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Requiem for a Hunter Ranger: A Question of Advancement

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  • discoricediscorice Member Posts: 371 Arc User
    edited May 2015
    The eternal gear set made me feel like my character was running around naked, without the fun animation of my character running around naked.
    Fear Of A Disco Planet
  • thedemienthedemien Member Posts: 830 Arc User
    edited May 2015
    iambecks1 wrote: »
    Really cannot seem to find much for post module 6 HR , here is a build but the guy doesn't really go into lots of detail about what made him choose his powers/boons etc , also no idea whether it is good or not since I haven't played HR much at all other than to level up a leadership toon , good luck .

    http://knightsofnever.guildlaunch.com/forums/viewtopic.php?t=10465286

    played against this guy. He is not bad for HR. But pretty much standard. He is missing Crit chance for pvp imho. But for 'standard' build it can work except boons - like 3% arm pen (300-400 stat) is a <font color="orange">HAMSTER</font> vs 3% defense. Plus pvp wise vorpal is useless due to tenancy.
  • query523query523 Member Posts: 1,515 Arc User
    edited May 2015
    I've never run into Ther3n in PvP but we've had some fun fast delves together. Similar build to my own. I've got somewhat better gear he has ssomewhat better artis. I went 5 into combat for the LS on melle rotation. It is not a bad build to work off of. I use a similar build to the Knowles GWF which is also a good template. Really like most things in Mod^ the decider will be how well you know your class and how fast you adapt to changes in the engagement. Builds are math. Play is art.
  • userutf8userutf8 Member, NW M9 Playtest Posts: 270 Arc User
    edited May 2015
    thedemien wrote: »
    played against this guy. He is not bad for HR. But pretty much standard. He is missing Crit chance for pvp imho. But for 'standard' build it can work except boons - like 3% arm pen (300-400 stat) is a <font color="orange">HAMSTER</font> vs 3% defense. Plus pvp wise vorpal is useless due to tenancy.
    And I agree with it, lol. I'm pretty standard normal player, I think, nothing exceptional. Thanks all guys, who said some cool words about me tho, it's really nice to hear such feedback.
    I really miss crit for PVP, and I mentioned that in my guide. Sitting on 36% crit now. It's low but will be improved soon.
    3% arp and 3% defence are both <font color="orange">HAMSTER</font> for PVP. I have either 46 or 49% deflection, don't really remember, lol, which works. Guide is reduced to posting build now, because there's no reason to write a guide, when the amount of bugs exceeds amount of features.
    Vorpal works fine for me. And even with tenacity:-)
    ABSOLUTE
  • murthag1990murthag1990 Member Posts: 71 Arc User
    edited May 2015
    People keep asking me for my build or blame me I abuse gushing wound but i dont use it (points to purple dragon cw's). So here is my build its nothing special and i'm not happy with it.
    http://nwcalc.com/index.html#/hr?b=1oa5:k6rwk5:8dep:5tb7d,13k3iii:1u00000:1000000:1uu5zz1&h=0&p=swd

    Aimed strike has the same animation as gushing wound and if it crits all dots will crit as well which triggers --> forest/cunning/lostmauth setboni = cd reduction/daze/slight dps increase

    Its nasty against Power/Crit Cw because all they have is shield on tab but no deflect so they are nearly perma dazed through their shield. I would change this dazing bull**** at anytime for more dmg but sadly its the meta for premades.
    userutf8 wrote: »
    And I agree with it, lol. I'm pretty standard normal player, I think, nothing exceptional. Thanks all guys, who said some cool words about me tho, it's really nice to hear such feedback.
    I really miss crit for PVP, and I mentioned that in my guide. Sitting on 36% crit now. It's low but will be improved soon.
    3% arp and 3% defence are both <font color="orange">HAMSTER</font> for PVP. I have either 46 or 49% deflection, don't really remember, lol, which works. Guide is reduced to posting build now, because there's no reason to write a guide, when the amount of bugs exceeds amount of features.
    Vorpal works fine for me. And even with tenacity:-)

