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Neverwinter Mechanics 101 - RI, Mark Mechanics and Bronzewood

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  • edited June 2015
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  • ralexinorralexinor Member, NW M9 Playtest Posts: 576 Arc User
    edited June 2015
    ravenan wrote: »
    Lothor is not good example of legit gf. He is using animation cancels...

    "Legit" GF? Oh, are you qqing because your SM GF "can't" animation cancel Crescendo like IV GFs can with Indomitable Strength? FYI, you *can*, and with greater damage/utility potential than the IV daily gives. Animation cancels are a part of this game, they have been since its inception. Arguing against something just because you don't have it doesn't make it an exploit, especially when it DOES exist. You just don't know how to use it.
    ravenan wrote: »
    You are not serious. Animations are intended to drow a time line of execution for any skill. When you cancel it, you are exploiting. Do you like when CW cancel opresive trigering daze without using ap? Is it intended? Or first hit from savage advance which will dmg and repel without using aps? Lothor is actualy using ap but he gain ground when skill is in execution to chain cc which was not intended. He uses a bug -> exploiter.

    OF animation cancelling is a form of baiting. If they catch you with it, they outplayed you. Savage Advance cancel is not possible to do intentionally - it only happens when the opponent cancels it with CC.

    Lothor uses Indom cancel to great effect - animation cancelling to continue combos is a form of skill, believe it or not. Animation cancelling isn't a bug, it's part of class knowledge. It's not his fault if it's not part of yours.

    The only type of animation cancelling exploits is in the cases of things like CW Repel, which can be cancelled to still give effects but still have the full skill available for use.
  • ravenanravenan Member, NW M9 Playtest Posts: 220 Arc User
    edited June 2015
    Animation canceling=/action canceling. You should understand the diference. Skill is used to full potential yet animation was canceled. Or skill were executed half way but ap or cooldown wasnt used. These are exploits.
    Main : GF - Lord Kruk
    Steel and Magic
  • ralexinorralexinor Member, NW M9 Playtest Posts: 576 Arc User
    edited June 2015
    ravenan wrote: »
    Animation canceling=/action canceling. You should understand the diference. Skill is used to full potential yet animation was canceled. Or skill were executed half way but ap wasnt used. These are exploits.

    Neither animation cancelling nor action cancelling are exploits. You should understand this. The only real difference between animation cancelling and action cancelling is the timing - cancel late or early, and that's an action cancel. Some animation cancels take very precise timing to execute correctly. It seems like this is something you're having issues grasping the concept of.
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited June 2015
    ravenan wrote: »
    Animation canceling=/action canceling. You should understand the diference. Skill is used to full potential yet animation was canceled. Or skill were executed half way but ap or cooldown wasnt used. These are exploits.
    This is what you're struggling for http://www.twitch.tv/rookztv/v/6012218, FoTM material.
  • ravenanravenan Member, NW M9 Playtest Posts: 220 Arc User
    edited June 2015
    No, you have issues with grasping concept of legit play. Action canceling and using terrain is ok, but animation cancel for exaple:
    Indom (which you didnt see animation) and when its executed Fighters recovery also canceled then In to the fray also canceled -> geting hit with second strike from IS (first used skill) sprint to the location that IS trowed me and combo of griffons which do masive damage and full heal. This is not right. 3skils+run when it should be 1 skill...

    Sorry Vas bad link cant open it.
    Main : GF - Lord Kruk
    Steel and Magic
  • ralexinorralexinor Member, NW M9 Playtest Posts: 576 Arc User
    edited June 2015
    ravenan wrote: »
    No, you have issues with grasping concept of legit play. Action canceling and using terrain is ok, but animation cancel for exaple:
    Indom (which you didnt see animation) and when its executed Fighters recovery also canceled then In to the fray also canceled -> geting hit with second strike from IS (first used skill) sprint to the location that IS trowed me and combo of griffons which do masive damage and full heal. This is not right.

    You have issues grasping the concept of skill and knowledge difference.

    Indom and Fighter's Recovery are both dailies. Surely you know that, playing GF?

