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Requiem for a Hunter Ranger: A Question of Advancement

dashierdashier Member Posts: 15 Arc User
edited May 2015 in The Wilds
Hello Reader,

Thank you for taking the time to read this, your advice and guidence is welcome and encouraged. Here is my situation. I am sure it is a common situation. My Hunter Ranger, is not a viable character anymore. I have tried many different routes and options and still can't seem to make the cut for the B-team, with my A-game... which is sad for me. but in order to offer your advice, I am sure you will need some specific information. The Hunter Ranger is built for PVE. my Item level was very close to 2700 when Mod-6 was released, It is now 2500 since I had to downgrade my gear to increase my hit points in order to survive even basic encounters in the release.

1. Boons, I have all of the PVE boons I have completed Sharandar, Dread Ring, Icewind Dale, Tyranny of Dragons. So there is no options for advancement in this area.
2. All of my enchants are at least Rank 8.
3. I have the Elemental weapons both Main-hand and Off-hand.
4. The Following Artifact Equipment is Gold-level: Main-hand, Cloak, Belt.
5. My Off-hand is almost Gold, but currently purple.
6. My artifacts all 4 are at the high end of purple but 1 is almost gold.
7. I have spend 90 power points currently so i have several Rank-4 powers.
8. I use the 2-slot Rings created from jewel crafting.
9. All of my applicable gear have been reinforced by the reinforcement kits.
10. My ioun Stone companion is Gold and all of my other active companions are 2-Blue 2-purple quality
11. I purchased the full set of Loyal Defender for my Ioun stone companion from the AH.

I am still unable to complete a Dungeon, I will die or be kicked I am not sure which is happening but I am not sure what else i can do. Any Input you can supply would be apreciated.
Post edited by dashier on
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Comments

  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited May 2015
    i have seen some HR doing decent job in dungeons even with bad gear, though i dont know what spec they played and most encounters since i have to focus on tanking
    Paladin Master Race
  • alkemist80alkemist80 Member Posts: 957 Arc User
    edited May 2015
    The devs have pigeon holed HR's into the trapper role. Don't get me wrong, I loved playing trapper but that is pretty much the only viable HR build right now. In a nutshell, you get crowd control and good damage output. It's a fast and furious play style, you need to constantly utilize your tab function. Though, HR is currently riddled with a lot of bugs.
    Banshee (Devotion Justice Oathbound Paladin) - Crueladevil (Soulbinder Damnation Scourge Warlock) - Sindania Balefire (Master Infiltrator Trickster Rogue)

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  • dashierdashier Member Posts: 15 Arc User
    edited May 2015
    I have tried several different spec's since mod6 was released, I tried ranged, Melee, and now working on trapper... still nowhere near the capability i had in Mod 5
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited May 2015
    Really cannot seem to find much for post module 6 HR , here is a build but the guy doesn't really go into lots of detail about what made him choose his powers/boons etc , also no idea whether it is good or not since I haven't played HR much at all other than to level up a leadership toon , good luck .

    http://knightsofnever.guildlaunch.com/forums/viewtopic.php?t=10465286
    YourSecretsAreOurSecrets.gif
  • edited May 2015
    This content has been removed.
  • iandarkswordiandarksword Member Posts: 978 Arc User
    edited May 2015
    dashier2 wrote: »
    Hello Reader,

    Thank you for taking the time to read this, your advice and guidence is welcome and encouraged. Here is my situation. I am sure it is a common situation. My Hunter Ranger, is not a viable character anymore. I have tried many different routes and options and still can't seem to make the cut for the B-team, with my A-game... which is sad for me. but in order to offer your advice, I am sure you will need some specific information. The Hunter Ranger is built for PVE. my Item level was very close to 2700 when Mod-6 was released, It is now 2500 since I had to downgrade my gear to increase my hit points in order to survive even basic encounters in the release.

