TR is too weak in PVE. What is the porpouse of having one?
it is like a half neked CW.
Think of yourself as a multi-purpose DPS/control support. In the end, in terms of PvE the center of the team is always the heals, deals, and meatshields -- as in the "holy trinity of MMORPGs". We serve secondary roles at best, and that's a reality we'll just have to accept.
(ps) OTOH, the SS-CWs are now officially up for a nerf with the latest announcement, so this would probably top out the GWF as the main damage dealer, and the CW in roughly a similar dilemma as ourselves.
TR base values are very low, you need at least greater vorpal and lol set to notice real dps increase. On top of that many abilities have it's own problems. For example DF (at will) will often place you inside the target which means you will take dmg from various aoe effects. This is very annoying on some fights like eLoL (last boss). On top of that this game is not melee friendly. There's a lot more things to dodge at melee and less space on top of that.
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demonmongerMember, NW M9 PlaytestPosts: 3,350Arc User
Hey, that's not true. Until you stop playing a TR, and run a dungeon without one, you wouldn't appreciate how much help smoke bomb is. No target cap. Good damage, procs LoL per tick, long daze. Drop it over 4 downed allies and you can res them all if you're good. Drop it when there is a break in healing or when the tank goes down. Stack some good RSI so you can have SB up a lot of times.
HOLD on a second...
Smoke bomb will not allow you to ress 4 people before it ends.
Everything else you said is pretty spot on.
D. Flurry is a nice skill to use to do damage in groups.
If you stack path of blades with D. Flurry and Smoke Bomb you will do okay damage.
Dazing strike, shadow strike, smoke bomb is also great for controlling mobs and dealing damage.
(note all skills listed work for whisperknife and masterinfiltrator)
[SIGPIC][/SIGPIC]
I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
Step one: Stop trying to play a saboteur in PVE.
Step two: Stop trying to play an executioner in PVE.
Step three: Play Scoundrel. Blitz/Smoke Bomb/Wicked Reminder Profit.
Step one: Stop trying to play a saboteur in PVE.
Step two: Stop trying to play an executioner in PVE.
Step three: Play Scoundrel. Blitz/Smoke Bomb/Wicked Reminder Profit.
rofl, Sab will outdps the other 2 due to passive which restore 50% of your stealth meter when you attack with encounter from behind.
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drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
Step one: Stop trying to play a saboteur in PVE.
Step two: Stop trying to play an executioner in PVE.
Step three: Play Scoundrel. Blitz/Smoke Bomb/Wicked Reminder Profit.
/me rolls eyes
People play the same class differently... for different reasons. I am glad you like playing Scoundrel... not my cup of tea
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
TR base values are very low, you need at least greater vorpal and lol set to notice real dps increase. On top of that many abilities have it's own problems. For example DF (at will) will often place you inside the target which means you will take dmg from various aoe effects. This is very annoying on some fights like eLoL (last boss). On top of that this game is not melee friendly. There's a lot more things to dodge at melee and less space on top of that.
You nailed it brother. So many people have complained about TRs that they overdid the nerfs. Our Shadow of Demise still doesn't work properly, and with the skills I have slotted barely ever procs (Smoke Bomb, Dazing Strike, ITC), since I usually open with Smoke Bomb from Stealth to Daze targets and guarantee Lostmauth procs (and to avoid getting 1 shotted). And with the passive from Shadow of Demise not working STILL (no stealth loss from damage), it's basically useless, since it also doesn't proc on Smoke Bomb.
TRs are in a very difficult spot for PVE, we have LESS control than CW, less survivability, less damage, less AOE, and we are stuck in melee range. People who play ranged characters don't realize how much harder it is in Melee range, especially since mod 6's 1 hit mechanics.
GWFs got super buffed too, I'm about 3k Item Level, with Lostmauth set and Greater Vorpal, and I actually see 2k Item Level GWFs with NO WEAPON enchantment surpassing me in damage. That's just wrong. Again, they have more survivability, and more damage?
