It happens in games that go with the "More difficulty = more adds" mentality that this one goes with. Especially when unavoidable autoattacks and gapclosers do more damage than boss AOEs. It becomes difficult, not because the boss has surprising mechanics that you can eventually adapt to and win, but because adds are…
As someone who has lost T2.5 DC gear in Castle Never to another class every time I've run it, I fully support the system. I hadn't gotten a single piece of gear from CN until this. All because someone wanted to make a quick buck instead of helping out the DC that kept them healed the entire run. While I do agree that is…
Being a healer is a thankless job. You are taken for granted when you're there, first to get yelled at when anything goes wrong (although sometimes it is the healer's fault). It's like that in any game with a healer. I don't know why I love playing healers.... Anyway, healing in this game just gets plain boring after level…
It really is too easy. The only time it gets kind of challenging is in dungeon runs when everyone decides the DC can have all the adds while focusing on the boss. Then they get mad that I didn't heal them because I was too worried about the 50 adds after me to focus on them. What they really need to do is change up boss…
I read the post, my answer remains the same. If gear doesn't affect damage then the only remaining possibility is that all it is for is the ridiculous gear score system. Now while it doesn't affect damage I can say with certainty that other stats affect things. Recovery for example, same with Life Steal and Regeneration.…
Wait...you got "PWE paid Cryptic to have the game live on a certain date which they failed to do" from a little "L" icon? ****, it must be nice to have those powers of deduction.
I'm not arguing over whether this game is live or not, I honestly don't care. The bug/exploits are there regardless. I'm just saying that one of the main arguments for this being launched is simply ridiculous. No character wipes? Sure I can kind of agree there, even though I have played quite a few games that had no wipe…
...are people really still talking about this? Does it really matter that much if it's in beta or if it's live? Plus I love the logic. Any game that accepts money is live apparently. Even Kickstarter games that are nothing but concept art. Or Alpha builds like Arma III. Oh, and Rome 2 has launched too, even if it's…
I play a DC as well. I don't want to sound condescending but if you can't keep yourself and your party healed at 40, you must be doing something wrong. I used a Man at Arms companion until level 30, which became pretty useless by then, but I got enough skills that heal to effectively solo the rest of the way (except…
I don't remember the quest name but you do get another one. It's along the main quest lines so you'll get it eventually. Any other bags need to be bought after that.
I do like the Spellplague Caverns boss, it at least adds some sort of variety - adds are stronger the closer they are to the boss, and it gets harder and harder to get distance from the boss as the fight goes on. But other than that, most bosses are pretty much the same strategy: hit boss - kill adds - hit boss - more adds.
I love how people call for nerfs of classes that do what they are supposed to do. TR has high single target dps! Nerf it! CW has a lot of control skills! Nerf it! DC can heal! Nerf it! GF can take a lot of damage and push people! Nerf it! (Although some GF's have insanely high damage output along with taking a lot of…
I've not had any problems healing. Once I hit level 35 and ran MD, no one in my party ever needed to use a potion. It's easy to keep your party healed, it's keeping yourself healed with all the aggro that's the problem.
Heh, glad you added that "usually" because Maple Story completely destroys that statement without it. That was perhaps the worst community I've ever had the pleasure of seeing in all my years of MMO gaming.