Hidden Daggers is one more nail in the gwf coffin. A sissy who fears and avoids the fight, runs like there is no tomorrow, and throws daggers from a distance? Devs, this is how you see a Melee Fighter?
Devs, like it or not you have to be able to implement a fighter who fights in Melee, that's what a Melee fghter is named a Melee fighter. Repeat after me devs: Melee fighter.
ToD = ..........
Tired of Dailies/Tyranny of Dailies/Timers of Doom/Tricked Or Duped/Tremendously Obnoxious Dailies/Try Otherwise, Devs
Hidden Daggers gives a huge temporary damage buff. Most of the strength of that Encounter is tied into its damage boost, meant to increase your other Encounters/Dailies/At Wills power.
0
plasticbatMember, NW M9 PlaytestPosts: 12,463Arc User
edited May 2015
It is an encounter power and not an at-will. The distance is not far neither. To be effective, it is more or less a melee range encounter.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
What coffin are u talking about? Arent GWFs best PvE dps class atm? Its like saying that "Fixing Spell Twisting was one more nail in the cw coffin". Also, melee fighters in most games have some sort of ranged attack and thats just good for them.
GWFs are the best dps recently. You got 40% self buff from a single spammable encounter and complaining...?
Its better than any other dps character self buff power!
Hidden Daggers is one more nail in the gwf coffin. A sissy who fears and avoids the fight, runs like there is no tomorrow, and throws daggers from a distance? Devs, this is how you see a Melee Fighter?
Devs, like it or not you have to be able to implement a fighter who fights in Melee, that's what a Melee fghter is named a Melee fighter. Repeat after me devs: Melee fighter.
No coffin, no nail, no fear. Sissy? Throwing daggers. Who cares? A possibility do hit on short range ... AND for +40% damage I would throw sex toys or pink cotton balls ;-) If there were coffin nails the Daggers and the Losmauth set have pulled them out. There are more stylish ways to implement such a power for the GWF (drawing a circle on the floor .. Blade 1 movie style...) but hey... this is Neverwinter and recycling is standard procedure.
Yes, I agree with the others here. I have a TR Executioner (since beta) who has pretty good DPS, but I watched many a GWF plow through Mod 6 mobs pretty effectively - more quickly that I could for sure!
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!" pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all." looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!" pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all." looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
I don't mind the encounter it self, it's basically Bis in pve currenly, but i do mind the animation i mean daggers ? really? come on cryptic were is the creatavity you cant just copy and paste the same animation and but it into another power and call it a day ,it would have been WAY better if i was swinging chains or something ,or better swinging SPIKED chains ,same range same effect same damage but different animation.
0
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
edited May 2015
its a good encounter and believe it or not.. there isnt all that many good encounters on the GWF.. with so much of the actual damage coming thorugh at will strikes.
plus.. its a cone aoe, which again, since they nerfed FLS to nothing, been awhile since they had a actual replacement. The other capstone power is useless.. so leave it alone, sheesh people , every class needs some good moves.
i mean daggers ? really? come on cryptic were is the creatavity you cant just copy and paste the same animation and but it into another power and call it a day ,it would have been WAY better if i was swinging chains or something ,or better swinging SPIKED chains ,same range same effect same damage but different animation.
Urgh, God no. That'd just be ******ed. Small throwing weapons are entirely sensible for the kind of thing the power roughly represents - easy to carry, quick to get out when the situation warrants, and you don't need to waste time and effort putting them away after the attack. This is more or less *exactly* what warriors have been using things like throwing daggers (notably, Renaissance duelists sometimes liked to throw their parrying daggers as a surprise move), darts, shuriken (which contrary to what ninja hype might tell you were overwhelmingly used by common samurai, and according to at least one contemporary source were good for bagging random small game for lunch when traveling) and any number of other handy little throwing weapons for since about the Deluge - not to mention heftier stuff like javelins, throwing axes and suchlike, which have long enjoyed nigh-universal popularity as something to toss at the other guy before the fighting gets up close and personal.
The Internet is filled with godawful whiners and crybabies, as is the game. I don't really see why this forum should be different...
0
feanor70118Member, NW M9 PlaytestPosts: 1,170Arc User
edited May 2015
GWFs already had plenty of damage, and damage resistance buffs. Another ranged power, much as they might enjoy it, is a bad idea. Already, GWFs don't really have to be in melee range for their melee attacks to hit, they run around like they're on rocket skates even though they should be weighed down by their armor, they have ludicrous self-healing abilities. All this and I still usually tear them up with my HR or TR. An intelligent, skilled player as a GWF is very tough to beat - I am thankful that, in general, that isn't who the class attracts. Still, GWF abilities, especially that ridiculous daily where they hover around for a while and look place a place to land and knock every down within a huge radius - need a serious rethink. And for the record, I don't like that spamming magical roots is the only way to survive as an HR, either. Melee fighters shouldn't have to rely on ranged abilities, rangers shouldn't have to rely on plants.
I don't foresee GWF's standing back with the SW's and CW's spamming hidden daggers ...
I can understand how a "Long Ranged" attack is implemented into GWF class. After leveling the GWF to lvl 70, had a bunch of power points to distribute. Figured I'd try the daggers power ...
The damage from daggers was not that great, however there was a significant boost in DPS when closing in for melee after using the daggers ability. Went into powers list to read in detail and noticed something ... this is a GWF's first long ranged attack.