TRs should be the highest damage dealers in the game bar none, we wear Leather, but have less survivability than cloth wearing wizards.
Why so? Exec is superior. See I can make blind statements, too.
@OP: I strongly disagree with you. TRs can initiate, deal good amounts of damage and are a good reviver (if that counts).
Why?
TR don't have a porpouse today in any DG... we are the second option every time...
In the past we were the BOSS killer, and GWF the trash cleaner...
Now we (TRs) are just weak, can deal good dmg if very equiped, but the nerfs *&*%up all that if you know what i mean.
Whats the purpouse of having one, if we can create a GWF or CW and be more survival and be always the paingiver?
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drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
You nailed it brother. So many people have complained about TRs that they overdid the nerfs. Our Shadow of Demise still doesn't work properly, and with the skills I have slotted barely ever procs (Smoke Bomb, Dazing Strike, ITC), since I usually open with Smoke Bomb from Stealth to Daze targets and guarantee Lostmauth procs (and to avoid getting 1 shotted). And with the passive from Shadow of Demise not working STILL (no stealth loss from damage), it's basically useless, since it also doesn't proc on Smoke Bomb.
TRs are in a very difficult spot for PVE, we have LESS control than CW, less survivability, less damage, less AOE, and we are stuck in melee range. People who play ranged characters don't realize how much harder it is in Melee range, especially since mod 6's 1 hit mechanics.
GWFs got super buffed too, I'm about 3k Item Level, with Lostmauth set and Greater Vorpal, and I actually see 2k Item Level GWFs with NO WEAPON enchantment surpassing me in damage. That's just wrong. Again, they have more survivability, and more damage?
TRs should be the highest damage dealers in the game bar none, we wear Leather, but have less survivability than cloth wearing wizards.
Preaching to the choir. I just wish the rest of the game would realize this FACT.
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
Why so? Exec is superior. See I can make blind statements, too.
@OP: I strongly disagree with you. TRs can initiate, deal good amounts of damage and are a good reviver (if that counts).
I already wrote why. You can have your stealth bar full every time you do 3rd strike with DF (at will) which is constant bonus dmg compared to bonus dmg under specific % of max HP that Exe can do.
Exe is a burst spec, you get buffs for first attack after going to stealth, while Sab get steady dps increase and cdr reduction.
If you're not BiS, you'll find yourself down just above the healer and tank. Possibly below the healer if it's a Devotion Justice.
Shadow of Demise was inexplicably gutted this mod back to what it was already fixed from once, only triggering on Encounters and taking only Encounters into account, and not even triggering on all of them at that, as opposed to what the tooltip says and how it worked before, which worked great in Mod 5 and let us finally be relevant in PvE. The stealth regen speed increase no longer works and that hurts survival and DPS as well since Exe stays in stealth for exactly long enough to get off an encounter power. They refuse to even acknowledge this, let alone fix it. Is the SoD thing intentional? An accident? Who the heck knows, they don't care about us, Mod 1-4 proved that.
If it was for PvP, then FFS at least tell us about it, also you can have things do separate effects on PvP and PvE, USE it for TR for once please instead of HAMSTER us over due to PvP whining yet again. Also, aren't most PvP TRs semi-perma Sabs anyway? Fix SoD, please. Not taking my DF into account and having it available less frequently sucks. I used to be great at bosses and OK elsewhere, now I'm iffy elsewhere and OK at bosses. I've taken to a control setup because that's at least helpful to the team, but I shouldn't be forced to be a crappy CW.
I was doing OK in Mod 5. Actually I was doing pretty good. Now? ELOL and Tiamat I guess until I get Lostmauth set and abuse it like everyone else, I was trying to avoid it but there's just no getting around it when my capstone barely works.
Largely inactive, playing Skyforge as Nai Calus.
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drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
If you're not BiS, you'll find yourself down just above the healer and tank. Possibly below the healer if it's a Devotion Justice.
