I think ToR on release had an okay compromise system. 1 free respec a week (and the game certainly required more as it was a more traditional MMO, could be changed to two weeks for NW), and then the cost in currency (much more attainable as there was only 1 currency) became prohibitively expensive very quickly.
Encounters such as this exist in some form or another for the most part in WoW as well. However, that isn't a valid comparison for a few key reasons. The first is that WoW is designed such that, in raiding, tank DPS is irrelevant (it is merely a bonus when pushing new content). Because of this, tanks are never forced to…
The core issues are: a. lack of information on skills/feats to properly plan a build b. lack of resources on endgame stats (value of stats, what endgame stats mean for your class, the value for specific specs) and how it interacts with everything else c. tooltips not properly updating to reflect feat values d. zen…
Not quite. Yes, it is possible to fit classes into roles that are related to D&D. However, it doesn't apply when you consider MMO mechanics. In an MMO, if you choose to forego various benefits of your class, and the game allows you to do so, you should be competitive. Only 1 tank is required in this game, for example. What…
This concept is lost on a large majority of players. They take D&D mechanics and use them to justify things within NW, when NW itself follows absolutely 0 of those mechanics they talk about.
This is a beautiful case of a very vocal group of players advocating for the removal of something that literally has no effect on them whatsoever. In a game where it's impossible to plan ahead properly, they advocate planning your build ahead of time without any leeway given for mistakes. Absolutely disgusting vitriol…
This is incredibly discouraging to see. In any game that has a dedicated fanbase, multiple types of players emerge. Two of the biggest and most distinct groups (in MMOs especially) are often referred to as 'casuals' and 'hardcore'. Hardcore players naturally see the benefits of min-maxing because they want to play the game…
Go for it. Theorycraft your build before you begin leveling. Create your optimal character. There are no resources available for this game as of yet. Find out on your own, with your first character, how viable 5% of your power added to recovery is. Find out what your endgame stat totals will be with good gear. Choose from…
You know you can rent servers or server capacity through services like amazon, correct? Either way I do love the incredibly defensive users that defend a company's every decision to the death with awful arguments like "it's free, stop whining!" and "THIS IS CAPITALISM!!!"
This isn't an issue of "people thought about their choices" or not. This game is brand new. The resources required to make informed decisions on a max level spec do not exist yet. If you are level 10, you have no way to find out what is viable at high level without piggybacking off someone else. People don't like to play…
Not necessarily! If you have dual talent spec available it's absolutely fine. If you do PvE in MMOs, if you aren't the tank and you play perfectly you will generally take either no damage, or damage easily healed by AoE healing. Why would you want to pick up any survivability (necessary for PvP) when you aren't even…
I don't see how that's relevant though :/ This game may be grounded in D&D, but unfortunately it isn't D&D. MMOs require you to have different specs for both PvP and PvE, and the current system requires you to either choose one at the expense of the other, or choose both and put an extreme penalty on anyone who is casual…