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Hidden daggers

nazghul22nazghul22 Member Posts: 407 Arc User
edited May 2015 in General Discussion (PC)
Hidden Daggers is one more nail in the gwf coffin. A sissy who fears and avoids the fight, runs like there is no tomorrow, and throws daggers from a distance? Devs, this is how you see a Melee Fighter?
Devs, like it or not you have to be able to implement a fighter who fights in Melee, that's what a Melee fghter is named a Melee fighter. Repeat after me devs: Melee fighter.
ToD = ..........
Tired of Dailies/Tyranny of Dailies/Timers of Doom/Tricked Or Duped/Tremendously Obnoxious Dailies/Try Otherwise, Devs
Post edited by nazghul22 on
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Comments

  • eyceaethereyceaether Member Posts: 146 Arc User
    edited May 2015
    Hidden Daggers gives a huge temporary damage buff. Most of the strength of that Encounter is tied into its damage boost, meant to increase your other Encounters/Dailies/At Wills power.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,463 Arc User
    edited May 2015
    It is an encounter power and not an at-will. The distance is not far neither. To be effective, it is more or less a melee range encounter.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • wentriswentris Member Posts: 542 Arc User
    edited May 2015
    nail in the gwf coffin

    What coffin are u talking about? Arent GWFs best PvE dps class atm? Its like saying that "Fixing Spell Twisting was one more nail in the cw coffin". Also, melee fighters in most games have some sort of ranged attack and thats just good for them.
  • phoenix1021phoenix1021 Member Posts: 532 Arc User
    edited May 2015
    Don't worry, the size of your weapons does not correlate to the size of some of your body parts! You are absolutely safe in using hidden daggers! :)
  • commanderdata001commanderdata001 Member Posts: 307 Bounty Hunter
    edited May 2015
    GWFs are the best dps recently. You got 40% self buff from a single spammable encounter and complaining...?
    Its better than any other dps character self buff power!
  • b3llist0rb3llist0r Member, NW M9 Playtest Posts: 191 Arc User
    edited May 2015
    nazghul22 wrote: »
    Hidden Daggers is one more nail in the gwf coffin. A sissy who fears and avoids the fight, runs like there is no tomorrow, and throws daggers from a distance? Devs, this is how you see a Melee Fighter?
    Devs, like it or not you have to be able to implement a fighter who fights in Melee, that's what a Melee fghter is named a Melee fighter. Repeat after me devs: Melee fighter.
    No coffin, no nail, no fear. Sissy? Throwing daggers. Who cares? A possibility do hit on short range ... AND for +40% damage I would throw sex toys or pink cotton balls ;-) If there were coffin nails the Daggers and the Losmauth set have pulled them out. There are more stylish ways to implement such a power for the GWF (drawing a circle on the floor .. Blade 1 movie style...) but hey... this is Neverwinter and recycling is standard procedure.

    //Bellistor
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited May 2015
    Yes, I agree with the others here. I have a TR Executioner (since beta) who has pretty good DPS, but I watched many a GWF plow through Mod 6 mobs pretty effectively - more quickly that I could for sure! :)
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • spideymtspideymt Member, NW M9 Playtest Posts: 710 Arc User
    edited May 2015
    myowmyow wrote: »
    - more quickly that I could for sure! :)

    And the reason is hidden daggers? Seriously?

  • rinat114rinat114 Member Posts: 913 Arc User
    edited May 2015
    lol.

    What coffin? GWF's couldn't be in a better position at the moment. Cry somewhere else.
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited May 2015
    spideymt wrote: »
    And the reason is hidden daggers? Seriously?

    Not necessarily, but possibly. I just know about the carnage I saw several GWFs unleash on mobs during my Mod 6 grinding.
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • spideymtspideymt Member, NW M9 Playtest Posts: 710 Arc User
    edited May 2015
    myowmyow wrote: »
    Not necessarily, but possibly.

    Dont think so.

  • miomans0miomans0 Member Posts: 59 Arc User
    edited May 2015
    I don't mind the encounter it self, it's basically Bis in pve currenly, but i do mind the animation i mean daggers ? really? come on cryptic were is the creatavity you cant just copy and paste the same animation and but it into another power and call it a day ,it would have been WAY better if i was swinging chains or something ,or better swinging SPIKED chains ,same range same effect same damage but different animation.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited May 2015
    its a good encounter and believe it or not.. there isnt all that many good encounters on the GWF.. with so much of the actual damage coming thorugh at will strikes.

    plus.. its a cone aoe, which again, since they nerfed FLS to nothing, been awhile since they had a actual replacement. The other capstone power is useless.. so leave it alone, sheesh people , every class needs some good moves.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited May 2015
    This seems suspiciously like a GreatWeaponArmy post. Is his lunk mentality spreading, or is is something else? /ponders
  • k3ll0k3ll0 Member Posts: 373 Arc User
    edited May 2015
    miomans0 wrote: »
    i mean daggers ? really? come on cryptic were is the creatavity you cant just copy and paste the same animation and but it into another power and call it a day ,it would have been WAY better if i was swinging chains or something ,or better swinging SPIKED chains ,same range same effect same damage but different animation.
    Urgh, God no. That'd just be ******ed. Small throwing weapons are entirely sensible for the kind of thing the power roughly represents - easy to carry, quick to get out when the situation warrants, and you don't need to waste time and effort putting them away after the attack. This is more or less *exactly* what warriors have been using things like throwing daggers (notably, Renaissance duelists sometimes liked to throw their parrying daggers as a surprise move), darts, shuriken (which contrary to what ninja hype might tell you were overwhelmingly used by common samurai, and according to at least one contemporary source were good for bagging random small game for lunch when traveling) and any number of other handy little throwing weapons for since about the Deluge - not to mention heftier stuff like javelins, throwing axes and suchlike, which have long enjoyed nigh-universal popularity as something to toss at the other guy before the fighting gets up close and personal.
  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited May 2015
    I wish my GF could throw his shield and get a damage buff from it x) *clank*

  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,463 Arc User
    edited May 2015
    I wish my GF could throw his shield and get a damage buff from it x) *clank*

    Captain America. :)
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • trpotatosyndrometrpotatosyndrome Member Posts: 110
    edited May 2015
    sockmunkey wrote: »
    This seems suspiciously like a GreatWeaponArmy post. Is his lunk mentality spreading, or is is something else? /ponders

    lol I know right?

