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GWF in Mod 6 - Opinions

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  • pa1nk1ller1989pa1nk1ller1989 Member Posts: 53 Arc User
    edited May 2015
    spideymt wrote: »
    Yes. Its a build thing plus in mod 6 you need something like movement/little rotation/skill. I dont know if this is to difficult for most of the GWFs.


    perhaps it is high time for those you know the way to post links every now and then to those who don't :P
  • docj0rdocj0r Member Posts: 48 Arc User
    edited May 2015
    for pvp, not having a dodge has been the ever growing sore spot of gwf since mod4. But we have worse problems now, destro will dish out nice damage against slow or distracted players, but any decent player you will almost never land an encounter on... people have been screaming for 1 prone encounter for the gwf since mod 4 so we could play something apart from intimidation, but now there seems to be 0 option. Will have to see.

    Was thinking of trying SM in pvp and trying the crescendo / flourish / combo again.
  • azlandrazlandr Member Posts: 19 Arc User
    edited May 2015
    aulduron wrote: »
    Isn't that true for everyone?

    It's more difficult when you are hugging the mob to even see where the red is to avoid it. While true everybody dies like bugs if they get hit, it is indeed harder for a gwf to avoid being hit.
    115472_zpseintxu7i.jpg
  • onegaki101onegaki101 Member, NW M9 Playtest Posts: 327 Arc User
    edited May 2015
    The reds on the ground is easy to dodge/run out of for GWF. The one I have a problem with is the direct attacks that we can't dodge like the lasers from dragon in eLOL and ToS. Only option so far is to use AoS to avoid the damage, if you have a daily up. Otherwise you just have to hope you have unstoppable + enough hp to soak up the damage. Would be nice if they just changed the sprint on GWF and SW to dodge rolls of some kind.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited May 2015
    onegaki101 wrote: »
    The reds on the ground is easy to dodge/run out of for GWF. The one I have a problem with is the direct attacks that we can't dodge like the lasers from dragon in eLOL and ToS. Only option so far is to use AoS to avoid the damage, if you have a daily up. Otherwise you just have to hope you have unstoppable + enough hp to soak up the damage. Would be nice if they just changed the sprint on GWF and SW to dodge rolls of some kind.

    I believed that in the past, but that will eliminate the dynamics of class / t3 of the instigator. the best should be, i already made a request about that, is give some "stamina refill" using sure strike.

    cut in half the cooldown of bf and give mark to this <font color="orange">HAMSTER</font> should work too.

    OTHER nice thing too, and to be improved for sentinels should be take ds and give temporary hp based in x% of the enemy hp (cap 5)

    "Release a mighty challenge that Marks nearby enemies for a short period, building your Determination for every target hit, and increasing your Damage Resistance based on how powerful the targets are."

    is just adapt the concept...
  • kosmos1988kosmos1988 Member Posts: 33 Arc User
    edited May 2015
    Imo, GF's should have a lower base damage than a GWF. The GF has way more defensive tools with his big shield compared to a GWF with his huge two handed sword. Makes no sense that a GF is able to out perform GWF's in damage + have more defensive tools.
  • icyclassicyclass Member Posts: 207 Arc User
    edited May 2015
    onegaki101 wrote: »
    The one I have a problem with is the direct attacks that we can't dodge like the lasers from dragon in eLOL and ToS. Only option so far is to use AoS to avoid the damage, if you have a daily up.

    I usually resort to slotting Mighty Leap for Lostmauth if I'm not confident in a tank taking all the eye lasers. It's a little tricky to use and useless for most of the fight, but it will let you dodge the lasers.
  • pa1nk1ller1989pa1nk1ller1989 Member Posts: 53 Arc User
    edited May 2015
    kosmos1988 wrote: »
    Imo, GF's should have a lower base damage than a GWF. The GF has way more defensive tools with his big shield compared to a GWF with his huge two handed sword. Makes no sense that a GF is able to out perform GWF's in damage + have more defensive tools.

    i doubt a conquerror GF can match a destro GWF in damage. same gear/skill level. actually a well played destroyer is actually that! A destroyer DPS MONSTER. Seen many times destroyers pulverizing a boss or a tight cluster of mobs,never seen a conquerror do that though
  • fizbadfizbad Member Posts: 202 Arc User
    edited May 2015
    So I know it's outside the scope of this thread, but how do you feel about the viability of the Instigator line?
  • rversantrversant Member Posts: 896 Arc User
    edited May 2015
    fizbad wrote: »
    So I know it's outside the scope of this thread, but how do you feel about the viability of the Instigator line?

    With a few reworks of feats / skills instigator would be totally fine, as it is its pretty bad, its got a few decent feats but nothing really worth speccing heavily into it for. some very basic changes that could make it a bit better.

    SotS - changed from 1/2/3/4/5% to 2/4/6/8/10% - refreshed on crit

    Warriors rush - Change from 1 second silence to 1.5 second stun

    Nimble Runner - Change to provide 10/20/30/40/50% deflect when Sprinting and increase punishing charge damage by this amount. Or change this too be a "at-will buffing skill" that increases wicked strike damage, and reaping strike charge time significantly.

    Group assault - should be more of a Feature buffing feat, like the other 2 t5 feats are. I suggest it adding more run speed and stamina gain to Bravery

    Intigators Vengeance - now is a flat 50% buff for 8 seconds when you take direct damage from an enemy source. Additionally restores your stamina when entering unstoppable. this could be specialized more so you only deal increased damage to those who damaged you.


    Just threw that together in a few minutes, not really a balanced suggestion, but shows some of the subpar feats and changes that could be made to make them stronger while keeping to the feel of the paragon being fast and debuffy.
    People are way too negative, Why cant we just all get along.


    Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
  • discoricediscorice Member Posts: 371 Arc User
    edited May 2015
    kosmos1988 wrote: »
    Imo, GF's should have a lower base damage than a GWF. The GF has way more defensive tools with his big shield compared to a GWF with his huge two handed sword. Makes no sense that a GF is able to out perform GWF's in damage + have more defensive tools.

    Points for comedy, I guess.
    Fear Of A Disco Planet
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