Shadow of Demise was inexplicably gutted this mod back to what it was already fixed from once, only triggering on Encounters and taking only Encounters into account, and not even triggering on all of them at that, as opposed to what the tooltip says and how it worked before, which worked great in Mod 5 and let us finally be relevant in PvE. The stealth regen speed increase no longer works and that hurts survival and DPS as well since Exe stays in stealth for exactly long enough to get off an encounter power. They refuse to even acknowledge this, let alone fix it. Is the SoD thing intentional? An accident? Who the heck knows, they don't care about us, Mod 1-4 proved that.
If it was for PvP, then FFS at least tell us about it, also you can have things do separate effects on PvP and PvE, USE it for TR for once please instead of HAMSTER us over due to PvP whining yet again. Also, aren't most PvP TRs semi-perma Sabs anyway? Fix SoD, please. Not taking my DF into account and having it available less frequently sucks. I used to be great at bosses and OK elsewhere, now I'm iffy elsewhere and OK at bosses. I've taken to a control setup because that's at least helpful to the team, but I shouldn't be forced to be a crappy CW.
I was doing OK in Mod 5. Actually I was doing pretty good. Now? ELOL and Tiamat I guess until I get Lostmauth set and abuse it like everyone else, I was trying to avoid it but there's just no getting around it when my capstone barely works.
Ditto...
I miss my Exec...
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
The Rogue needs to be fully restored in pve, because right now it's TOO WEAK. After spending well over $2000,my rouge would lead the way Hooah!!! through dungeons or wherever. Now the games not nearly as fun, I have a cleric and a ranger too, but the rogue is the reason I play. Someone please fix this, at least for PVE. Nobody should have a problem with that request except the AI. And I really dont think thats going to happen.
he has right more or less. the class strongly needs an aoe at will, we are the only class without one. duelist should be AOE indeed or sly flourish to say the least.
shadow of demise needs to be back to its funtionality. scoundrel should have increased damage on control immune target.
the class right now is in a really bad shape for pve. i would say its the worst.
we then consider long standing bugs like charisma and the situation gets even worst.
I have a strong feeling that all people who say "TR is weak in PvE" try to play some PvP/PvE hybrid build and expect it to be effective in PvE. Or, even worse, PvP build, but with PvE prot set and expect the same.
I am BIS... And 2K IL GWF can do 2ble damage than me... But what drives me nuts is the horde of GWF ranting for more TR nerfs...
Maybe in PVP. No one is ranting for a TR nerf in PVE. And fyi @all: My GWF cant do any CC. So if you gimme things like smokebomb and i give up wicked strike for it. Deal?
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drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
Since I play a Scoundrel and have become addicted to the CC... I miss it when I play my GWF.
I will be fighting a Hexer, or any other caster, and wonder why re they still casting? LOL
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
Since I play a Scoundrel and have become addicted to the CC... I miss it when I play my GWF.
I will be fighting a Hexer, or any other caster, and wonder why re they still casting? LOL
well no, with all the respect scoundrel cc is inferior to any other tr. why? because the halved effect in pvp procs before the dazes from the actual ability.
A stupid example: capstone proc'd and not available for 15 seconds. Concussive strike is available. dazing strike on enemy ( should be a 3-4 seconds daze right? ) no. Concussive procs, good bye dazing strike daze....welcome 0.5s daze.
the only thing worth something is concussive strike as an interrupt... putting more than 1 points there is wasted.
if we are talking about pve, i can see it working more or less but without an aoe at will the cap stone is still subpar.
what scoundrel needs to be viable is something like: 1) the dazes from feats stack with the dazes from encounters. 2) if the enemy is cc immune ----> 40% bonus damage. 3) a strong increase in lifesteal values 4) 100% immunity to stealth loss without tenacious concilement.
with the above i wouldnt touch any other trees.
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drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
In PvP... I only look for the interrupt. I have honed my skills to be able to keep my kills and deaths somewhat even. Which is fine by me because I am the annoying TR... more caps and distraction than killer.
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
Meh... Scoundrels are fine as they are, both in PvP and PvE.