    Indom cancel uses AP, which, for your information, means that you can't use both dailies at once, no matter how much you animation cancel. If he hit you with Indom, then you got outplayed there, because you failed to block either Bull Charge or Indom, and if you failed to block second hit of Indom only, then again, that's your problem, not his. Animation cancelling ITF in combat can be quite difficult sometimes, because the timing is fairly precise - cancel too early and you action cancel, cancel too late and it just slows you down.

    You know, there's something called Life Steal, and having a proper GF build.
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited June 2015
    ravenan wrote: »
    Sorry Vas bad link cant open it.
    IE6 won't show that link, install google chrome or something...but here is the link fot this again.
  • ravenanravenan Member, NW M9 Playtest Posts: 220 Arc User
    edited June 2015
    Did you consider animation cancel when efect is on place and ap is still full? Maybe it was ls I wont argue about that. BUT, When i should be hit by second strike and being trown in the air higher, he already used another skill and was runing to other location. How cant you defend such a BS! That is whats wrong with PvP community. And im not going after Lothor, but animation cancel. It should not be tolarated.

    And action cancel was to cancel skill when in danger not to abuse it in attack.

    ps. Vas im on chrome. Second link works thx
    Main : GF - Lord Kruk
    Steel and Magic
  • ralexinorralexinor Member, NW M9 Playtest Posts: 576 Arc User
    edited June 2015
    ravenan wrote: »
    Did you consider animation cancel when efect is on place and ap is still full? Maybe it was ls I wont argue about that. BUT, When i should be hit by second strike and being trown in the air higher, he already used another skill and was runing to other location. How cant you defend such a BS! That is whats wrong with PvP community. And im not going after Lothor, but animation cancel. It should not be tolarated.

    And action cancel was to cancel skill when in danger not to abuse it in attack.

    ps. Vas im on chrome. Second link works thx

    Just because you can't do it yourself, doesn't mean it's "BS", and "should not be tolerated". It's a part of the game, not an exploit. Again, you're just crying because it's something you can't do because you haven't figured out how to yet. An animation cancel exploit is like the one shown in that video that vasdamas posted. Indom cancel is not an exploit - the same can also be done with Crescendo, once you figure out and learn the timing of it, and get good enough to use it in combat.

    You made claims of Lothor not being a "legit GF".

    Action cancel can be used in an attack as well - i.e. as an HR, I can dodge out of Marauder's Escape so that I'm closer to the target, instead of doing the full animation and ending up far away.
  • mfgamesysmfgamesys Member Posts: 462 Arc User
    edited June 2015
    So what you are saying is that I have to play without animation cancels on a gf? ..... You really should understand that is how you stay alive because if I have to go through each animation fully I would have died many times over the past 2 and half mods since the shift cancel has been implemented. I do not know how to explain this further without being rude but please when you call someone an exploiter for something everyone can do on a gf do not expect warm responses from everyone.
    Main-Lothor Syralth Guardian Fighter
  • ravenanravenan Member, NW M9 Playtest Posts: 220 Arc User
    edited June 2015
    ralexinor wrote: »
    Just because you can't do it yourself, doesn't mean it's "BS", and "should not be tolerated". It's a part of the game, not an exploit. Again, you're just crying because it's something you can't do because you haven't figured out how to yet. An animation cancel exploit is like the one shown in that video that vasdamas posted. Indom cancel is not an exploit - the same can also be done with Crescendo, once you figure out and learn the timing of it, and get good enough to use it in combat.

    You made claims of Lothor not being a "legit GF".

    Action cancel can be used in an attack as well - i.e. as an HR, I can dodge out of Marauder's Escape so that I'm closer to the target, instead of doing the full animation and ending up far away.

    You still using the argument that i dont know how to cancel. I know but i wont.

    Shift cancel was implemented to save ourselfs from big dmg aoe skills. Our skills had long animations such as ET or IW ( <-- still have to long animation).