    I think GreatWeaponArmy created a revolution among GWFs and created the Man-Warrior syndrome, like TR's have the potato syndrome.
    [SIGPIC][/SIGPIC]
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited May 2015
    I wish my GF could throw his shield and get a damage buff from it x) *clank*

    ...red & white, small roundshield, with a blue-backed white star in the middle, perhaps?

    [Edit: ninja'd, ofc]
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited May 2015
    And now for today's winner of the Internet...
    b3llist0r wrote: »
    AND for +40% damage I would throw sex toys or pink cotton balls ;)
    *slow clap* :cool:
    va8Ru.gif
  • satsunohadosatsunohado Member, NW M9 Playtest Posts: 71 Arc User
    edited May 2015
    This forum is filled with crybaby. w
  • k3ll0k3ll0 Member Posts: 373 Arc User
    edited May 2015
    This forum is filled with crybaby. w

    The Internet is filled with godawful whiners and crybabies, as is the game. I don't really see why this forum should be different...:confused:
  • feanor70118feanor70118 Member, NW M9 Playtest Posts: 1,170 Arc User
    edited May 2015
    GWFs already had plenty of damage, and damage resistance buffs. Another ranged power, much as they might enjoy it, is a bad idea. Already, GWFs don't really have to be in melee range for their melee attacks to hit, they run around like they're on rocket skates even though they should be weighed down by their armor, they have ludicrous self-healing abilities. All this and I still usually tear them up with my HR or TR. An intelligent, skilled player as a GWF is very tough to beat - I am thankful that, in general, that isn't who the class attracts. Still, GWF abilities, especially that ridiculous daily where they hover around for a while and look place a place to land and knock every down within a huge radius - need a serious rethink. And for the record, I don't like that spamming magical roots is the only way to survive as an HR, either. Melee fighters shouldn't have to rely on ranged abilities, rangers shouldn't have to rely on plants.
  • mastermanntis01mastermanntis01 Member Posts: 6 Arc User
    edited May 2015
    I don't foresee GWF's standing back with the SW's and CW's spamming hidden daggers ...

    I can understand how a "Long Ranged" attack is implemented into GWF class. After leveling the GWF to lvl 70, had a bunch of power points to distribute. Figured I'd try the daggers power ...

    The damage from daggers was not that great, however there was a significant boost in DPS when closing in for melee after using the daggers ability. Went into powers list to read in detail and noticed something ... this is a GWF's first long ranged attack.

    I do agree with the statment "Melee Fighters should only Melee" .. on the other hand ... this also gives the GWF a means to long range something that can potentially be out of melee range or can't be melee'd (if slotted of course). So IF the reasoning behind implementing a long range attack for a class that doesnt have one to begin with for "versatility/balance" sake, i can understand that as well.

    *Side note - GF's have an attack called Terrifying Impact, which i consider to be long ranged. True it's a daily, but still a long ranged attack nonetheless ... which they gave to GWF's as an encounter power called Grand Fissure. Your argument for "melee should be melee" is unwarranted since a melee class did in fact have a long range ability for some time.

    In conclusion, after experimenting with this new ability, a part of me couldnt help but think "What's next? ... a CW using Spinning Strike orb bashing mobs."

    ~Manntis
  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    edited May 2015
    I haven't found the Hidden Daggers to be especially useful.
    header.png
    "...I grab my wiener and charge!" - ironzerg79
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,463 Arc User
    edited May 2015
    I haven't found the Hidden Daggers to be especially useful.

    That means you have not found how to use it. It is not the daggers you throw that is useful. It is about what you are going to do next after the dagger is thrown. That is why Hidden Daggers is for melee and the range is secondary.

    I may not optimize it but this is what I do in a nutshell.

    In close range, HD. Charge in. At-will/other melee encounter. In about 8 seconds, HD, at-will/other encounter again. Also, HD, daily.

    There is a noticeable difference between using HD and not using HD in damage.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    edited May 2015
    It doesn't fit into my style of play.

    So, I'll say it again:
    I haven't found the Hidden Daggers to be especially useful.
    header.png
    "...I grab my wiener and charge!" - ironzerg79
  • fr3akout3fr3akout3 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 72
    edited May 2015
    It doesn't fit into my style of play.

    So, I'll say it again:

    You should really drop everything else and look for those daggers.

    It is what it is, a monster combined with a dps pve gwf
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,463 Arc User
    edited May 2015
    HD is more or less no cool down if you take full advantage of that 8 seconds buff. More or less continuously buff.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    edited May 2015
    So what should I replace? IBS? I'm getting 6-digit crits with it. Daring Shout? That helps build my Determination and has some nice buffs to both myself and debuffs to whatever I'm attacking. Restoring Strike? Good damage, and can just about refill my hit points.
    So, I'll say it again:
    I haven't found the Hidden Daggers to be especially useful.
    header.png
    "...I grab my wiener and charge!" - ironzerg79
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