Then it's "fixed". As far as Cryptic is typically concerned, any bug which players have found a workaround for is fixed and will no longer be acknowledged as existing.
" One Bag to rule them all, One Bag to find them, One Bag to bring them all and in the darkness bind them In the Land of Cryptic where the metrics lie." FTFY.
Come on now, listing things they nerfed in the patch notes would have just been such a downer you know? I'm sure they figured no one would be interested in things like that...or that it might put a bit of blemish on their otherwise critically acclaimed and universally celebrated Mod 6 rollout.
Wait, that isn't this "fun" people keep mentioning? I've just kind of come to associate that feeling with Cryptic in general, I assumed it must have been "fun".
Sure, but I just don't feel like playing the standard runaround of these parts of "if the players have discovered a workaround, then mark it down as 'fixed' and never address it again."
Sure, I get what you're saying, but they were pretty darn specific that lore reasons are NOT the reason they didn't bother making helm visuals for Dragonborn. Why they couldn't be bothered to make racial quests either, is still out there. That said, the reason I ask this question is because on my own, the only reasons that…
Not to mention that this subscribes to the Blizzard school of challenge, ie why bother coming up with interesting and challenging mechanics, when you can just put bigger numbers on it instead?
I'd lay you odds it was intended to deflate the economy some more, along with several other changes they made and recent things like the Alchemy event. Alongside this, it was probably proposed as another anti-botting measure, which is odd first of all since as we all know THERE ARE NO BOTS IN NEVERWINTER I WOULDN'T DREAM…
I dunno, according to the patch notes nothing at all about Leadership is changing beyond the cap increase. Surely they wouldn't ninja nerfs into the patch without mentioning it.
For everyone complaining about not being able to do their professions...why not just log in to the game? If you're complaining that you can't run a game function from somewhere where you wouldn't be able to play the game anyway, like at work or something, then you really don't have any sympathy from me.
Riiiiiiight...not that I think Cryptic wouldn't do this, mind you, but they're usually a bit more subtle about it. For example, the recent Alchemy event timed to drain Alchemy assets, which are going to be extremely important in the very near future, from people that hadn't been made aware of that yet.
You know, I was going to write up this whole sarcastic post and everything but really I'm just laughing too hard to do so. They've been making games this way for years, and they are clearly making money doing it that way or they wouldn't still be doing it. I can guarantee the people running the game know how to make money…
Hi, and welcome to "Gaming with PWE." You're new here I see. The fact is, making things reliant on luck and RNG makes people have to do it more and typically makes them more inclined to do it again the more they've already lost (as surely their bad luck streak is going to end). This is never going to change. Ever.
That's quite the ultimatum. The devs don't seem to be complying though. What threat were you going to carry out if they didn't? I always love reading these.
Sort of, except it's really for high level Alchemists with absurd quantities of disposable income, selling off their assets to get even more disposable income. That or people with a credit card and a willingness to buy profession boosters out the wazoo. Really this second one is the entire point of the event. The assets…
I've been on plenty of forums, and seen them with both positive and negative atmospheres. I've found that more often than not, the general tone of the forum is a direct reflection of A) the subject matter and B) the way the forum is run. Game forums aren't inherently negative. Something in the way the game is being run,…
That said though, that is exactly what they did when they raised the level cap in STO. They took the "dungeons" from that game, disabled almost all of them, and then solely reactivated them at higher levels. New queues and whatnot did eventually also get added on though, so...little of Column A, little of Column B.