Abasi, the reward system in NW is very different from STO.
I actually think I get decent rewards from a good chunk of the Foundry Quests. Not the best but decent.
However any player controlled loot would be abused to no end. That's just NOT possible to add to an MMO.
EDIT - However I would love to see more power opened up to proven DM's with proven high quality quests.
It doesn't need to be COMPLETELY player controlled. Loot chests and the end dungeon chest could be attached to encounters. So placing an encounter in your dungeon would also add a loot chest to the room. Loot in the chest could then auto scale to the difficulty of the encouter selected by the creator.
no need to let us just drop +5 swords of badassery in an emtpy room, and I'm pretty sure most of the good foundry creators wouldn't even want that as an option.
I'd also like to see some hidden passages (without sparkles giving them away) that would count as 'encouters' with a loot chest inside the hidden room, for those explorer types. Of course with no skill checks AT ALL (in a DnD game of all things) it kind of puts a damper on my enthusiasm to explore a dungeons in the traditional sense.
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tekaruMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
I must have a different approach to MMOs, and video games in general.
If I'm perfectly willing to pay $60 for a game like Tomb Raider or Bioshock, and then BEAT them in ~10 hours. I feel like I got my money's worth then, right?
So why should I feel any different if I pay $60 for an MMO (I bought the guardian pack) and it takes me ~100 hours to "beat" it?
It's the journey, not the destination.
I enjoyed the 2 months or so of Star Wars: The Old Republic. You don't hear me complaining that there's "nothing to do" when I hit max level. It was a fun 2 months or so when it lasted.
How long will it take to get to level 60 in NW? How many alts will I level? I don't know. Maybe I'll get bored at some point and stop.
BUT this IS just the beta, still, they could add 20+ more classes for all we know. And there will be new Foundry quests to try.
I'm sorry, but I have a hard time feeling sorry for those that blast through a game in ~24 hours and then complain that they're bored and rage quit. Didn't you have fun WHILE you were playing? Isn't that enough?
My thoughts exactly, regarding the Foundry not piling on the rewards. The only other MMO not run by PWE that I've seen something similar in was City of Heroes.
Within a month of CoH's Architect Entertainment going live, people were finding ways to farm XP and loot faster than in any other facet of the game. Totally imbalanced what had been a careful leveling structuring to prevent power creep.
Ultimately, massive difficulty sliders made even the most overpowered players work to survive, but that's what it took to regain some semblance of control.
Cryptic founded CoH, and I'm willing to bet they learned a lot from it pertaining to reigning in maximum rewards with little to no risk.
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spydermonkyMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 5Arc User
edited May 2013
It is amazing to me how many people expect something for nothing in today's world. Cryptic and Perfect World are businesses. They exist to make a profit. Profit is maximized by least effort with most reward. The balance is that enough effort must be put in to get consumer interest. This game is free to play. Do you understand the risk that creates for a business. Technically, they could invest millions of dollars and recieve exactly zero return.
You chose to pay money for a game you didn't have to. Your choice. You knew that it was free. You CHOSE to pay for it. How many ways can I say this. You made a choice to pay money for a free game from a company whose goal is to make a profit. Cryptic - 1 You - 0.
Now, this is actually a fairly impressive game with some amazing features, for free. Did I mention that it was a free game from a company whose intent is to make a profit? Every MMO I have played, except Ultima Online, and I have played almost every one since, has had issues at release with servers. This isn't because they didn't know what would happen, this is because they are attempting to maximize profits. The few weeks around release has exponentially more server load then normal play time. It does not make sense for them to buy 30 servers for one month when only 15 will be used for the next year. Would you buy another house to have a halloween party, or just tell some people "Hey, sorry, its a little crowded in here. Can you wait a minute?"
Welcome to the real world kid. Your actions have consequences. Life isn't fair. You get what you pay for. You paid for something free. YOU CHOSE to pay for something free.
I'm not even going to touch the concept of spending inordinate amounts of time maxing level and missing all the content.
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syphilaidsBanned Users, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 19Arc User
it's unlikely any D&D fan will find ANY 4ed game adequate.
however a 3rd ed D&D mmorpg would not do well in the current game economy. the casual game does better than a more hardcore game, and 3rd ed is pretty hardcore. the MUD's of the 90's were based on 3rd ed rules. look at everquest - casters in that game work a lot like a wizard/sorcerer 3rd ed hybrid (because everquest is based on Toril/SojournMUD, a 3rd ED MUD) where they have to memorize slots of spells. can you imagine a new game having that memorizing system?
can you imagine a new game requiring spell casting reagents? once per 24 hours of game time use abilities? not enough people would play that game today to make it worthwhile to game companies to invest millions on. hell have you tried everquest 1 lately? i went back to it last summer...it's EXTREMELY dumbed down from what it used to be.