Me, I don't ask for my preference to be on par with everything. A Scoundrel is a combination of CCs with very, very powerful conditional damage buffs applied upon it, allowing a massive streak of damage alongside the duration. If that be my 'strongpoint', then I must also have a weak point -- not very inspiring against CC-immune mobs or people. That's my weakness.
I don't want a certain build/path being totally awesome in their strengths, and at the same time having no weaknesses at all.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
The trick to playing the rogue is using Smoke bomb, invisibility and impossible to catch, plus the roll move. With those you can do pretty well. There is minimal damage while invisible and in impossible to catch Do everything to increase the length of invisibility because damage is a lot higher in that mode. In PVE when playing alone use your environment like trees in IWD to hide between moments of invisibility/impossible to catch. Keep moving, you can't stand still with a TR. Oh and use your artifacts to build defense/deflect and especially life steal. Life drinker is a good enchantment to go with to increase life steal and damage. Make sure you utilize the artifact weapon class features and stat increases. These are the things I find are helpful, others may know more.
Comments
Think of yourself as a multi-purpose DPS/control support. In the end, in terms of PvE the center of the team is always the heals, deals, and meatshields -- as in the "holy trinity of MMORPGs". We serve secondary roles at best, and that's a reality we'll just have to accept.
(ps) OTOH, the SS-CWs are now officially up for a nerf with the latest announcement, so this would probably top out the GWF as the main damage dealer, and the CW in roughly a similar dilemma as ourselves.
HOLD on a second...
Smoke bomb will not allow you to ress 4 people before it ends.
Everything else you said is pretty spot on.
D. Flurry is a nice skill to use to do damage in groups.
If you stack path of blades with D. Flurry and Smoke Bomb you will do okay damage.
Dazing strike, shadow strike, smoke bomb is also great for controlling mobs and dealing damage.
(note all skills listed work for whisperknife and masterinfiltrator)
Step two: Stop trying to play an executioner in PVE.
Step three: Play Scoundrel. Blitz/Smoke Bomb/Wicked Reminder Profit.
rofl, Sab will outdps the other 2 due to passive which restore 50% of your stealth meter when you attack with encounter from behind.
I agree.. the most I have gotten was 2 people res'd in one SB drop.
PoB, SB and DF is my go to rotation... it is nice to know that I am not far off the rails.
/me rolls eyes
People play the same class differently... for different reasons. I am glad you like playing Scoundrel... not my cup of tea
Why so? Exec is superior. See I can make blind statements, too.
@OP: I strongly disagree with you. TRs can initiate, deal good amounts of damage and are a good reviver (if that counts).
Heroes of Darkness
Retired since 02/15
My opinions are my own. Please do not judge my friends nor guild for my statements.
Edit: Old thread is old ^^
That would work... in that case the 5th may be you. LOL... been there done that.
You nailed it brother. So many people have complained about TRs that they overdid the nerfs. Our Shadow of Demise still doesn't work properly, and with the skills I have slotted barely ever procs (Smoke Bomb, Dazing Strike, ITC), since I usually open with Smoke Bomb from Stealth to Daze targets and guarantee Lostmauth procs (and to avoid getting 1 shotted). And with the passive from Shadow of Demise not working STILL (no stealth loss from damage), it's basically useless, since it also doesn't proc on Smoke Bomb.
TRs are in a very difficult spot for PVE, we have LESS control than CW, less survivability, less damage, less AOE, and we are stuck in melee range. People who play ranged characters don't realize how much harder it is in Melee range, especially since mod 6's 1 hit mechanics.
GWFs got super buffed too, I'm about 3k Item Level, with Lostmauth set and Greater Vorpal, and I actually see 2k Item Level GWFs with NO WEAPON enchantment surpassing me in damage. That's just wrong. Again, they have more survivability, and more damage?
TRs should be the highest damage dealers in the game bar none, we wear Leather, but have less survivability than cloth wearing wizards.
Why?
TR don't have a porpouse today in any DG... we are the second option every time...
In the past we were the BOSS killer, and GWF the trash cleaner...
