail the…
  • This is just me as a player. If I enter in a dungeon and I fail to something stupid or if I know I just can not do it but wanted to give it a try I leave the party. I do not ask to be kicked I simply leave and take the penalty. Now I can not say this for each person but for my self if I am the reason that the party I am in…
  • Here is the problem with the idea of having people run it 5 times before they do a random. You can simply die on each boss win the dungeon and get that win count. Unless you decide to make it where if you die on a boss then it does not count. regardless if a dungeon was given a mini stat requirement that a player and spec…
  • This statement might sound harsh and most might even say bad things for me saying it but to be fair maybe the first boss can be done with 2 strong dps and carry that third but should it? honestly when I use to do lomm and if 1 dps just could not handle it I would kick why because I also knew what was coming later in that…
  • What I have seen in all my time playing this game is that people at the start ignore stats and go for getting a higher item level to reach those dungeons. Now this thinking can be for many reasons. I remember when I started the game along time back that a guild member of a guild I was in stated that I should get more item…
  • Here was my real issue when I was still playing. I would sit in my workshop queing up for LOMM which would take some times if lucky 30 mins when other times it would take as long as 1 to 2 hours. Then I finally get into a party. Only to realize at the first boss the party I am with just could not do the dungeon. Either the…
  • The real issue is not the dungeons being placed in a random and really it is not the random queue anyways. The real issue is where the player decides he or she does not care about reading a guide or at least watching a simple video to understand what is going to happen with inside of this queue. If many more would take…
  • I said it before and will repeat. In this day in age in neverwinter item level should not even be how dungeons are locked to start with. The game has moved more to stats over item level. They need to lock dungeons behind required mini stats needed to do the dungeon. If they did this you would get less fails then what you…
  • From watching the posted video I am confused as to why use same old maps and mobs? I mean isn't time for neverwinter to use all new zone maps each mod and new mobs to kill instead of the same old stuff? or perhaps I am just the only one that feels this way.
  • A honest response to the question asked. The game even with the changes is still fun and enjoyable as long as you are not at end game. Once you reach that mark you must decide wait for queues that might or might not happen and if it does might or might not fail. For me I stopped playing because after doing so many alts…
  • What I would want out of the game is more stuff that I can do on my main rather then be forced to do an alt just because nothing more to do. I also noticed that they come up with some nice and good ideas but do not decide to continue adding on to the idea but rather do another idea where the last idea is in the past. Take…
  • I find this a problem with how cryptic decided to handle a dungeon. They place a item level onto it and say there as long as you reach this item level you can and will win this dungeon. In reality I see this as a cheap move. When really they should lock each dungeon and random queue behind actual mini stat requirements.…
  • I would not go far to say the queue system sucks because really it does not. The issue like I said months ago is not really how the system works but more how us users play. Its very simple there are many more people willing to play a dps class then there are those that are willing to play a healer or tank. There are more…
  • The reasons for declining a queue can be for many reasons. When i use to login and play and queued up for along time. I would step outside and grab a smoke in hopes that I would be done the queue would pop. Some times it did before I got back oh well that was my fault for smoking. other times it would not and as time went…
  • Looking at how they are doing the system things do make sense. Sure we do not wish for that to happen but if you really look at how it is then yes sooner or later they will add the feature. Same thing will item level. Now how its all done item level makes no sense being a requirement. Each queue should have its own…
  • Unable to agree with you wylonus I never paid 1 dollar to the game and have all rank 15 runestones and enchants. Not to say that I did not grind my HAMSTER off for the AD to get them there but I surely did not pay 1 dollar to this game.
  • I never said it would be a good strong idea. I just gave an idea that would make waiting on a queue become faster then longer. Their idea was good but the way the game is played it failed. On paper yes in game no. There is no way to really make a queue become fast if there just isn't enough people to make parties fast…
  • A better suggestion to the problem is to do a force role. Meaning regardless of what you que up as if a party needs say a tank and you are on a class that can tank you get qued in as the tank regardless if you was qued up as a dps. Yes this also would mean that sw might que as a heal or a cleric as a dps or heal but it…
  • This issue has been present at the start of mod 16 and no word has been said about fixing the issue. Same gos with fbi last boss shared dmg mechanic still killing the player even if all is stacked or second boss in fbi not getting stacks of wild slam. Maybe a fix is coming maybe not but we can ask and see I guess.
  • Here is an idea to fix this type of issue that might seem strange weird but the idea might fix many issues. All all classes to be played as all types. Yes you guessed it a ranger that can heal or tank not just dps, A cw that can heal or tank not just dps. However even if you did this the same out come will be present. Most…
  • This here is why i hardly login the game any more. If you run a dps class chances are your be waiting in que for a very long time and well you must either have the patience to sit there and wait until the que happens or get so bored you just log off. True fact is this issue will not change and well to be fair it is both…