Classes and Balance
• General: Tenacity: Damage resistance from Tenacity now works again and is no longer incorrectly showing as 0% regardless of stats.
• Control Wizard
o Disintegrate now correctly generates Action Points.
o Icy Terrain Rank 4 now correctly works in the Spell Mastery slot.
• Devoted Cleric
o Astral Seal: This power now heals for 5 times as much but cannot be triggered more than once every 4 seconds.
o Cleanse: This feat has been reworked to removed Damage over Time effects from allies, rather than all possible debuffs.
• Hunter Ranger: Aspect of the Serpent: Resolved an issue with this power not working properly.
• Oathbound Paladin
o Divine Judgement: Damage has been reduced by 67% but no longer divides equally among targets hit. Target cap increased to 7 (up from 5)
o Flash of Light: No longer incorrectly cools down artifacts.
o Prism can no longer in some cases cause an infinite loop.
o Vengeful Judge: No longer incorrectly cools down artifacts.
• Combat: Trickster Rogue: Bloody Brawler: This feat now correctly looks for ranks in itself rather than in Roll With the Punches.
Content and Environment
• Lair of Lostmauth: Resolved an issue where players could sometimes accidentally bypass the "Defeat the Cult of the Dragon Army" objective and get stuck at the last campfire, with no way of progressing forward.
• Temple of Tiamat: Rewards were being given out at incorrect Hoard Reclamation tiers. Basically, the reward values were changing somewhere in between tiers 1 and 2, and tiers 2 and 3 instead of on their associated tier thresholds. There is no change for tiers 1 and 4, but rewards for tiers 2 and 3 will now be given out properly.
• Reclamation Rock
o Black Earth Survey: Objectives now grant credit to all party members.
o Call to Alms: Changed the interaction mechanics on stolen alms to reduce competition between other adventurers on the same quest. Added a few more plague victims to alleviate competition. Returning alms to plague victims gives party credit, helping to alleviate competition.
o Cult Connection: Reduced number of Journals required and expanded the quest area.
o Deployment Orders: Reduced number of Orders required. Expanded the quest area.
o Fighting the Earth: Expanded the quest area.
o Grinding the Gravel: Reduced number of kills required and expanded the quest area.
o Heroic Encounters should now clean up properly when they end, and no longer require the enemies to be defeated or out of combat before disappearing.
o In Memorial: Changed the interaction mechanics on the graves to reduce competition between other adventurers on the same quest.
o Leading the Avalanche: Expanded the quest area.
o Posting the Truth: Poster objectives should now appear more frequently, and will count for all party members when used.
o Recovering Reconstruction: Added more Repair objective locations. Changed the interaction mechanics on the objectives to reduce competition between other adventurers on the same quest.
o Reduced the camera shake effect in the Earthquake heroic encounter to make it less annoying during gameplay.
o Rock Tumbler: Reduced number of kills needed.
o Rocky Foundations: Reduced number of kills needed. Clarified text to explain that Archon kills also count.
o Stealing Their Mettle: Added more weapon objectives, and changed the interaction mechanics to reduce competition between other adventurers on the same quest.
o Toad Bait: Reduced respawn times on portals.
o Toadkiller: Added missing quest location areas on the map. Reduced the number of kills needed.
o Tombs of the Watchful: Interacting with Tombs now grants credit to all party members.
o Training Manuals: Reduced number of manuals required for the objective. Expanded the quest area.
o Warding off Madness: Shrunk quest area to better represent where the Archons were actually located. Added a few more Archon encounters. Changed the interaction mechanics on the water objectives to reduce competition between other adventurers on the same quest.
Items and Economy
• Black Ice Sets: There are now sets of Black Ice gear for trade of Black Ice at the Black Ice Forge that is ilvl 122. It can also be upgraded with Black Ice Shaping. The Elemental Infused sets may be Infused with Black Ice to further increase their item level temporarily.
• Campaign Stores: Resolved several issues with some classes not having the correct items available in the Sharandar or Dread Ring campaign stores.
• Dread Ring Artifact Trove: This item awarded from the Dread Ring Weekly quest will now properly grant items when opened.
• Dungeon Master's Guide: This item is now Bind on Pickup.
• Greatweapon Fighter Alliance Assault Sallet: Critical Strike rating on this item has been reduced to be in line with other item level 130 items.
• Hunter Ranger Longbow of Elemental Fire: Increased the magnitude of the Longbow of Elemental Fire's enhancements of at-will powers.
• Ilyanbruen Set: All head pieces of the new Sharandar Iliyanbruen armor set are at min required level 60 instead of 70.
• Ilyanbruen Set: Sharandar level 70 rare gear set now has HP on the Feet and Head slots.
• Main Hand Black Ice items will no longer drop from Icewind Dale Heroic Encounters.
• Oathbound Paladin Elemental Fire Shield - the Aura of Truth Daze affect is now limited to the range of the Aura of Truth.
• Potion of Heroism now works properly for Oathbound Paladins.
• Professions: Jewelcrafting: The Personalized Adamant Ring of Regeneration, Personalized Adamant Necklace of Regeneration and Personalized Aberrant Belt of Regeneration have had their stats increased to be equivalent to or better than the Gemmed versions from which they were made
• Scourge Warlock Elemental Fire Pactblade: Hand of Blight power no longer deals 0 damage in many cases.
