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So when will rogues get a nerf/Fixed?

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  • lazyaxus111lazyaxus111 Member Posts: 65
    edited May 2015
    That is not the point..... PVP needs some serious adjustments because most people do not enjoy it because they get cc and one shot by a rogue or cc and destroyed by a CW.

    If the devs goal is to alienate the gaming population from doing pvp -> mission accomplished.


    You should post your stat breakdown.
    Aeneas/Einherjar/No Skill
    (Iron Lotus)
    Dragon Born Rouge GS 17.6k in Profound

    Not to be confused with Rogue, I truly am the red makeup women put on their cheeks.
  • lazyaxus111lazyaxus111 Member Posts: 65
    edited May 2015
    dreamyy wrote: »
    Good news for me then since I use perfect vorpal, that means I won't really see too much change in dps.

    I just feel so forced when it comes to my own personal one shot rogue. LB is forced. Shadow Strike is forced if you want to actually contest nodes 1v5 and actually get kills without dying. (Also making use of 10% cooldown reduction feat)

    What I have noticed with highly competitive teams is that I am forced to take ITC or be guaranteed to be chain CC'D all day.

    I just feel pigeonholed with required skills.

    Obviously the required skills change based on how you want to play/what path you take

    Try vengeance pursuit if you go WK, it changed my life. Tho once I can afford a vorp I won't be using exe most likely. I've run Skull cracker and its awesome for 1v1 but I'm kind of curious what kind of craziness you can come up with out of the top line... sab or whatever it is.
    Aeneas/Einherjar/No Skill
    (Iron Lotus)
    Dragon Born Rouge GS 17.6k in Profound

    Not to be confused with Rogue, I truly am the red makeup women put on their cheeks.
  • munkey81munkey81 Member Posts: 1,322 Arc User
    edited May 2015
    Try vengeance pursuit if you go WK, it changed my life. Tho once I can afford a vorp I won't be using exe most likely. I've run Skull cracker and its awesome for 1v1 but I'm kind of curious what kind of craziness you can come up with out of the top line... sab or whatever it is.

    I tried a lvl 60 variation of the Sab build and personally I got crapped on. The damage just isn't there at lvl 60.

    I have friends using this build on PC and they obliterate people.

    Dazing/ITC/SS - Cloud of Steel is the bread winner. Ungodly insane damage. BUT, not without the LoL set.

    Granted I didn't play the Sab build long on Xbox(1 terrible match), but I have a hard time seeing it worthy without the LoL set and the extra points from lvl 70.

    Have a looksy.

    http://nwcalc.com/index.html#/tr?b=1oa5:k6rwk5:8dep:5tb7d,1cn0505:1zu00zv:1000000:1uu0000&h=0&p=min
  • blueberry1973blueberry1973 Member Posts: 58
    edited May 2015
    You should post your stat breakdown.

    You really are not following..... lol. A few OP rogues does not make pvp. No one wants to play pvp only to get blown up by broken OP classes. Look man. Every rogue I play with is good at pvp. They all no skill one shot someone. The class is so grossly overpowered it takes absolutely no skill to play. Rogues need a nerf. Not because I hate rogues but because having an entire game type utter garbage due to a few OP Classes Ruins pvp for everyone.
  • dreamyydreamyy Member Posts: 0
    edited May 2015
    You really are not following..... lol. A few OP rogues does not make pvp. No one wants to play pvp only to get blown up by broken OP classes. Look man. Every rogue I play with is good at pvp. They all no skill one shot someone. The class is so grossly overpowered it takes absolutely no skill to play. Rogues need a nerf. Not because I hate rogues but because having an entire game type utter garbage due to a few OP Classes Ruins pvp for everyone.

    Rogues and CW both are great at being PubStars in unorganized PvP where gearscore isn't handled properly. I'll go into a match with 15k+ PvP gearscore, and everyone on my team has 10k or less.

    In organized premades in highly competitive matches, one shot isn't an issue (albeit once the SoD bug is fixed where it's proc'ing twice with DoT enchants)

    One shot (especially after the fix) is not an issue due to both teams being well geared with at least 30k-40k HP. Also clerics cleansing helps a ton with CC issues, etc

    If anything the game balance is more geared toward organized competitive teams.

    This would explain why all the complaint threads are focused on the classes that benefit the greatest from unorganized PvP with horrid random comps with players that don't even have mic's, 9k gearscore players with no tenacity going against almost BiS players with 15k+ gearscore, players with no tenacity using pve builds versus fully pvp geared players with dedicated pvp builds, the list goes on and on.

    Either way the rogue needs to have SoD fixed so that it works as intended.
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