i dont know how many tiamat runs that ive been in that were so close if the 5 afkers at camp fire would have helped in the battle it would have been a easy victory.Devs please implement something that at least does a check to see if they at least helped out for most of the battle.It keeps track of dmg in tiamat so why not make it to were they at least have to have 20-30mill dmg? With the gearscore requirement to enter that could be done easily, thoughts?
OPs and DCs may have problems with this. depending on the build they don't do a lot of damage. Wasn't this forum the one that said OPs weren't supposed to DPS.
if they could just kick people after a randomly changing amount of time spent inactive passes, that would be lovely. "Active" would have to be at-wills and encounters used, not just running in circles by the campfire.
i dont know how many tiamat runs that ive been in that were so close if the 5 afkers at camp fire would have helped in the battle it would have been a easy victory.Devs please implement something that at least does a check to see if they at least helped out for most of the battle.It keeps track of dmg in tiamat so why not make it to were they at least have to have 20-30mill dmg? With the gearscore requirement to enter that could be done easily, thoughts?
Wow that idea fails on so many levels. You would lose everyone healer you have, the guys that keep the DPS alive, not to mention the tanks, the ones taking up most of the demon aggro during the prayer phase.
Wow that idea fails on so many levels. You would lose everyone healer you have, the guys that keep the DPS alive, not to mention the tanks, the ones taking up most of the demon aggro during the prayer phase.
How about this, come up with a real solution.
yea wasnt thinking about healers and tanks, the thing i do if i happen to die if i see ppl afking at camp i just put them on ignore list.Stuff happens all the ime that would pull a player away and i get that, but it isnt my job to come up with a idea its the devs thats why i posted this for future incarnations of (25 man boss battle that isnt tiamat im sure we will see in the future) just pisses me off to see the afk campfire crew jsut sitting there making me waste 15 min
Wow that idea fails on so many levels. You would lose everyone healer you have, the guys that keep the DPS alive, not to mention the tanks, the ones taking up most of the demon aggro during the prayer phase.
How about this, come up with a real solution.
Well, in all honesty, it isn't our burden to come up with solutions; that falls on the shoulders of those who are actually getting paid. We, as players, only have the due diligence of communicating the issues to the devs and, for the ambitious sort, offering suggestions (which may or may not be rock solid).
As far as communicating the issues, I do believe the OP did an adequate job of doing just that.
Well, in all honesty, it isn't our burden to come up with solutions; that falls on the shoulders of those who are actually getting paid. We, as players, only have the due diligence of communicating the issues to the devs and, for the ambitious sort, offering suggestions (which may or may not be rock solid).
As far as communicating the issues, I do believe the OP did an adequate job of doing just that.
And it's often player hubris that believes their idea is flawless and solutions are easy to design or come up with which won't either have a major impact on the gaming experience of all around or require an over haul of the system as it is in place.
This is what we calla first world problem. Ejecting people that are AFK wont' solve the problem, because if you remove the AFK people, you are still short that number of people that could potentially help finish Tiamat and they aren't going to get replaced. So either way you are still up the creek.
i dont know how many tiamat runs that ive been in that were so close if the 5 afkers at camp fire would have helped in the battle it would have been a easy victory.Devs please implement something that at least does a check to see if they at least helped out for most of the battle.It keeps track of dmg in tiamat so why not make it to were they at least have to have 20-30mill dmg? With the gearscore requirement to enter that could be done easily, thoughts?
Does it? AFAIK the scoreboard only tracks the last round before the end.
On a different note: What definitely is registered is the "in combat" state - it blocks you from mounting your steed, switching companions, makes CD timers different or existent at all,...
So a solution would be to give the losers' prize only to people who have cleared a minimum combat time threshold, say e.g. 70%, maybe with a 3-4% reduction for every trip to the campfire...
...maybe numbers would have to be set after some testing, but, well, anybody can feel the call of nature. Crappy timing, OK. But max once per run. Or they should go see their doctor. Phonecalls can be kept short and a callback agreed on. Kids? Wife? Bigger problem, but then, you gotta set priorities. Still, while this would remove the incentive for big time malignant leech-AFKing, when five dropouts happen, the run still is nigh impossible.
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feanor70118Member, NW M9 PlaytestPosts: 1,170Arc User
edited June 2015
I can't think of a kick/penalty system that would really be productive (although afkers/quitters often _deserve_ to be banned from Tiamat for 3 days, so do people who show up in lowbie gear, drop lag bombs or otherwise counterproductively take up space). So how about doing what we've been asking for since day 1 of Tiamat: let us form our own frakking 25 person raids. Letting us form PUG instances with IL requirements that we can set would be even better. All problems solved.
what about just getting rid of the first area in tiamat, or after the fight starts players have about 30 seconds if they die if they need to restock on pots or injurykits(should have doen that before the fight)and are then instantly blocked outta the afk area so at least the little afkers will die,and if they dont release within a min or two they are forced to.
Does it? AFAIK the scoreboard only tracks the last round before the end.