    1. Boons, I have all of the PVE boons I have completed Sharandar, Dread Ring, Icewind Dale, Tyranny of Dragons. So there is no options for advancement in this area.
    2. All of my enchants are at least Rank 8.
    3. I have the Elemental weapons both Main-hand and Off-hand.
    4. The Following Artifact Equipment is Gold-level: Main-hand, Cloak, Belt.
    5. My Off-hand is almost Gold, but currently purple.
    6. My artifacts all 4 are at the high end of purple but 1 is almost gold.
    7. I have spend 90 power points currently so i have several Rank-4 powers.
    8. I use the 2-slot Rings created from jewel crafting.
    9. All of my applicable gear have been reinforced by the reinforcement kits.
    10. My ioun Stone companion is Gold and all of my other active companions are 2-Blue 2-purple quality
    11. I purchased the full set of Loyal Defender for my Ioun stone companion from the AH.

    I am still unable to complete a Dungeon, I will die or be kicked I am not sure which is happening but I am not sure what else i can do. Any Input you can supply would be apreciated.

    I don't know who you're running with, but I'd be looking for some other folks to play with. Your gear is more than sufficient. If it's not good enough for them, then move on. Build wise, Archer takes damage way too easily, Combat is still viable, Trapper is the flavor of the month. Try looking in the Wilds section of the forum for more information...
    "I don't know, I'm making it up as I go..."
    Featured Foundry Quest: Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG
    Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
  • bayersbayers Member Posts: 0 Arc User
    edited May 2015
    my HR does really decent in pvp, on the defensive side went with burning set for the hit points, all def sockets life steal, extra regen from artifacts and jewelries. Feats are set to melee and with boons i went with all damage except for the healing boons (rousing warmth proc's often in pvp.) On the offensive side you want power and armor pen, but if your running a vorpal you will want to lean more to crit vs. armor pen while still keeping a balance between the 2.

    when out numbered "clear the ground" at-will will have the best chance to keeping you alive but if stunned your done, "marauders escape" takes a little practice but can leap you out of a bad situation, alot of times i found i had to switch to range the moment first stun ends and the leap out when second stun ends, very seldom will you ever get a second chance on the same encounter when they are trying to get you perma stunned.

    Also if your build is going to be heavy life steal build you will need alot of regen and incoming healing bonus to make the amount you receive worth it.

    hope any of this helps,
    ShootUinda

    ps... make them bleed!!!
  • dashierdashier Member Posts: 15 Arc User
    edited May 2015
    magenubbie wrote: »
    If you manage to be unviable with that gear, there's 2 likely options:
    1. the pugs you play with don't like your chosen feat path, class or both. Not unlikely. Elitism in this game is nearly as bad as RNGesus. 2500 IL barely gets you into LOL these days. Solution: Join a decent guild or the /legit channel. Out of curiosity, which path did you take?
    2. your playstyle and/or rotation is not fit for party play. This can make you look "bad" while that doesn't have to be the case at all. Post your rotation so we can give you advise on it, if needed.

    Well I took the Stormwarden Path, and I have tried switching up this combination a few times but this seems to be the Best fit which results in my two main objectives in the dungeons, namely 1. Killing bad guys and 2. Not getting killed by bad guys.
    My current powers are as follows:
    At-Will: Rapid Shot, Split Shot
    Encounter: Constricting Arrow, Binding Arrow, Cordon of Arrows
    Daily: Seismic Shot, Disrupting Shot
    Class Features: Aspect of the Pack, Aspect of the Serpent

    I open with 3 cordon of arrows bunching up the mobs keeping them together for the controller if one strays or otherwise allowing AOE, Follow up with Binding and Constriciting arrows to keep them rooted and taking damage, if they are still bunched up and far away, at this point, I will use split shot to keep doing damage to everyone, if they have split or got too close I switch stances and cycle through my melee encounters as quickly as possible and apply root to everyone close and reducing my cooldowns for my ranged, I switch back to ranged stance and Shift-dodge out of the mess and repeat. using rapid-shot once there is only 1 enemy or so in range.
  • dashierdashier Member Posts: 15 Arc User
    edited May 2015
    bayers wrote: »
    my HR does really decent in pvp, on the defensive side went with burning set for the hit points, all def sockets life steal, extra regen from artifacts and jewelries. Feats are set to melee and with boons i went with all damage except for the healing boons (rousing warmth proc's often in pvp.) On the offensive side you want power and armor pen, but if your running a vorpal you will want to lean more to crit vs. armor pen while still keeping a balance between the 2.

    when out numbered "clear the ground" at-will will have the best chance to keeping you alive but if stunned your done, "marauders escape" takes a little practice but can leap you out of a bad situation, alot of times i found i had to switch to range the moment first stun ends and the leap out when second stun ends, very seldom will you ever get a second chance on the same encounter when they are trying to get you perma stunned.