Performance and Stability
• Queue Improvements: We have made a number adjustments to the queue system to help improve the overall experience. It is still recommended that players who want specific group requirements or players group up before entering the queue. These features may be tuned while the server is active should any of the initial settings be too strict or lax.
o When queues fill a player who has left they now respect roles. Ie. If a Devoted Cleric leaves a map the queue will only replace them with another Devoted Cleric or an Oathbound Paladin of the appropriate specialization.
o After a map has had a number of players leave the queue will no longer attempt to fill players from the queue. This is both to prevent maps that are in a stuck state to continually send players there as well as discourage frequent use of vote kicking.
o There is now a minimum amount of time that must pass before a player may be vote kicked from a party. It should be enough time that it will be worth attempting any content before being able to kick the player.
User Interface
• Power Window: Removed incorrect references to unlocking Rank 4 powers before level 70.
Comments
I'm taking a wild guess and say next week's patch will fix things in fiery pit.
Also, have yet to hear or see anything done about overall game difficulty. It was stated that this was "being looked into." We need to see action on this ASAP. Many guilds have completely died out and are now empty because of the nonsensical increase in difficulty. 72nd and 73rd level mobs in daily areas just NEED TO GO! Gone. Done. Outta here. Bye-bye.
Thank you for the many fixes that have been done. Please keep them coming. What is getting done with this patch is simply the tip of the iceberg. LOOOONG way to go fellas in getting the game back to a "livable" state. But, again, thanks for what got done with this patch; just please: FOCUS ON FIXING BROKEN CHARACTER CLASSES/POWERS/ABILITIES NEXT. Thanks in advance.
Peace.
This part from the preview server patch notes seems to be missing. Mistake, or intentional?
CW: Rodrant Turnbul
TR: Rodran
DC: Rodrat
GWF: ROARdrant TurnBRAWL
Other GWF: Shieldrant
HR: Bowdrant
SW: Wardrant Turnlock (my main!)
OP: Paladrant (on Preview!)
What this person said. Some good fixes in there this week, but we are a LONG way into Mod 6 and things are still BROKEN for casual players with non-optimal gearsets who are level 70. As my husband said the other day- this game was fun for him because he could log on different characters and do a variety of things. Now he can't. I can't either- I can tolerate this a bit longer because I *am* willing to do some grouping- but your true solo casuals are being lost.
https://www.theholycrusaders.com/
I hope at least the prism fix will be going in..
I've been patient for the longest time since my original post about this back in March...
Do you devs even read the forums anymore? If you do here is the link to this problem for the Upteenth time....
http://nw-forum.perfectworld.com/showthread.php?866741-Bug-Report-HR-Rooting-duration-not-working-correctly
Please fix it....
Typical.
What's the point in still being able to buy the black ice off-hand?
Why don't you add the arm piece to the store? It is near impossible to get it because hardly anybody is doing major or above heroic encounters anymore. Alternatively let it drop from any HE in Icewind Pass.
please fix Harrow storm
fix Temp lock Capstone that makes this tree redundant
fix Broken aura from Paladin, perma daily build
fix Hunter perma dazing effect
fix or tone down wheel of element and lostmauth set
fix hastening light from DC, that doesn´t do anything since last patches
tone down the overbuffed Negation enchant
buff or repair lots of other weapon and aromorenchants that got useless
thy
say thy to your Pally-pallies that onehitted other player in a row by abusing this bug on top of the artifact bug that resetted your DC Sigil all 5 seconds, stop crying start thinking
my elemental burning set doesnt seem to be reinforceable temporarily with black ice
I think they meant that the Elemental Black Ice sets can be reinforced, not all Elemental armor.
Description of the skill does not match way this feat works.
This was reported many times and is huge disadvantage for a TR class, especialy in PVE.
First of all it works only with encounter powers.
Can be aplied only to single target and it's random if used with AoE skills, like Dazing Strike.
You do not generate stealth 20% faster.
Your stealth is reduced if attacked, but it shouldn't.
Okay... let's compare that daily to those of other classes. I see everyone's grief because the Divine Judgement is being reduced to a mere 30k damage no longer divided among targets in the AoE.
Compare that to:
Devoted Cleric (which has a DPS path)
- Flamestrike ~17k if target is in the centre of the blast
- Hammer of Fate (DO only) ~ 20k, single target (if it's not interrupted, slow cast time. Also, daily is telegraphed so extremely easy to dodge.)
Hunter Ranger (Striker class)
-Disruptive Shot ~5k with a short daze
-Seismic Shot ~18k line AoE
-Slasher's Mark (Pathfinder only) ~12k single target.
But now Paladin is useless and does no damage because the daily only does 30k now.... really? I get that it is a nerf relative to the current damage profile, but is by no means underpowered. Let's please try to be reasonable with class balance.
I was so happy for it...finally maybe elemental set were starting to be worth something
The REAL nerf it's 96%.
...at least on preview yesterday, the Dread Ring store still wasn't completely fixed - Dell McCourt still wouldn't serve my Hunter Ranger. :^(
I do hope that that's been fixed, but I don't hang them high... ...still, thrilled to see what has become of this never ending unhappy story.
The Shar store worked well for HR, though, which is at least something. Also the gear is acceptable, meaningful stats.
true story bro. you will never get something even in pvp campaign
BTW I hope that class balance will come whole in a piece after the summer