    And im standing by my words. When cancel animation but action isnt stopped and skill work to full extend after thats a bug. Some one who is exploiting this bug is an exploiter in my book.
    ravenan wrote:
    When i should be hit by second strike and being trown in the air higher, he already used another skill and was runing to other location. How cant you defend such a BS!
    Main : GF - Lord Kruk
    Steel and Magic
  • ralexinorralexinor Member, NW M9 Playtest Posts: 576 Arc User
    edited June 2015
    ravenan wrote: »
    You still using the argument that i dont know how to cancel. I know but i wont.

    Shift cancel was implemented to save ourselfs from big dmg aoe skills. Our skills had long animations such as ET or IW ( <-- still have to long animation).

    And im standing by my words. When cancel animation but action isnt stopped and skill work to full extend after thats a bug. Some one who is exploiting this bug is an exploiter in my book.

    /You/ have long animations? /You/ need saving from AoEs? Tell that to SWs.

    Animation cancelling is NOT an bug. It's a feature of the game. You can gimp yourself by not using them, that's fine by me - makes you even easier to kill.

    If the devs truly wanted to stop animation cancelling, they would code against it. There are a few measures in place that prevent animation cancelling of certain things, such as HR Hindering Shot most notably, where you lose a charge if you cancel it, and other skills like GF Griffon's Wrath and HR Cordon of Arrows, where if you cancel too early, you lose the charge. There is no such thing against Indom and ITF, except for the timeframe where you action cancel instead of animation cancel if you try to cancel too early.
  • ravenanravenan Member, NW M9 Playtest Posts: 220 Arc User
    edited June 2015
    ITF, ET had 2x longer animations than now, check Iron Warrior it is close to how long it used to be. And you forgot that we where/are agro magnet and it was a big problem to find window to use these long skills with 1/2 move speed we had then. It was manageble but hard.

    And i wont buy that thats an feature. When you cancel animation at IS second hit shouldnt be there but it is. I call it a bug, it should cancel all next fazes of skill. In all skills not just this one...
    Main : GF - Lord Kruk
    Steel and Magic
  • stah01stah01 Member Posts: 540 Arc User
    edited June 2015
    ralexinor wrote: »

    Some company should hire you to be a dev on their game (if you dont work for one already). You are too smart for this game. Play BDO instead, I got a spare beta account.
    GShBCGl.jpg
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited June 2015
    Just tested and confrmed that Mark alone doesnt do much but mark + bronze wood was increasing effectiveness by about 6-10%. For a "net 30%" damage, which from an increase from 20% is a NEAR 50% damage boost!

    So BW may be the way to go...... Just sucks its only 50% uptime.
  • scathiasscathias Member Posts: 1,174 Arc User
    edited June 2015
    now that tenacity is multiplicative bronzewood is probably near the bottom end of good enchants for BIS people. for low geared people who want a good pvp weapon enchant bronzewood might be a decent choice still. I'd advise you though to go test it first before you go all in
    Guild - The Imaginary Friends
    We are searching for slave labor, will pay with food from our farm!
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited June 2015
    ayroux wrote: »
    Just tested and confrmed that Mark alone doesnt do much but mark + bronze wood was increasing effectiveness by about 6-10%. For a "net 30%" damage, which from an increase from 20% is a NEAR 50% damage boost!

    So BW may be the way to go...... Just sucks its only 50% uptime.


    ...and believe me, that 50% up time, its actually much, much tougher penalty than you may imagine. Rotating powers on 10 second intervals doesn't seem to hard, until you actually try it.. and then realize its impossible to keep a "fixed schedule" on your powers during combat which may warrant use of those very powers upon certain situations.

    Usually it's most viable with the initial alpha-attacks, and then afterwards, practically impossible to match with your need to use powers. After a while, you'll see many situations where Bronzewood fires up, but all your most damaging attacks are on cooldown.
  • ralexinorralexinor Member, NW M9 Playtest Posts: 576 Arc User
    edited June 2015
    This is more GF mark not GWF, GWF functions differently. Also this is not really as valid with the latest patch, as that fixed Tenacity and the other BS. Bronzewood and Mark still go through Tenacity, though. And Negation is still not mitigatible by soft RI.
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