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  • I understand leaving the items in restricts the audience significantly. I left them in because they add a certain level of flavor to the story. It wouldn't seem plausible in the context of the game world if lets say a GWF could morph the wall in the swamp prison cell, or that a TR could topple a grand wooden orc structure…
  • I am republishing with some of the requested changes. I removed some of the walls in the town square to make it less restrictive. I fixed a spelling error in the objective, but I am dyslexic, so I can re-read my stuff 100 times and not pick up on some things. The swamp waves should spawn with longer intervals in between.…
  • Thanks for the feedback. I'll take it down for now and work on it. I was worried that smaller characters wouldn't be able to make the jump on the last gear. Instead of jumping up and through to the large gear, I'll add more gears and make it so the player can drop down on it. I am also surprised that greenscale map worked…
  • Thanks for the those steps. I've done everything with the exception to the last step. I'll try duplicating the quest and testing it live. Hopefully, because I've done the first 3 steps they should patrol in live even if most of them don't move in the foundry. I may also try an invisible floor, and setting the patrol points…
  • I've been using /loc_vec and take the y just above the point, even though the patrols stand still or stop their path in the foundry doesn't mean they will do that in live or is it too unpredictable to tell? Eh, this is going to be painful to test, will I have to duplicate the quest and cut the story to just that map then…
  • Unless there was a patch today or something all your abilities should work when you relaunch the client. I am currently making a quest that requires dungeoneering, religion, thievery, and arcana to progress the story. I have been respeccing quite a bit in the last month. Abilities may not work if the client is still in…
  • Have you played http://nw-forum.perfectworld.com/showthread.php?401761-The-Temple-of-Lolth The first room of the quest takes place in a cellar. If I had to guess, I would say the entire house is custom built in a large open room indoor map like the boss cave room or something.
  • How about a deer skin...how can we make believable forests without a fawn or a stag...seems so basic.
  • I ran across a foundry where a player was quizzed after the final encounter by an NPC. The quiz had to do with dialogue from other NPCs throughout the quest. If you failed the quiz, the final chest was walled off for the player. Kind of annoying, after 30 minutes of playing the quest, I failed the quiz because I skimmed…
  • This was excellently executed for a first time author. Amazing quest, a must play, and a well deserved bump. I think if this quest can get the plays it will one day be a featured quest.
  • Thank you, funny thing is, that is what I was thinking too when I saw the featured quests.
    in Mage Masher Comment by anrix2 July 2013
  • Thank you Karitr, I am glad you enjoyed it. I've been getting a lot of mixed reviews. A lot of players wished I had put a little more into the story, and produced a richer history. I think what little story is there helps amplify the suspense of the atmosphere, because the player is left to wonder. Additionally, I also…
    in Mage Masher Comment by anrix2 July 2013
  • Congratulations celestarion, you put a lot of work into it and your quest deserves the spotlight.
  • He does, he is a lizardman with a staff, so does the ashmadai erinye and she has a jeweled sword.
  • The drow priestess will spray a web, which looks un-cleric-y. If you are looking for an encounter that can heal other encounters try a Battle Wight Commander. He will damage players standing in his PBAoE but heal enemies in it. And I am not sure if it is just the undead or all enemies, I've only used the one with the two…
  • Thank you. BTW is the proper etiquette to withdraw the original request and free a spot on the Best Tab for another author, or does withdrawing effect the featured quest?
    in Mage Masher Comment by anrix2 July 2013
  • What? That is news to me, good news :) It would never had made it this far without the help of THE FORGE, specifically you, nyghoma, apoc, chili, and ellindar. You really put a lot of input into Mage Masher, and helped me unlock the potential of The Foundry. Thank you all! Additionally I should also thank tsumoro, for…
    in Mage Masher Comment by anrix2 July 2013
  • According to a couple of my reviews I don't drink when I create Foundries I smoke crack.
  • Just wait until you get your first in game hate mail from a player who felt the review text wasn't enough chars to drive the point home that he/she hates your work and will not be running anything else you make. I got mine last night. If you don't have the skin for this don't expose yourself to it. Additionally, author…
  • Hit ctrl + tab to get out of advance editing mode before you leave the 3D editor if you plan on testing your map or before logging back into the normal game.
  • http://nw-forum.perfectworld.com/showthread.php?389661-HOW-TO-Make-Super-Treasure-Act-Like-The-Reward-Chest&highlight=super+treasure
  • As mentioned you have to manually split encounters. I split the Rimefire Golem in one of my maps into two separate encounters, and on another map I split the shock troop group and merged it with a drow priestess by dropping the remainder of those groups into a killzone. Be careful on what technique you use to split a…
  • It is not abuse, it is paranoia. A lot of authors think other authors have it out for them, or Cryptic is keeping their quest from gaining popularity, that paranoia is turning into censorship because the general population is not giving them the feedback they want to hear. Believe me, my quest recently exploded this last…
  • The review process is out of the author's hands. There is not sense in lamenting over something we have no control over, and there is no point in trying to control something meant to allow the public to express their honest opinion over the work we've done. All we can do is put out work we are willing to stand behind,…
  • Until you get 5 reviews the quest is only searchable by shortcode in the best tab.
  • I don't really have much to contribute in terms of fixes, I just wanted to say the whole quest was clever from start to finish. The construction of the hull and under-deck parts of the ship were masterfully done. The port that followed was painstakingly laid out and brilliantly path-ed. The objectives in the fire felt as…
  • I made an alt account and tipped myself 50 AD. I received that, but I haven't tried the other increments. It could be that 100+ people reviewed my quest and just didn't tip. I still find that hard to believe because I was tipped prior, oh well. If other people are being tipped I guess it is working. I may test this again…
  • This is easy to test if someone would run Mage Masher and leave a 50 AD tip, then I will know it is just me. This is the before screenshot. Whoever does it, I will run their Foundry and return the tip.
  • I am not too sure about that. I had about 8.2k in tips with 81 reviews, I have that same number in tips at 159 reviews. It is pretty strange that my tips haven't even gone up by at least 1 minimum tip but my 5 star reviews are near double. Believe me, I am grateful people are playing my quest, but if the tipping system is…