I do agree with the statment "Melee Fighters should only Melee" .. on the other hand ... this also gives the GWF a means to long range something that can potentially be out of melee range or can't be melee'd (if slotted of course). So IF the reasoning behind implementing a long range attack for a class that doesnt have one to begin with for "versatility/balance" sake, i can understand that as well.
*Side note - GF's have an attack called Terrifying Impact, which i consider to be long ranged. True it's a daily, but still a long ranged attack nonetheless ... which they gave to GWF's as an encounter power called Grand Fissure. Your argument for "melee should be melee" is unwarranted since a melee class did in fact have a long range ability for some time.
In conclusion, after experimenting with this new ability, a part of me couldnt help but think "What's next? ... a CW using Spinning Strike orb bashing mobs."
~Manntis
0
instynctiveMember, NW M9 PlaytestPosts: 1,885Arc User
edited May 2015
I haven't found the Hidden Daggers to be especially useful.
"...I grab my wiener and charge!" - ironzerg79
0
plasticbatMember, NW M9 PlaytestPosts: 12,463Arc User
I haven't found the Hidden Daggers to be especially useful.
That means you have not found how to use it. It is not the daggers you throw that is useful. It is about what you are going to do next after the dagger is thrown. That is why Hidden Daggers is for melee and the range is secondary.
I may not optimize it but this is what I do in a nutshell.
In close range, HD. Charge in. At-will/other melee encounter. In about 8 seconds, HD, at-will/other encounter again. Also, HD, daily.
There is a noticeable difference between using HD and not using HD in damage.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
0
instynctiveMember, NW M9 PlaytestPosts: 1,885Arc User
edited May 2015
It doesn't fit into my style of play.
So, I'll say it again:
I haven't found the Hidden Daggers to be especially useful.
"...I grab my wiener and charge!" - ironzerg79
0
fr3akout3Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 72
You should really drop everything else and look for those daggers.
It is what it is, a monster combined with a dps pve gwf
0
plasticbatMember, NW M9 PlaytestPosts: 12,463Arc User
edited May 2015
HD is more or less no cool down if you take full advantage of that 8 seconds buff. More or less continuously buff.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
0
instynctiveMember, NW M9 PlaytestPosts: 1,885Arc User
edited May 2015
So what should I replace? IBS? I'm getting 6-digit crits with it. Daring Shout? That helps build my Determination and has some nice buffs to both myself and debuffs to whatever I'm attacking. Restoring Strike? Good damage, and can just about refill my hit points.
So, I'll say it again:
I haven't found the Hidden Daggers to be especially useful.
Comments
What coffin are u talking about? Arent GWFs best PvE dps class atm? Its like saying that "Fixing Spell Twisting was one more nail in the cw coffin". Also, melee fighters in most games have some sort of ranged attack and thats just good for them.
Its better than any other dps character self buff power!
//Bellistor
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
And the reason is hidden daggers? Seriously?
What coffin? GWF's couldn't be in a better position at the moment. Cry somewhere else.
The Holy Crusaders guild leader ♚ Mod 10 PVE Destroyer GWF guide ♚ Founding member of the Relentless Alliance
Not necessarily, but possibly. I just know about the carnage I saw several GWFs unleash on mobs during my Mod 6 grinding.
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
Dont think so.
plus.. its a cone aoe, which again, since they nerfed FLS to nothing, been awhile since they had a actual replacement. The other capstone power is useless.. so leave it alone, sheesh people , every class needs some good moves.
Captain America.
lol I know right?
I think GreatWeaponArmy created a revolution among GWFs and created the Man-Warrior syndrome, like TR's have the potato syndrome.
...red & white, small roundshield, with a blue-backed white star in the middle, perhaps?
[Edit: ninja'd, ofc]
*slow clap* :cool:
The Internet is filled with godawful whiners and crybabies, as is the game. I don't really see why this forum should be different...
I can understand how a "Long Ranged" attack is implemented into GWF class. After leveling the GWF to lvl 70, had a bunch of power points to distribute. Figured I'd try the daggers power ...
The damage from daggers was not that great, however there was a significant boost in DPS when closing in for melee after using the daggers ability. Went into powers list to read in detail and noticed something ... this is a GWF's first long ranged attack.
I do agree with the statment "Melee Fighters should only Melee" .. on the other hand ... this also gives the GWF a means to long range something that can potentially be out of melee range or can't be melee'd (if slotted of course). So IF the reasoning behind implementing a long range attack for a class that doesnt have one to begin with for "versatility/balance" sake, i can understand that as well.
*Side note - GF's have an attack called Terrifying Impact, which i consider to be long ranged. True it's a daily, but still a long ranged attack nonetheless ... which they gave to GWF's as an encounter power called Grand Fissure. Your argument for "melee should be melee" is unwarranted since a melee class did in fact have a long range ability for some time.
In conclusion, after experimenting with this new ability, a part of me couldnt help but think "What's next? ... a CW using Spinning Strike orb bashing mobs."
~Manntis
"...I grab my wiener and charge!" - ironzerg79
That means you have not found how to use it. It is not the daggers you throw that is useful. It is about what you are going to do next after the dagger is thrown. That is why Hidden Daggers is for melee and the range is secondary.
I may not optimize it but this is what I do in a nutshell.
In close range, HD. Charge in. At-will/other melee encounter. In about 8 seconds, HD, at-will/other encounter again. Also, HD, daily.
There is a noticeable difference between using HD and not using HD in damage.
So, I'll say it again:
"...I grab my wiener and charge!" - ironzerg79
You should really drop everything else and look for those daggers.
It is what it is, a monster combined with a dps pve gwf
"...I grab my wiener and charge!" - ironzerg79