People don't pick gems and they don't use them (some use them at random times).
People don't know what skills/spells is best suit for the fight
People don't swap out skills/spells between phases
People spam knockbacks in the cleric phase, making it a lot longer to reach the heads because everyone is in combat and some people get killed left and right.
Gear is the last problem here. It's really a case of L2P from the vast majority of the players.
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satsunohadoMember, NW M9 PlaytestPosts: 71Arc User
edited May 2015
Im bis geared with full r12 but I still want tiamat in average level difficulty, because I want to win with average gear players but not only with bis geared players.
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aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
edited May 2015
Let me list the problems with Tiamat:
People don't pick gems and they don't use them (some use them at random times).
People don't know what skills/spells is best suit for the fight
People don't swap out skills/spells between phases
People spam knockbacks in the cleric phase, making it a lot longer to reach the heads because everyone is in combat and some people get killed left and right.
Gear is the last problem here. It's really a case of L2P from the vast majority of the players.
I agree.
I always know we're going to lose when I get to the cleric and see everyone stand on top of them, then spam knockbacks.
I really hate getting killed on my way to the heads, then not being able to get to them because everyone kept crowds of devils alive.
Although I used to switch powers between phases, but found I do better at heads if I keep my AEs.
People don't pick gems and they don't use them (some use them at random times).
People don't know what skills/spells is best suit for the fight
People don't swap out skills/spells between phases
People spam knockbacks in the cleric phase, making it a lot longer to reach the heads because everyone is in combat and some people get killed left and right.
Gear is the last problem here. It's really a case of L2P from the vast majority of the players.
Not picking up / using the gems is a big issue. As soon as people start dying on the black or green heads, they give up and afk at the camp. DPS goes down and people see this and more people give up.
As someone who has been playing NW since mod 3, I like the idea (and always have) of a separate area for the EPIC Hardcore players. It gives you a goal to reach, and keeps the game interesting for me because I am always striving to become better. BUT... they really messed up in Mod 6 by taking away EVERYTHING an average player could do for fun and prizes, (KEY WORD...FUN). I have 4 toons who are now all lvl 70 and even with Elemental Gear on most of them, this game has become more WORK then play. The only thing my guild mates and I do now is eCC because that is the only thing left we CAN do, which is honestly more work then it is fun, and seriously, after the first 70 runs... it seriously gets boring. All of us have every boon from every map (got them all prior to Mod 6) and we too, would love to have a map where we could go where everything isn't one shotting us, a place that can make US feel like our toons ARE epic.
That said, what makes the fight unnecessarily difficult is that you can't group for the fight. So basically you 25 randos trying to coordinate on the fly and take down the (debatable) hardest boss in the game. Add in the AFK'ers and people who don't get a dragon gem, and the fight can seem impossible.
Apparently enabling 5 person teams to enter the dungeon together is beyond the technical capacities of Neverwinter. Nevermind q'ing as a 25 man raid
This. It seems with the difficulty level paired with the grouping mechanic is the biggest failure point here.
Absolutely fine with a raid type encounter taking coordination but at least let us coordinate then. Another poorly thought out aspect of the game.
I always know we're going to lose when I get to the cleric and see everyone stand on top of them, then spam knockbacks.
I really hate getting killed on my way to the heads, then not being able to get to them because everyone kept crowds of devils alive.
Although I used to switch powers between phases, but found I do better at heads if I keep my AEs.
The couple of runs I've done since the recent nerf didn't have a problem with people camping on the clerics like they used to but with the bozos who feel that they have to knock back mobs everywhere. With the nerf my Pally can hold threat on 4 or 5 devils and keep them off the clerics while a GWF or TR does some good DPS on them. Then some bozo comes running up and knocks the mob all over the place. I don't know if they're don't know how to play or if they're just being jerks. But this is why we need to be able to team for Tiamat.
Well...I just had my shortest tiamat ever. I checked players in the startzone. Way too many people under 2200. Greens, blues without enchantments (really...you can't put even a low level one in there??),... you see it all. But ok. I'm willing to give anyone a chance. Competence can compensate for gear after all. So I ran to my favourite blue summoner only to find out that no one followed. The WHOLE raid ran to 1 summoner. And it took a way too long time before they brought him down. In the first 2 minutes they need to be ALL down or you can forget it. So that was it for me. No gear. No compentence. I left. And while leaving I saw that 3 people didn't even leave the starting area. And no. They weren't just rezzed. Just standing still at the doors. Facing the instance.
On one hand I can understand people trying to get gear/linus via Tiamat. On the other hand it's clear these people need to be protected from their own greed. That gear limit should be put up alot. You already see the bad effects this low limit causes. This weekend I saw a guy promoting a 3.5k+ channel for Tiamat. While I understand this too, it's a ridicoulous over the top limit making life for all decently geared people alot harder when those that can carry an undergeared one are not there. A 2.5k+ would probably achieve the same goal. But that's not exclusive ofc. And why would players have to manage something like that?
Have the devs proven that 20 level 1.8K's can kill Tiamat? And yes 20 : to compensate for leeches and complete morons. Is there a video out there of them doing it? If not : put that limit up to 2.3-2.5k.