On a different note: What definitely is registered is the "in combat" state - it blocks you from mounting your steed, switching companions, makes CD timers different or existent at all,...
So a solution would be to give the losers' prize only to people who have cleared a minimum combat time threshold, say e.g. 70%, maybe with a 3-4% reduction for every trip to the campfire...
...maybe numbers would have to be set after some testing, but, well, anybody can feel the call of nature. Crappy timing, OK. But max once per run. Or they should go see their doctor. Phonecalls can be kept short and a callback agreed on. Kids? Wife? Bigger problem, but then, you gotta set priorities. Still, while this would remove the incentive for big time malignant leech-AFKing, when five dropouts happen, the run still is nigh impossible.
OPs and DCs may have problems with this. depending on the build they don't do a lot of damage. Wasn't this forum the one that said OPs weren't supposed to DPS.
well as healer OP i must say i couldnt have any problem in tiamat most of the times (beroe its nerf, i didnt try now) i get first because of bond of virtue taht allows me to do aoe heals, and DCs got tons of aoe heals and some of them are dps, so i dont think that can be a big problem the idea of making rewards point-based is very nice.
1) Make the starting barrier from the starting area permanent, and 1-way (starting area to tiamat).
2) Add a timer flag to each character as they enter the starting area after the tiamat battle actually starts. If this time reaches 30 seconds (or 1 minute), kick the individual from the instance and put a 1 tiamat ban on the account (the next Tiamat run they try to enter after the current one is disallowed).
3) If they get kicked/banned three times in a week (month?), then that toon gets a perm-ban on Tiamat runs (or at the very least a 3 month ban).
4) Post a hugh warning on the web site, in ARC, and whenever they enter the Tiamat instance. The instance notice should post every minute.
so instead you have your toon run out of the starting area, run out into the fray, die, start over.
you might be thinking, no... that would never happen. but i've seen it. i saw a toon the other day, run out run over the cliff, respawn and repeat. every once in awhile it died on the say out. but when i looked at ACT that toon had over 100 deaths.
obviously someone was afk and was running in an automated fashion.
not saying your idea isn't without merit, but i think it needs a little more thought.
Yeah, you don't get it. People value stuff more if it costs.
Which would you rather have?
5 instances where everyone has paid to enter and thus are highly likely to believe they have sufficient gear, skill and motivation to win. You'd still get the occasional troll or fool but you would not get 5 in one instance.
or
500 instances where a quarter of the players just sit around, hoping for a win but happy to get the loser's reward (which might be a dragon egg!)
I know that we all want the third option of being able to go in as a pre-made but we are never going to get that one.
On a related note, I did wonder if the Gateway changes might reduce AFKers in general, as they can no longer spend that time doing their leadership stuff on alts. I know people who do (or did) that in PvP when they are heading for a loss. ;p
One thing that would make my day, is if the developers put all the campers in their own instance. If they want their welfare reward it shouldn't ruin it for others that at least want a chance (this wouldn't hurt people that dc or whatever).
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instynctiveMember, NW M9 PlaytestPosts: 1,885Arc User
There's no real way to combat the AFKers, or anyone else who doesn't play the game in the spirit that it was intended (ie. exploiters, etc.).
No one wants to actually put any effort into anything these days... like the players that run up and dig up the dragon bones while you're dealing with the mob that got aggro'd during "Fetch Quest". Or free the dwarves in Dwarven Valley while you're dispatching the trolls. Hell... there are people who are so lazy that they'll swoop in and snipe the flowers that you were about to pick at the Summer Festival!
Welcome to Generation Me. A bunch of lazy, apathetic and entitled players who want everything RIGHT NOW and want to put minimal effort into it... like these idiots who "bot" their professions. Seriously? Take two minutes out of your day and do your own professions. Oh, you have 50 alts? Should have thought about that. Action -> Consequence.
Back on subject: I've run Tiamat exactly 3 times since Mod 6. Once before the Tiamat "nerf" and twice since then. My GWF and DC are both still strong, viable characters for that run, but honestly, there is absolutely nothing that I want for Tiamat any more. In fact, there is nothing at all in WoD that even vaguely interests me. I'll bang out the three dailies when SH is released and I need to do WoD support, but otherwise, that whole area has turned into a wasteland for me.
Which is sad. Pre-Mod 6, that was my favorite map. :-(
Anyway... botters will bot, exploiters will exploit and AFKers will AFK. Fact of life.
"...I grab my wiener and charge!" - ironzerg79
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soditalloverMember, NW M9 PlaytestPosts: 88Arc User
if they could work it so the tiamat would scale to the active players and say player x spends 60% of the time not in combat then they get no rewards and the ones who are can take her on alone so even if almost all dc or idle the remains get a reward given they do it for cta and other events why not her still have the lvl 70 cap and item score thingy just re tune her for each party
Comments
Wow that idea fails on so many levels. You would lose everyone healer you have, the guys that keep the DPS alive, not to mention the tanks, the ones taking up most of the demon aggro during the prayer phase.
