We better see some free Respec tokens passed out if I have to change my build around. I'm not blowing 6$ on each character every time you decide to nerf or buff abilities
My cleric's Prophecy of Doom still doesn't work with rank 2-3's additional Action Point gain. And with a 6$ respec cost, there is no way to re-locate useless points
Video on how to deal out the damage in pvp and pve videos to come. First few uploaded show the cleric's potential at 10-29 level ranges. https://www.youtube.com/watch?v=7OGn8KScN-0
In any case your highest damage build that has aoe dps attached to descent passive CC would be an entire chill aoe build almost entirely forgetting any arcane abilities except maybe the aoe slow/stun
Wow- way to be single minded. Repel as Spell Mastery will never leave my side except for when building my aoe frost build. Granted, I play as basically the aoe off tank on my Control Wizard by means of kiting. But I don't see your argument at all. During boss fights, they can't usually be repel'ed anyways so its a simple…
Hey, man! Great video. I have to comment just to say that we play so very similar. I have a post about running a 9kill/0death match on my wizard. Pick your target, lock them down and don't be afraid to mount to a ground potion to take on the next challenge. I've seen beyond a lot of complaints about their pvp effectiveness…
Your absolutely right! When I play, I am (as another poster stated) staying back and using my ranged to deal damage while using my CC to not keep them off me, but to fend them off low hp team mates. This gives them time to fall back and heal via potions/ground pots/clerics or just regain some cooldowns. When doing this I…
I honestly never tried to use chill as a stun or CC. it was a by chance additional perk. I used it for the overall damage increase of about 10%. I found NONE of my fellow passing wizards to be doing the same thing. I stuck to all arcane when i could. My top 4 to have all had some sort of stun, knockback, prone,…
I ran 4 Foundry quests and there was only 1 run that left me drinking more than 1 potion. At the end of the run there was 2 giant guys attacking me at once with abilities that counter my wizard: Charge, Cone Fire Breath, and AoE Stomp. I found that we as players cannot outrun or are even on par with npc's. if you knock…
I found some of the same. Magic Missiles did have more impact than what a normal spell cast would have in other games, as did a few encounter abilities. The Ground Frost aoe can actually be started mid-jump allowing you to jump up then smash your fist into the ground. I found that was how it should have been. It would also…