Well...I just had my shortest tiamat ever. I checked players in the startzone. Way too many people under 2200. Greens, blues without enchantments (really...you can't put even a low level one in there??),... you see it all. But ok. I'm willing to give anyone a chance. Competence can compensate for gear after all. So I ran to my favourite blue summoner only to find out that no one followed. The WHOLE raid ran to 1 summoner. And it took a way too long time before they brought him down. In the first 2 minutes they need to be ALL down or you can forget it. So that was it for me. No gear. No compentence. I left. And while leaving I saw that 3 people didn't even leave the starting area. And no. They weren't just rezzed. Just standing still at the doors. Facing the instance.
On one hand I can understand people trying to get gear/linus via Tiamat. On the other hand it's clear these people need to be protected from their own greed. That gear limit should be put up alot. You already see the bad effects this low limit causes. This weekend I saw a guy promoting a 3.5k+ channel for Tiamat. While I understand this too, it's a ridicoulous over the top limit making life for all decently geared people alot harder when those that can carry an undergeared one are not there. A 2.5k+ would probably achieve the same goal. But that's not exclusive ofc. And why would players have to manage something like that?
Have the devs proven that 20 level 1.8K's can kill Tiamat? And yes 20 : to compensate for leeches and complete morons. Is there a video out there of them doing it? If not : put that limit up to 2.3-2.5k.
LOL, there is no such video because it won't be possible. Tiamat is at its heart a DPS race; you can have all the tactics in the world, but at the end of the day, you either have the DPS to bring down the heads in time or you don't. And you don't have the DPS at that gear level, simple as that. OR, put another way, top notch DPS can overcome crappy tactics and result in a win; there is no way for top notch tactics to overcome crappy DPS, however. If you don't have the baseline needed to get her down in 4 turns, it isn't happening.
Even so, I have found the biggest hindrance to Tiamat is the inordinate amount of lag caused by a handful of abilities. You know the ones, they have been carping about them at Heralds for weeks now. That isn't a myth; it is real. The exact cause, the exact ability interactions, maybe those aren't as readily apparent; but the lag is definitely real. Has nothing to do with grabbing gems, or cleric defense, or tactics, or low gear - most folks have a basic understanding of that; one guy fires off an ability that essentially paralyzes the raid for 20-30 secs during the head phase, and its over, because even your best DPS can't overcome losing that much of a head phase.
If THAT ever got fixed, Tiamat would get a whole heck of alot easier instantly.
Comments
People don't pick gems and they don't use them (some use them at random times).
People don't know what skills/spells is best suit for the fight
People don't swap out skills/spells between phases
People spam knockbacks in the cleric phase, making it a lot longer to reach the heads because everyone is in combat and some people get killed left and right.
Gear is the last problem here. It's really a case of L2P from the vast majority of the players.
I agree.
I always know we're going to lose when I get to the cleric and see everyone stand on top of them, then spam knockbacks.
I really hate getting killed on my way to the heads, then not being able to get to them because everyone kept crowds of devils alive.
Although I used to switch powers between phases, but found I do better at heads if I keep my AEs.
Not picking up / using the gems is a big issue. As soon as people start dying on the black or green heads, they give up and afk at the camp. DPS goes down and people see this and more people give up.
This. It seems with the difficulty level paired with the grouping mechanic is the biggest failure point here.
Absolutely fine with a raid type encounter taking coordination but at least let us coordinate then. Another poorly thought out aspect of the game.
The couple of runs I've done since the recent nerf didn't have a problem with people camping on the clerics like they used to but with the bozos who feel that they have to knock back mobs everywhere. With the nerf my Pally can hold threat on 4 or 5 devils and keep them off the clerics while a GWF or TR does some good DPS on them. Then some bozo comes running up and knocks the mob all over the place. I don't know if they're don't know how to play or if they're just being jerks. But this is why we need to be able to team for Tiamat.
On one hand I can understand people trying to get gear/linus via Tiamat. On the other hand it's clear these people need to be protected from their own greed. That gear limit should be put up alot. You already see the bad effects this low limit causes. This weekend I saw a guy promoting a 3.5k+ channel for Tiamat. While I understand this too, it's a ridicoulous over the top limit making life for all decently geared people alot harder when those that can carry an undergeared one are not there. A 2.5k+ would probably achieve the same goal. But that's not exclusive ofc. And why would players have to manage something like that?
Have the devs proven that 20 level 1.8K's can kill Tiamat? And yes 20 : to compensate for leeches and complete morons. Is there a video out there of them doing it? If not : put that limit up to 2.3-2.5k.
LOL, there is no such video because it won't be possible. Tiamat is at its heart a DPS race; you can have all the tactics in the world, but at the end of the day, you either have the DPS to bring down the heads in time or you don't. And you don't have the DPS at that gear level, simple as that. OR, put another way, top notch DPS can overcome crappy tactics and result in a win; there is no way for top notch tactics to overcome crappy DPS, however. If you don't have the baseline needed to get her down in 4 turns, it isn't happening.
Even so, I have found the biggest hindrance to Tiamat is the inordinate amount of lag caused by a handful of abilities. You know the ones, they have been carping about them at Heralds for weeks now. That isn't a myth; it is real. The exact cause, the exact ability interactions, maybe those aren't as readily apparent; but the lag is definitely real. Has nothing to do with grabbing gems, or cleric defense, or tactics, or low gear - most folks have a basic understanding of that; one guy fires off an ability that essentially paralyzes the raid for 20-30 secs during the head phase, and its over, because even your best DPS can't overcome losing that much of a head phase.
If THAT ever got fixed, Tiamat would get a whole heck of alot easier instantly.