How about this, come up with a real solution.
yea wasnt thinking about healers and tanks, the thing i do if i happen to die if i see ppl afking at camp i just put them on ignore list.Stuff happens all the ime that would pull a player away and i get that, but it isnt my job to come up with a idea its the devs thats why i posted this for future incarnations of (25 man boss battle that isnt tiamat im sure we will see in the future) just pisses me off to see the afk campfire crew jsut sitting there making me waste 15 min
will that include rubberbanding time? because if i'm moving and it puts me back at the beginning, i may not have actually moved.
Yea isn't booting people pointless since after Tiamat starts, no one can enter that instance anymore?
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
you can get into another instance still.
people do it all the time, still.
Well, in all honesty, it isn't our burden to come up with solutions; that falls on the shoulders of those who are actually getting paid. We, as players, only have the due diligence of communicating the issues to the devs and, for the ambitious sort, offering suggestions (which may or may not be rock solid).
As far as communicating the issues, I do believe the OP did an adequate job of doing just that.
And it's often player hubris that believes their idea is flawless and solutions are easy to design or come up with which won't either have a major impact on the gaming experience of all around or require an over haul of the system as it is in place.
This is what we calla first world problem. Ejecting people that are AFK wont' solve the problem, because if you remove the AFK people, you are still short that number of people that could potentially help finish Tiamat and they aren't going to get replaced. So either way you are still up the creek.
Does it? AFAIK the scoreboard only tracks the last round before the end.
On a different note: What definitely is registered is the "in combat" state - it blocks you from mounting your steed, switching companions, makes CD timers different or existent at all,...
So a solution would be to give the losers' prize only to people who have cleared a minimum combat time threshold, say e.g. 70%, maybe with a 3-4% reduction for every trip to the campfire...
...maybe numbers would have to be set after some testing, but, well, anybody can feel the call of nature. Crappy timing, OK. But max once per run. Or they should go see their doctor. Phonecalls can be kept short and a callback agreed on. Kids? Wife? Bigger problem, but then, you gotta set priorities. Still, while this would remove the incentive for big time malignant leech-AFKing, when five dropouts happen, the run still is nigh impossible.
well as healer OP i must say i couldnt have any problem in tiamat most of the times (beroe its nerf, i didnt try now) i get first because of bond of virtue taht allows me to do aoe heals, and DCs got tons of aoe heals and some of them are dps, so i dont think that can be a big problem the idea of making rewards point-based is very nice.
so instead you have your toon run out of the starting area, run out into the fray, die, start over.
you might be thinking, no... that would never happen. but i've seen it. i saw a toon the other day, run out run over the cliff, respawn and repeat. every once in awhile it died on the say out. but when i looked at ACT that toon had over 100 deaths.
obviously someone was afk and was running in an automated fashion.
not saying your idea isn't without merit, but i think it needs a little more thought.
did you read before you quoted. thats what they are doing. 100+ deaths. the guy was living for about 30 seconds before respawn.
The solution is a more human one:
1. Remove all rewards for losing.
2. Charge a modest amount AD to enter, say 1000AD, and give more AD that that as part of the reward for winning.
Those AFkers are only there because they gain from their actions.
Which would you rather have?
5 instances where everyone has paid to enter and thus are highly likely to believe they have sufficient gear, skill and motivation to win. You'd still get the occasional troll or fool but you would not get 5 in one instance.
or
500 instances where a quarter of the players just sit around, hoping for a win but happy to get the loser's reward (which might be a dragon egg!)
I know that we all want the third option of being able to go in as a pre-made but we are never going to get that one.
On a related note, I did wonder if the Gateway changes might reduce AFKers in general, as they can no longer spend that time doing their leadership stuff on alts. I know people who do (or did) that in PvP when they are heading for a loss. ;p
No one wants to actually put any effort into anything these days... like the players that run up and dig up the dragon bones while you're dealing with the mob that got aggro'd during "Fetch Quest". Or free the dwarves in Dwarven Valley while you're dispatching the trolls. Hell... there are people who are so lazy that they'll swoop in and snipe the flowers that you were about to pick at the Summer Festival!
Welcome to Generation Me. A bunch of lazy, apathetic and entitled players who want everything RIGHT NOW and want to put minimal effort into it... like these idiots who "bot" their professions. Seriously? Take two minutes out of your day and do your own professions. Oh, you have 50 alts? Should have thought about that. Action -> Consequence.
Back on subject: I've run Tiamat exactly 3 times since Mod 6. Once before the Tiamat "nerf" and twice since then. My GWF and DC are both still strong, viable characters for that run, but honestly, there is absolutely nothing that I want for Tiamat any more. In fact, there is nothing at all in WoD that even vaguely interests me. I'll bang out the three dailies when SH is released and I need to do WoD support, but otherwise, that whole area has turned into a wasteland for me.
Which is sad. Pre-Mod 6, that was my favorite map. :-(
Anyway... botters will bot, exploiters will exploit and AFKers will AFK. Fact of life.
"...I grab my wiener and charge!" - ironzerg79