    Lol 36% crit chance and you use a vorpal?^^ i'm not suprised you thought i use seeker and gushing. use a holy or plaguefire instead of vorpal too increase your crit rate than i guess you also picked the 2 boons with crit severity and on top of that a pot with another 10% crit severity but too make so much crit severity vaiuble you need over 50% crit and even than its worse against gwf/tr/dc/hr with high deflection. Vorpal is only good for PVE or wheel abusers
    Black Turtle TryhartzIV
    Deadpool // HR
    Shakur // Tr
  • thedemienthedemien Member Posts: 830 Arc User
    edited May 2015
    userutf8 wrote: »
    And I agree with it, lol. I'm pretty standard normal player, I think, nothing exceptional. Thanks all guys, who said some cool words about me tho, it's really nice to hear such feedback.
    I really miss crit for PVP, and I mentioned that in my guide. Sitting on 36% crit now. It's low but will be improved soon.
    3% arp and 3% defence are both <font color="orange">HAMSTER</font> for PVP. I have either 46 or 49% deflection, don't really remember, lol, which works. Guide is reduced to posting build now, because there's no reason to write a guide, when the amount of bugs exceeds amount of features.
    Vorpal works fine for me. And even with tenacity:-)

    Yap. with this amount of bugs I have same feeling - no build or any specific tips really cause well - all is either broken, or has/is a bug, or is exploit of some sort actually, or can change every build lol in bad way.
  • thedemienthedemien Member Posts: 830 Arc User
    edited May 2015

    Aimed strike has the same animation as gushing wound and if it crits all dots will crit as well which triggers --> forest/cunning/lostmauth setboni = cd reduction/daze/slight dps increase

    Its nasty against Power/Crit Cw because all they have is shield on tab but no deflect so they are nearly perma dazed through their shield. I would change this dazing bull**** at anytime for more dmg but sadly its the meta for premades.



    Lol 36% crit chance and you use a vorpal?^^ i'm not suprised you thought i use seeker and gushing. use a holy or plaguefire instead of vorpal too increase your crit rate than i guess you also picked the 2 boons with crit severity and on top of that a pot with another 10% crit severity but too make so much crit severity vaiuble you need over 50% crit and even than its worse against gwf/tr/dc/hr with high deflection. Vorpal is only good for PVE or wheel abusers

    aimed strike/ gushing do not apply roots as far as I remember - so no daze) Unless they broke/fixed something in last 1-2 weeks))

    Vorpal with 36% crit is pretty much useless. And it is even worse in pvp due to tenancy. Seeker sucks imho.
    Wheel is bugged as fk. But well it is well known abuse, as well as lostmouth set. But lostmouth set was sneakly nerfed (they call it fix) for HRs only. all other classes can still dot crit > lm set. It feels like devs love HR so much
  • userutf8userutf8 Member, NW M9 Playtest Posts: 270 Arc User
    edited May 2015
    People keep asking me for my build or blame me I abuse gushing wound but i dont use it (points to purple dragon cw's). So here is my build its nothing special and i'm not happy with it.
    http://nwcalc.com/index.html#/hr?b=1oa5:k6rwk5:8dep:5tb7d,13k3iii:1u00000:1000000:1uu5zz1&h=0&p=swd

    Aimed strike has the same animation as gushing wound and if it crits all dots will crit as well which triggers --> forest/cunning/lostmauth setboni = cd reduction/daze/slight dps increase

    Its nasty against Power/Crit Cw because all they have is shield on tab but no deflect so they are nearly perma dazed through their shield. I would change this dazing bull**** at anytime for more dmg but sadly its the meta for premades.



    Lol 36% crit chance and you use a vorpal?^^ i'm not suprised you thought i use seeker and gushing. use a holy or plaguefire instead of vorpal too increase your crit rate than i guess you also picked the 2 boons with crit severity and on top of that a pot with another 10% crit severity but too make so much crit severity vaiuble you need over 50% crit and even than its worse against gwf/tr/dc/hr with high deflection. Vorpal is only good for PVE or wheel abusers

    nice, finally some serious discussion in "the wilds". Thanks for the reply.
    Yes, it's worthy to use vorpal even with 36% chance, I'll bring the numbers:

    cs = crit severity (all stacked)
    rcc = real crit chance from ACT for this skill (really >=36% if tooltip is 36% for some skills)
    dmg = damage, your power does (non crit)

    vorpal out = probability_crit*crit_dmg + probability_no crit*non_crit_dmg = rcc/100 * ((1+cs/100)*dmg)+(1-rcc/100)*dmg=
    ={rcc~36%, cs~127% for me with vorpal, dmg~5000 (average damage for encounter powers and for roots as well, if we forget about arp bug)}=0.36*2.27*5000+0.64*5000=4086+3200=7286;

    out_without_enchant = {same formula, cs=77%} = 1.77*0.36*5000 + 0.64*5000 = 3186+3200 = 6386;
    vorpal_utility = vorpal out/out_without_enchant~1.14
    so I get +14% damage buff with vorpal theoretically (practically it's higher)

    it's well-known that 3 stacks of plague-fire provide +9% flat buff, if you have 3 stacks on target, which really can happen in 2 situations:
    1. you fully stunlocked target and burn it
    2. you use thorn ward (which itself provides additional buff).
    really you will have 2 stacks most if the time, therefore 6% flat buff.
    I never really tested if avalanche multiprocs from plague, but if it does it's an additional reason to avoid using it.

    terror provides 8% flat buff.