Now we (TRs) are just weak, can deal good dmg if very equiped, but the nerfs *&*%up all that if you know what i mean.
Whats the purpouse of having one, if we can create a GWF or CW and be more survival and be always the paingiver?
Preaching to the choir. I just wish the rest of the game would realize this FACT.
I already wrote why. You can have your stealth bar full every time you do 3rd strike with DF (at will) which is constant bonus dmg compared to bonus dmg under specific % of max HP that Exe can do.
Exe is a burst spec, you get buffs for first attack after going to stealth, while Sab get steady dps increase and cdr reduction.
going to play my Assassin's Creed
Cheers
...If you're BiS with Lostmauth set.
If you're not BiS, you'll find yourself down just above the healer and tank. Possibly below the healer if it's a Devotion Justice.
Shadow of Demise was inexplicably gutted this mod back to what it was already fixed from once, only triggering on Encounters and taking only Encounters into account, and not even triggering on all of them at that, as opposed to what the tooltip says and how it worked before, which worked great in Mod 5 and let us finally be relevant in PvE. The stealth regen speed increase no longer works and that hurts survival and DPS as well since Exe stays in stealth for exactly long enough to get off an encounter power. They refuse to even acknowledge this, let alone fix it. Is the SoD thing intentional? An accident? Who the heck knows, they don't care about us, Mod 1-4 proved that.
If it was for PvP, then FFS at least tell us about it, also you can have things do separate effects on PvP and PvE, USE it for TR for once please instead of HAMSTER us over due to PvP whining yet again. Also, aren't most PvP TRs semi-perma Sabs anyway? Fix SoD, please. Not taking my DF into account and having it available less frequently sucks. I used to be great at bosses and OK elsewhere, now I'm iffy elsewhere and OK at bosses. I've taken to a control setup because that's at least helpful to the team, but I shouldn't be forced to be a crappy CW.
I was doing OK in Mod 5. Actually I was doing pretty good. Now? ELOL and Tiamat I guess until I get Lostmauth set and abuse it like everyone else, I was trying to avoid it but there's just no getting around it when my capstone barely works.
Ditto...
I miss my Exec...
at least for PVE. Nobody should have a problem with that request except the AI. And I really dont think thats going to happen.
the class strongly needs an aoe at will, we are the only class without one.
duelist should be AOE indeed or sly flourish to say the least.
shadow of demise needs to be back to its funtionality.
scoundrel should have increased damage on control immune target.
the class right now is in a really bad shape for pve.
i would say its the worst.
we then consider long standing bugs like charisma and the situation gets even worst.
And @rustlord what is RSI ?
And fyi @all:
My GWF cant do any CC. So if you gimme things like smokebomb and i give up wicked strike for it. Deal?
I will be fighting a Hexer, or any other caster, and wonder why re they still casting? LOL
why? because the halved effect in pvp procs before the dazes from the actual ability.
A stupid example:
capstone proc'd and not available for 15 seconds.
Concussive strike is available.
dazing strike on enemy ( should be a 3-4 seconds daze right? )
no. Concussive procs, good bye dazing strike daze....welcome 0.5s daze.
the only thing worth something is concussive strike as an interrupt... putting more than 1 points there is wasted.
if we are talking about pve, i can see it working more or less but without an aoe at will the cap stone is still subpar.
what scoundrel needs to be viable is something like:
1) the dazes from feats stack with the dazes from encounters.
2) if the enemy is cc immune ----> 40% bonus damage.
3) a strong increase in lifesteal values
4) 100% immunity to stealth loss without tenacious concilement.
with the above i wouldnt touch any other trees.
Me, I don't ask for my preference to be on par with everything. A Scoundrel is a combination of CCs with very, very powerful conditional damage buffs applied upon it, allowing a massive streak of damage alongside the duration. If that be my 'strongpoint', then I must also have a weak point -- not very inspiring against CC-immune mobs or people. That's my weakness.
I don't want a certain build/path being totally awesome in their strengths, and at the same time having no weaknesses at all.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'