wild idea: make ur pve competitive, fastest completion time of certain dungeons or trials, which members or guild or whatever did it, who healed the highest in that dungeon, who damaged the most, who tanked the most make leaderboarda global, that will make ur pve into a.. sort of.. pvp experience
DO ANY OF THE DEVS PLAY WARLOCK RIGHT NOW? THE SOULSTORM AND THE LIFESPARK ARE BARELY VISIBLE THAT SOMETIMES I HAVE TO CAST IT TWICE BC I WASNT SURE IF IT WAS CASTED IR IF I BUGGED OUT LIFESPARK TARGETTING BUGGED AND ITS CODING SUCKS THAT IT HEALS VERY DELIBERATELY SLOW WHEN U WANT IT TO TARGET AND DO SOMETHING ELSE IF U…
Bug: during a trial, the feat where the lifespark is supposed to channel unto me to increase divinity didnt stop channeling even if my divinity was full, i also couldnt heal the lifepacted teammate.... this feature is pretty buggy for something more essential than a soul puppet
> @"carloswartune#5709" said: > (Quote) > Random CoDG is a terrible way to measure healing because there will be many players there who don't know that augment companions are generally better and so they use active companions. When these active companions die by falling from the platform and are automatically resurrected,…
i cant believe they actually released it lol i tried doing codg and people were dying in ways they weren't before and the top healings were tanks and dps who drank potions or something idk, honestly pray to your gods that this was for thr better because you just destroyed an already low population of healers and making…
and to think that the quick, easy, and normal fix would be to increase warlocks magnitude a bit and to nerf palas shield a bit i really dont think the devs play the game at all
anyways still no cleanse for warlock? no updates about the shield stacking? no good changes? i dont want to open preview anymore it makes me severely sad playing heallock
man they really are pulling healers out of the game. severely horrible game design on this one. might as well cut down classes into three, a dps, a tank, and a heal so that theres no variety in playstyle but at least all classes function. this is severely debilitating and irritating.
suggestions: make soulstorm appear like harrowstorm for visibility's sake and make lifespark take soul puppet model or immolation spirit model for flavor's sake additionally im reminding to return a cleanse ability for warlocks and reminding to address the overwriting of shields problem. many will not pay for another…
sigh, 15 days til mod release. i hope theyre listening to us. just kinda sucks that it feels like weve said alot but in the end we cant do anything about it. see u healers in mod 20, maybe. ill be dps next mod.
sad to see the clear favoritism towards palas even on devs side> @shugensha said: > When this thread started i lost all my motivation to log, not even to refine my rAD. And after that video i feel its better uninstall until future mods. > While i understand changes are needed, i don't understand why only 2 healers are…
> @asterdahl said: > (Quote) > In regards to shields—please note that warlocks can choose not to use their shields. Warlock shields are only applied if they have chosen hellpact, or if they are explicitly using the infernal barrier at-will. When in 10-player parties with two healers, and teamed up with a Paladin, it would…
there wouldve been so many possible more useful things healers could do if devs actually played this game lol like a long cooldown instant/faster revive feature, maybe a ranged revival of sorts, some sort of revival sickness removal thats limited by resource or something, more useful since it seems like things just oneshot…
This is gonna sound stupid but neverwinter, at it's core, is a game based on Dungeons and Dragons. If theres one thing I am passionate about, it is how the mechanics coincide with the flavour and the concept of the game. Heres the thing: Soulweaver warlock doesn't feel at all like a necromantic warlock weaving the souls of…
the warlock feels like a paladin and cleric reskin, just weaker. the lack of soul sparks ui really makes it feel less like a warlock, like theres a disjoint with it and the other spec. its like, if i wanted to play a healer id just choose between cleric or pala, not the awkward middleground. Give warlocks something theyre…
I > @"kythelion#3210" said: > I think the saddest part of this is that I really, really like the way Soulweaver plays on live right now. All it needed was a mag buff to a few powers to make it competitive with Cleric. This is .... butchery? I completely agree. My soulweaver can do small heals but faster than a cleric…