    Also if your build is going to be heavy life steal build you will need alot of regen and incoming healing bonus to make the amount you receive worth it.

    hope any of this helps,
    ShootUinda

    ps... make them bleed!!!

    Thank you I will keep that in mind when I head over to work on PVP
  • alkemist80alkemist80 Member Posts: 957 Arc User
    edited May 2015
    Crushing roots class feature is HUGE in this mod for PvE. Daze + roots = stun locked mobs. They can't move and they can't fight back. Control bonus affects daze.

    Cordon of arrows, constricting, hindering shot.

    Weave in and out of combat, but primarily stay in melee range. There is no reason to burn all 3 charges of cordon at once. What I normally do is cordon to gather everything, constricting shot (root and stun). Move into melee, steel breeze, hindering strike (for more root and stun), plant growth, dodge backwards, hindering shot a target or a casting target (crushing roots works as an interrupt also), rinse and repeat, throw in a daily as it comes up. You can work things up as necessary. For some reason as a trapper and you don't have encounter up (since cordon and hindering are charges and aren't affected by swiftness), with multiple targets, use clear the ground/electric shot from ranged.

    For bosses, I take out cordon, put in fox and depending on fight, take out hindering for something else. If it's stationary like lostmauth, I put in Rain of Arrows.

    Honestly this combination became so ez-mode to me that I got bored of my HR after I picked up a full T1 set. Would top DPS charts too, but I put my HR on the shelf a couple patches ago. From what I've read, HR got broken even more since then. I moved on to OP for now.
    Banshee (Devotion Justice Oathbound Paladin) - Crueladevil (Soulbinder Damnation Scourge Warlock) - Sindania Balefire (Master Infiltrator Trickster Rogue)

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  • lilhamletlilhamlet Member Posts: 260 Arc User
    edited May 2015
    dashier2 wrote: »
    11. I purchased the full set of Loyal Defender for my Ioun stone companion from the AH.

    Here is one mistake. The Loyal Defender set builds an extra 10% threat per item. That's 30% extra threat (if additive, I don't know the math used by the devs). It's a great set for a tank companion, or for an ioun stone if you are a tank class. The thing is, you just made yourself a squishy tank. Generating that extra threat is likely causing mobs to chase you and 1-2 shot you with arrows, spears, etc, while you are stealing aggro from the party's actual tank.

    For your augment, you'd want the Loyal Master or Loyal Avenger sets as a DPS character. Try it out and see if that helps.

    Cheers.
  • dashierdashier Member Posts: 15 Arc User
    edited May 2015
    I don't know who you're running with, but I'd be looking for some other folks to play with. Your gear is more than sufficient. If it's not good enough for them, then move on. Build wise, Archer takes damage way too easily, Combat is still viable, Trapper is the flavor of the month. Try looking in the Wilds section of the forum for more information...

    Thank You I have been reviewing that area and it seems I am not the only person with this issue, and I also noticed I probably should have posted this thread there instead of in General Discussion. My apologies if this is an inconvienience or violation of the Forum's expectations for posting.
  • dashierdashier Member Posts: 15 Arc User
    edited May 2015
    alkemist80 wrote: »
    Crushing roots class feature is HUGE in this mod for PvE. Daze + roots = stun locked mobs. They can't move and they can't fight back. Control bonus affects daze.

    Cordon of arrows, constricting, hindering shot.