    As for holy avenger, I might give it a try later. Now I don't have any holy avenger enchants. A question tho: does holy worth it below transcendent version?

    Don't really know how critical strike resistance works. If it works like crit damage debuff, you just multiply numbers in the left part of the equations by 0.6. Get 10-11% boost for vorpal with 36% crit. It's still better than plague fire by +1-2% damage, if we assume that all 3 stacks are on target.
    ABSOLUTE
  • murthag1990murthag1990 Member Posts: 71 Arc User
    edited May 2015
    thedemien wrote: »
    aimed strike/ gushing do not apply roots as far as I remember - so no daze) Unless they broke/fixed something in last 1-2 weeks))

    Vorpal with 36% crit is pretty much useless. And it is even worse in pvp due to tenancy. Seeker sucks imho.
    Wheel is bugged as fk. But well it is well known abuse, as well as lostmouth set. But lostmouth set was sneakly nerfed (they call it fix) for HRs only. all other classes can still dot crit > lm set. It feels like devs love HR so much

    Crushing roots dazes the target with every applied weak root/strong root, trappers cunning has a 25% chance to apply weak roots with every crit. If you land a critical hit with aimed strike and careful attack the target gets dazed, switch stances and use hunters teamwork with hindering /constricting you add strong roots which can also crit and with every tick of strong roots there is another chance too daze the target.
    I know lostmauth doenst procc on careful attack dot but it works on aimed strike and roots which are also dots too me and its the same for trappers cunning/forest.

    userutf8 wrote: »
    nice, finally some serious discussion in "the wilds".
    Yes, it's worthy to use vorpal even with 36% chance, I'll bring the numbers:

    cs = crit severity (all stacked)
    rcc = real crit chance from ACT for this skill (really >=36% if tooltip is 36% for some skills)
    dmg = damage, your power does (non crit)

    vorpal out = probability_crit*crit_dmg + probability_no crit*non_crit_dmg = rcc/100 * ((1+cs/100)*dmg)+(1-rcc/100)*dmg=
    ={rcc~36%, cs~127% for me with vorpal, dmg~5000 (average damage for encounter powers and for roots as well, if we forget about arp bug)}=0.36*2.27*5000+0.64*5000=4086+3200=7286;

    out_without_enchant = {same formula, cs=77%} = 1.77*0.36*5000 + 0.64*5000 = 3186+3200 = 6386;
    vorpal_utility = vorpal out/out_without_enchant~1.14
    so I get +14% damage buff with vorpal theoretically (practically it's higher)

    it's well-known that 3 stacks of plague-fire provide +9% flat buff, if you have 3 stacks on target, which really can happen in 2 situations:
    1. you fully stunlocked target and burn it
    2. you use thorn ward (which itself provides additional buff).
    really you will have 2 stacks most if the time, therefore 6% flat buff.
    I never really tested if avalanche multiprocs from plague, but if it does it's an additional reason to avoid using it.

    terror provides 8% flat buff.

    As for holy avenger, I might give it a try later. Now I don't have any holy avenger enchants. A question tho: does holy worth it below transcendent version?

    Yes this maybe works on the dummys but 36% crit chance is not enough against real players with deflect. lets say with 36% you have chance of 1/3 to land a crit but i got 50% deflect i got a 50/50 chance to deflect it and 49% critchance, i know these are just numbers and a mmo is rng based and you can crit/deflect could be high or low. Holy avenger is totally worth it i use it by myself it matches perfect too the negation (10%inc healing+10%boon, 30-37.5 weapon dmg,20-50%dr and 100%weapon dmg as heal and i got 18%+ lifesteal) . I mentioned you stacked a little power thats also useless you can stack up to 16k power but 15% more dmg of nearly nothing isnt that much. Perfect plague fire is cheap and the only debuff enchant that actually work and its good against tr's (dots) and better in teamfights just a option if you want to keep your vorpal. I havent tested the feytouched after todays patch but Vorpal is in no way vaiuble in pvp even with wheel,the base dmg of hr Is too low atm. Its not the dmg increase you get with vorpal thats not the problem it "lowers" your average dps, if you stack crit severity you need more critchance to even crit or to get average dps :) idk the exact numbers but g.vorpal was around 35% and p.vorpal was above 40% there was a reason we played our tr's with bile and not with vorpals back in the glory days of pvp it wasnt only the 2x procc ;)