in the world economy you basically have two types of gamers - those with excessive free time for whatever reason, and those who work 70+ work weeks for pitiful pay that hasn't scaled properly with inflation in the last 30 years. the former would welcome a new everquest. the latter prefers league of legends. mmorpg's have to find a middle ground to be successful.
what will ultimately kill this game is the f2p and zen store system cryptic/pwe use. CO is dying off. STO stays alive because it is the only star trek online game in existence. neverwinter is not the only d&d game out there, and for sure not the only online fantasy game. this may very well drive a lot of people to DDO
Um actually, what you've said is false for the most part. D&D 3rd Ed. wasn't even released until 2000, so there is no way that the MUDs from the 90's coulod be based on it.
Games not even a week old yet and everyones crying. Quit and comeback later if you don't like the game. Or just quit and go play something else and leave those who like this game alone.
You know you can rent servers or server capacity through services like amazon, correct?
Either way I do love the incredibly defensive users that defend a company's every decision to the death with awful arguments like "it's free, stop whining!" and "THIS IS CAPITALISM!!!"
Comments
It doesn't need to be COMPLETELY player controlled. Loot chests and the end dungeon chest could be attached to encounters. So placing an encounter in your dungeon would also add a loot chest to the room. Loot in the chest could then auto scale to the difficulty of the encouter selected by the creator.
no need to let us just drop +5 swords of badassery in an emtpy room, and I'm pretty sure most of the good foundry creators wouldn't even want that as an option.
I'd also like to see some hidden passages (without sparkles giving them away) that would count as 'encouters' with a loot chest inside the hidden room, for those explorer types. Of course with no skill checks AT ALL (in a DnD game of all things) it kind of puts a damper on my enthusiasm to explore a dungeons in the traditional sense.
If I'm perfectly willing to pay $60 for a game like Tomb Raider or Bioshock, and then BEAT them in ~10 hours. I feel like I got my money's worth then, right?
So why should I feel any different if I pay $60 for an MMO (I bought the guardian pack) and it takes me ~100 hours to "beat" it?
It's the journey, not the destination.
I enjoyed the 2 months or so of Star Wars: The Old Republic. You don't hear me complaining that there's "nothing to do" when I hit max level. It was a fun 2 months or so when it lasted.
How long will it take to get to level 60 in NW? How many alts will I level? I don't know. Maybe I'll get bored at some point and stop.
BUT this IS just the beta, still, they could add 20+ more classes for all we know. And there will be new Foundry quests to try.
I'm sorry, but I have a hard time feeling sorry for those that blast through a game in ~24 hours and then complain that they're bored and rage quit. Didn't you have fun WHILE you were playing? Isn't that enough?
Within a month of CoH's Architect Entertainment going live, people were finding ways to farm XP and loot faster than in any other facet of the game. Totally imbalanced what had been a careful leveling structuring to prevent power creep.
Ultimately, massive difficulty sliders made even the most overpowered players work to survive, but that's what it took to regain some semblance of control.
Cryptic founded CoH, and I'm willing to bet they learned a lot from it pertaining to reigning in maximum rewards with little to no risk.
You chose to pay money for a game you didn't have to. Your choice. You knew that it was free. You CHOSE to pay for it. How many ways can I say this. You made a choice to pay money for a free game from a company whose goal is to make a profit. Cryptic - 1 You - 0.
Now, this is actually a fairly impressive game with some amazing features, for free. Did I mention that it was a free game from a company whose intent is to make a profit? Every MMO I have played, except Ultima Online, and I have played almost every one since, has had issues at release with servers. This isn't because they didn't know what would happen, this is because they are attempting to maximize profits. The few weeks around release has exponentially more server load then normal play time. It does not make sense for them to buy 30 servers for one month when only 15 will be used for the next year. Would you buy another house to have a halloween party, or just tell some people "Hey, sorry, its a little crowded in here. Can you wait a minute?"
Welcome to the real world kid. Your actions have consequences. Life isn't fair. You get what you pay for. You paid for something free. YOU CHOSE to pay for something free.
I'm not even going to touch the concept of spending inordinate amounts of time maxing level and missing all the content.
Um actually, what you've said is false for the most part. D&D 3rd Ed. wasn't even released until 2000, so there is no way that the MUDs from the 90's coulod be based on it.
You know you can rent servers or server capacity through services like amazon, correct?
Either way I do love the incredibly defensive users that defend a company's every decision to the death with awful arguments like "it's free, stop whining!" and "THIS IS CAPITALISM!!!"
It's almost as if the game is still in open beta or something!