    Weave in and out of combat, but primarily stay in melee range. There is no reason to burn all 3 charges of cordon at once. What I normally do is cordon to gather everything, constricting shot (root and stun). Move into melee, steel breeze, hindering strike (for more root and stun), plant growth, dodge backwards, hindering shot a target or a casting target (crushing roots works as an interrupt also), rinse and repeat, throw in a daily as it comes up. You can work things up as necessary. For some reason as a trapper and you don't have encounter up (since cordon and hindering are charges and aren't affected by swiftness), with multiple targets, use clear the ground/electric shot from ranged.

    For bosses, I take out cordon, put in fox and depending on fight, take out hindering for something else. If it's stationary like lostmauth, I put in Rain of Arrows.

    Honestly this combination became so ez-mode to me that I got bored of my HR after I picked up a full T1 set. Would top DPS charts too, but I put my HR on the shelf a couple patches ago. From what I've read, HR got broken even more since then. I moved on to OP for now.
    Thank you I will try this out as well.
  • dashierdashier Member Posts: 15 Arc User
    edited May 2015
    lilhamlet wrote: »
    Here is one mistake. The Loyal Defender set builds an extra 10% threat per item. That's 30% extra threat (if additive, I don't know the math used by the devs). It's a great set for a tank companion, or for an ioun stone if you are a tank class. The thing is, you just made yourself a squishy tank. Generating that extra threat is likely causing mobs to chase you and 1-2 shot you with arrows, spears, etc, while you are stealing aggro from the party's actual tank.

    For your augment, you'd want the Loyal Master or Loyal Avenger sets as a DPS character. Try it out and see if that helps.

    Cheers.

    *nods* Yes... That could do it, 2 of my Companions active bonus reduce my threat by 25% and 15% respectively, I thought that would balance it out, I was unaware of the loyal Master and Loyal Avenger possibilities.... This has been very helpful
  • query523query523 Member Posts: 1,515 Arc User
    edited May 2015
    dashier2 wrote: »
    Well I took the Stormwarden Path, and I have tried switching up this combination a few times but this seems to be the Best fit which results in my two main objectives in the dungeons, namely 1. Killing bad guys and 2. Not getting killed by bad guys.
    My current powers are as follows:
    At-Will: Rapid Shot, Split Shot
    Encounter: Constricting Arrow, Binding Arrow, Cordon of Arrows
    Daily: Seismic Shot, Disrupting Shot
    Class Features: Aspect of the Pack, Aspect of the Serpent

    I open with 3 cordon of arrows bunching up the mobs keeping them together for the controller if one strays or otherwise allowing AOE, Follow up with Binding and Constriciting arrows to keep them rooted and taking damage, if they are still bunched up and far away, at this point, I will use split shot to keep doing damage to everyone, if they have split or got too close I switch stances and cycle through my melee encounters as quickly as possible and apply root to everyone close and reducing my cooldowns for my ranged, I switch back to ranged stance and Shift-dodge out of the mess and repeat. using rapid-shot once there is only 1 enemy or so in range.

    You are on the right path. Put fox in that rotation somewhere. In the land of 1-shot mobs a free party-wide dodge is golden. Spending all 3 cordons right off the bat is a bad idea in most cases as our feats do not seem to affect timers for multiple-charge encounters. Right now aspect of the serpent is bugged (I think have not tested it today) but can substitute twin-blade for damage or lone wolf for durability. There's some synergy with fox because in a party of 5 it hits 5 and pretty much re-stocks your melle encounters. Plant growth will still take a couple of seconds so you can use it last. Your melles will re-stock your ranged including fox. So when dealing with the cooldowns on multi-charge encounters like cordon you can skip it for a rotation or two to get charges. You want to focus on control and spamming fox at your party. The control turns into DPS in short order.
  • lilhamletlilhamlet Member Posts: 260 Arc User
    edited May 2015
    dashier2 wrote: »
    *nods* Yes... That could do it, 2 of my Companions active bonus reduce my threat by 25% and 15% respectively, I thought that would balance it out, I was unaware of the loyal Master and Loyal Avenger possibilities.... This has been very helpful