    Edit: http://laggygamerz.com/forum/index.php?/topic/342-crit-power-and-dps-the-numbers-guide/
    its just an input how it really works and its only dps oriented but now with crushing roots,low base dmg and almost no defence against wheel, the burst dmg of other classes is too much compared to dps of a hr. Its not about the big numbers atm like it was back in mod4-5 its about how will you survive in 1v1 node contesting and how your team benefits the most from you in team fights.
    Black Turtle TryhartzIV
    Deadpool // HR
    Shakur // Tr
  • krondhorkrondhor Member, NW M9 Playtest Posts: 150 Arc User
    edited May 2015
    Is the trascendent Holy Avenger enchantment even working as intended or is it bugged like most every other trascendent enchantment?
    I dunno anymore on what is worth to spend resources at with all these bugs I prefer keep everything at perfect level still, but would like to know if transcendent version is working on this one.
    GRAVITY X GAME
  • userutf8userutf8 Member, NW M9 Playtest Posts: 270 Arc User
    edited May 2015
    Yes this maybe works on the dummys but 36% crit chance is not enough...
    I agree that it's not enough. I said that 36% is pretty low. Like I said ~14% boost on dummies, ~11% boost on players for 36%. Yes, I do realize that.
    ... real players with deflect. lets say with 36% you have chance of 1/3 to land a crit but i got 50% deflect i got a 50/50 chance to deflect it
    You deflect crit hits as well as non-crits. Deflection increases overall tankieness, but utility from crit doesn't depend on deflection. :-)
    Holy avenger is totally worth it i use it by myself it matches perfect too the negation (10%inc healing+10%boon, 30-37.5 weapon dmg,20-50%dr and 100%weapon dmg as heal and i got 18%+ lifesteal) .
    Yes, that makes sence. I understand your point, and maybe I will try it. Thanks for advice.
    I mentioned you stacked a little power thats also useless you can stack up to 16k power but 15% more dmg of nearly nothing isnt that much.
    I don't stack power. it's absolutely useless, because roots damage depends only on weapon damage, and I use roots 70% uptime. All power I have I get from gear, I cannot lower it. Yes, there's an option to swap GWF artifact for something with crit, but GWF artifact will be way more useful, when arp is fixed.
    Perfect plague fire is cheap and the only debuff enchant that actually work and its good against tr's (dots) and better in teamfights just a option if you want to keep your vorpal.
    I strongly disagree that perfect plague is good in this module for whatever. I agree about holy avenger+negation, but perfect plague really doesn't make any sence. I already wrote above why.
    I haven't tested the feytouched after todays patch but Vorpal is in no way vaiuble in pvp even with wheel,the base dmg of hr Is too low atm. Its not the dmg increase you get with vorpal thats not the problem it "lowers" your average dps, if you stack crit severity you need more critchance to even crit or to get average dps :)
    idk the exact numbers but g.vorpal was around 35% and p.vorpal was above 40% there was a reason we played our tr's with bile and not with vorpals back in the glory days of pvp it wasnt only the 2x procc ;)
    I brought you exact numbers. They come right from probability. If you see any mistakes there, please point at them.

    Btw, checked the link now: http://laggygamerz.com/forum/index.php?/topic/342-crit-power-and-dps-the-numbers-guide/
    Yes, Kaelac's guides are always nice. Figure 2 and Figure 3 are illustrating the same equation, that I posted. The rest in that article is from 2014.

    Feytouched... well, was looking on it for long. Last time I checked it was strongly not WAI. If it's fixed, it's not a bad choice either.
    Its about how will you survive in 1v1 node contesting and how your team benefits the most from you in team fights.

    That I completely agree.:-) But situation may change, tho. It already happened not long ago... And now when I look at barkshield prices... Yeah, I guess you understand me.:-) That's why I'm upping crit and staying with vorpal... for now:-) But if I get my hands on spare holy avenger, I will probably use it.
    Same thing about negation. If bark is buffed, it will probably be better than negation.

    P.S.
    If you need fey for testing on preview, I may send you. I think I have perfect, pure and trans version there. Last time I was checking it was giving me 0 ticks on roots :-)
    ABSOLUTE
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