    BTW, I do vaguely remember reading somewhere that the companion bonuses do not stack. (e.g. if 2 companions add recovery, only the highest value is applied.) I'm not sure if this would also apply to your threat reduction companions. If anyone can clarify this, it might help you optimize you companion loadout.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited May 2015
    iambecks1 wrote: »
    Really cannot seem to find much for post module 6 HR , here is a build but the guy doesn't really go into lots of detail about what made him choose his powers/boons etc , also no idea whether it is good or not since I haven't played HR much at all other than to level up a leadership toon , good luck .

    http://knightsofnever.guildlaunch.com/forums/viewtopic.php?t=10465286

    Lol I was just about to post this build myself, Ther3n is an awesome hr player, I group together with him frequently and I can attest to his builds strength. https://www.youtube.com/watch?v=2_iGZU-Sbk8

    He is the person videoing the elol run, the first few minutes should give you some idea of how his hr build plays.
  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    edited May 2015
    lilhamlet wrote: »
    Here is one mistake. The Loyal Defender set builds an extra 10% threat per item. That's 30% extra threat (if additive, I don't know the math used by the devs). It's a great set for a tank companion, or for an ioun stone if you are a tank class. The thing is, you just made yourself a squishy tank. Generating that extra threat is likely causing mobs to chase you and 1-2 shot you with arrows, spears, etc, while you are stealing aggro from the party's actual tank.

    For your augment, you'd want the Loyal Master or Loyal Avenger sets as a DPS character. Try it out and see if that helps.

    Cheers.

    To my knowledge Augment does not generate threat at all nor pass the +10% to the user, nor the control +10% or any of the other % sets.
    That makes the Loyal Avenger the most viable for an augment companion by giving actually 3 useful stats.

    To the OP, What armor set you are using ? By the numbers if you have all the armor/jewelcrafting reinforcement kits with something like the burning PvP set you will have above 3k, the iLevel is not as important as I'm curious how the numbers add up.
    If you are using one of the old sets, I believe it's time to move to some blues from AH with some HP.

    And what dungeons we are talking about ? The T1 or T2 ?
  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    edited May 2015
    the same here. i have pvp-aliance armor, legendary main hand+ offhand+ dexterity belt, purple neck, enchants 7-8, pure vorpal, mythic elahzad, legendary vanguard banner+ raven skull+hunter sigil and i still can die easily in dread ring lairs if i am unlucky with crit and lifesteal. really sorry to all new rangers, if you want advices go visit wilds section here, we can atleast get a help
  • dashierdashier Member Posts: 15 Arc User
    edited May 2015
    micky1p00 wrote: »
    To my knowledge Augment does not generate threat at all nor pass the +10% to the user, nor the control +10% or any of the other % sets.
    That makes the Loyal Avenger the most viable for an augment companion by giving actually 3 useful stats.

    To the OP, What armor set you are using ? By the numbers if you have all the armor/jewelcrafting reinforcement kits with something like the burning PvP set you will have above 3k, the iLevel is not as important as I'm curious how the numbers add up.
    If you are using one of the old sets, I believe it's time to move to some blues from AH with some HP.

    And what dungeons we are talking about ? The T1 or T2 ?

    Right now my Armor sets for Head and Arms is still Draconic Templar for the 2nd slot, I dropped the Draconic Templar Armor and the Boots for the Eternal Set (from WoD) for the Hit points boost , I was hoping to get the Alliance armor set from the new Epic dungeons, I seen a guy in PE who had the set and i was impressed but I was ignored when i asked how he acquired them. and I could not find them on AH so I presume that they are Bound.
  • dashierdashier Member Posts: 15 Arc User
    edited May 2015
    OH and my Artifacts: Tiamat's Orb, Raven Skull, GWF Sigil, and HR Sigil.
  • dashierdashier Member Posts: 15 Arc User
    edited May 2015
    Update, I purchased the Loyal Avenger and replace my Loyal Defender on on Ioun Stone
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited May 2015
    dashier2 wrote: »
    Update, I purchased the Loyal Avenger and replace my Loyal Defender on on Ioun Stone

    I would strongly recommend looking at:
    http://knightsofnever.guildlaunch.com/forums/viewtopic.php?t=10465286
    https://www.youtube.com/watch?v=2_iGZU-Sbk8

    The build is from a HR I know who plays really well and the video is of his gameplay. It will give you something to compare to, as he solos some of the adds in the dungeon near the start which gives you some excellent footage of how hunter works.
  • phrendonphrendon Member Posts: 92 Arc User
    edited May 2015
    I have tabled my HR until things get fixed, playing my TR exclusively now. I have no where near the artifacts and gear you have OP. I am tired of buying med packs. So I only do invoking and professions. Which is a shame, he was my main now relegated to second tier.
  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    edited May 2015
    dashier2 wrote: »
    Right now my Armor sets for Head and Arms is still Draconic Templar for the 2nd slot, I dropped the Draconic Templar Armor and the Boots for the Eternal Set (from WoD) for the Hit points boost , I was hoping to get the Alliance armor set from the new Epic dungeons, I seen a guy in PE who had the set and i was impressed but I was ignored when i asked how he acquired them. and I could not find them on AH so I presume that they are Bound.

    That will explain the ilevel numbers and why you are dying, imo, ditch the rest of the draconic, and buy some blue /green stuff from the AH, some cheap stuff, all you need is HP and you are going to discard it in few runs so do not invest to much.

    T1 (LOL, VT, MC) give you elemental seals, a coffer of 50 seals per day upon completion and seal drops from each boss and end chest.
    You can check what you can buy for it at the seals vendor (The old Drake seals vendor)
    They also drop parts of the set.
    Notice that even that the set is blue it's salvageable and account bound.


    T2 (ToS, CC, GWD) Drops a purple armor set (Elemental Alliance) you can find it in the collections menu (ctrl+j).
    I woudn't invest to much effort into it, if you get some parts use them if not do not worry, it's a salvage set anyway.
    T2 also drop protector seals, that's the set you will most likely want to end up with, you will get one cache of seals per day with 40 seals upon completion of a t2 dungeons (I will recommend ToS as the easiest for now) and about 2/4 seals per boss.
    The set itself is from the same vendor (different tab).

    After getting HP if you still have issues finding groups (or regardless) I would recommend as people said, join a guild, join channels like /legit http://nw-forum.perfectworld.com/showthread.php?742041-NW_Legit_Community-Channel-Info-amp-Discussion
    or zergs channel
    http://nw-forum.perfectworld.com/showthread.php?855751-New-Need-Help-Or-just-friendly-advice-Join-the-NW_Newbie-channel!

    Legit was meant to find groups, ironzergs less so afaik, but both can help you to find reasonable people that will help you / run a dungeon.

    Unfortunately my HR knowledge can be summed into "ouu Aimed Shot has cool animation - me like !"
    But if you find me in-game I can help you to make a group and run a dungeon few times for the missing T1 - though I wont be online much this week (same handle).
    It will give you something to compare to, as he solos some of the adds in the dungeon near the start which gives you some excellent footage of how hunter works.

    Just do not copy the cooperation with the party, for example all the party awaits at the door for him to finish that completely unnecessary group. ;p
  • dashierdashier Member Posts: 15 Arc User
    edited May 2015
    micky1p00 wrote: »
    That will explain the ilevel numbers and why you are dying, imo, ditch the rest of the draconic, and buy some blue /green stuff from the AH, some cheap stuff, all you need is HP and you are going to discard it in few runs so do not invest to much.

    T1 (LOL, VT, MC) give you elemental seals, a coffer of 50 seals per day upon completion and seal drops from each boss and end chest.
    You can check what you can buy for it at the seals vendor (The old Drake seals vendor)
    They also drop parts of the set.
    Notice that even that the set is blue it's salvageable and account bound.


    T2 (ToS, CC, GWD) Drops a purple armor set (Elemental Alliance) you can find it in the collections menu (ctrl+j).
    I woudn't invest to much effort into it, if you get some parts use them if not do not worry, it's a salvage set anyway.
    T2 also drop protector seals, that's the set you will most likely want to end up with, you will get one cache of seals per day with 40 seals upon completion of a t2 dungeons (I will recommend ToS as the easiest for now) and about 2/4 seals per boss.
    The set itself is from the same vendor (different tab).

    After getting HP if you still have issues finding groups (or regardless) I would recommend as people said, join a guild, join channels like /legit http://nw-forum.perfectworld.com/showthread.php?742041-NW_Legit_Community-Channel-Info-amp-Discussion
    or zergs channel
    http://nw-forum.perfectworld.com/showthread.php?855751-New-Need-Help-Or-just-friendly-advice-Join-the-NW_Newbie-channel!

    Legit was meant to find groups, ironzergs less so afaik, but both can help you to find reasonable people that will help you / run a dungeon.

    Unfortunately my HR knowledge can be summed into "ouu Aimed Shot has cool animation - me like !"
    But if you find me in-game I can help you to make a group and run a dungeon few times for the missing T1 - though I wont be online much this week (same handle).



    Just do not copy the cooperation with the party, for example all the party awaits at the door for him to finish that completely unnecessary group. ;p
    Awesome thank you
  • dashierdashier Member Posts: 15 Arc User
    edited May 2015
    Thank you everyone, my issue is hit points and that should be my focus for now, i have corrected my other issues that you have all pointed out and the links to the builds and video were very helpful. for clarification, I am in a Guild, which seems to be very active on team-speak and other games, but not so much in Neverwinter, since I am in the top 2 people with the most knowledge of the game, and the HR has been my Main since it was released the Mod 6 changes seemed to have turned my "knowledge" on it's head. I may have to put in my notice and vacate my officer position and find a Guild more active in the Neverwinter game itself to join, in order to be able to have a regular group to run/go through dungeons with. again Thank you all for your advice and support. --Bec
  • lilhamletlilhamlet Member Posts: 260 Arc User
    edited May 2015
    dashier2 wrote: »
    Thank you everyone, my issue is hit points and that should be my focus for now, i have corrected my other issues that you have all pointed out and the links to the builds and video were very helpful. for clarification, I am in a Guild, which seems to be very active on team-speak and other games, but not so much in Neverwinter, since I am in the top 2 people with the most knowledge of the game, and the HR has been my Main since it was released the Mod 6 changes seemed to have turned my "knowledge" on it's head. I may have to put in my notice and vacate my officer position and find a Guild more active in the Neverwinter game itself to join, in order to be able to have a regular group to run/go through dungeons with. again Thank you all for your advice and support. --Bec

    You are very much welcome. I will send you an invoice with my consultation fee shortly. LOL

    Enjoy the game and good luck. XD
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited May 2015
    dashier2 wrote: »
    Thank you everyone, my issue is hit points and that should be my focus for now, i have corrected my other issues that you have all pointed out and the links to the builds and video were very helpful. for clarification, I am in a Guild, which seems to be very active on team-speak and other games, but not so much in Neverwinter, since I am in the top 2 people with the most knowledge of the game, and the HR has been my Main since it was released the Mod 6 changes seemed to have turned my "knowledge" on it's head. I may have to put in my notice and vacate my officer position and find a Guild more active in the Neverwinter game itself to join, in order to be able to have a regular group to run/go through dungeons with. again Thank you all for your advice and support. --Bec
    If you want to, send me a friend invite @thefabricant, I won't be able to get you into an active guild, but I can put you in touch with people who can. Also, I can help you farm your t1 gear as you seem like a reasonable person and I don't mind putting aside some time to help.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited May 2015
    dashier2 wrote: »
    Right now my Armor sets for Head and Arms is still Draconic Templar for the 2nd slot, I dropped the Draconic Templar Armor and the Boots for the Eternal Set (from WoD) for the Hit points boost , I was hoping to get the Alliance armor set from the new Epic dungeons, I seen a guy in PE who had the set and i was impressed but I was ignored when i asked how he acquired them. and I could not find them on AH so I presume that they are Bound.

    Reading through this thread I couldn't understand what your problem was until this post. You should NOT be using sub lvl 70 gear at max lvl. Either get T1 Assault or Raid set or the Burning set from pvp. Once you acquire that your problems should pretty much vanish. Eternal gear isn't bad even at lvl 70 but its seen as 'entry lvl' in a way, good enough to get you into T1.
    Our pain is self chosen.

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