Fix mob damage/stats in Dungeons and certain areas
Give this game some balance back.
It's insane.
If you really want to make more money, cater to the casual players too.
If they have fun playing your game, they will in time start chipping in.
You can get as much money as you have already got from those who buy loads of zen to max out their builds.
There will be nothing more for them to buy eventually.
It's the players who find these absurd stat changes/damage that you can't keep in the game anymore you're gonna miss out from.
This has turned from fun into a struggle at best.
0
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
I sickened that several of my toons STILL are not playable.
HOW is this not the top issue in the game is beyond me, we need some answers here guys.
This is another really bad thing about what's happening.
No actual communication on the multitude of problems people are talking about.
I mean yes. you're fixing some trivial stuff in this patch but give the players absolutely no information regarding more important issues like bugs and game balance.
Hunter Ranger: Gushing Wounds: This power will no longer have unintended interactions with other damage triggered abilities.
Content
Lair of Lostmauth: Updated the quest logic for the Twin Fire Scorpions to better track when they are defeated.
Items and Economy
Dragon Hoard Coffers: Increased the drop rate for Dragon Hoard Coffers for enemies in the Well of Dragons.
Dragon Hoard Coffers: Increased the number of Dragon Hoard Coffers awarded for defeating Dragon Heroic Encounters in the Well of Dragons.
Duergar Guard and the Black Ice Prospector: Removed the force Taunt from active power granted to player. Instead they will now give extra Damage Resistance versus AoE attacks to the player.
Wheel of Elements: Resolved an issue wherein temporary HP granted by the Wheel of Elements earth buff was not correctly absorbing damage.
Performance and Stability
Resolved a client disconnect that could occur when changing maps.
User Interface
Catalog: Search is now automatically done when switching to this tab instead of needing to be clicked the first time.
Campaigns: Tyranny of Dragons: Donating to the Hoard is now possible from the campaign window again.
Sturm
Can you talk to support team to at least they force reset our skills ?
IF we send them a picture from our bugged char?
Do at least this for us we cant play our char 7 day now we need to wait for another mainentrance and hope?
This is really a gambreaking bug !
Wow...just WOW....after that producers letter we got last week i am pretty sure I am not alone in being seriously disappointed in these pathetic patch notes.
increased drop rate on coffers??? great,..... except you cant donate them anyway because the donation meter is pegged at 100% as soon as it resets for the week, leaving the lucky few who happen to be online at the time the only ones able to donate, and everyone else is just SoL.
where are the rest of the dungeons??? Roughly 80% of the games dungeons are currently disabled. Where are the dungeon balance fixes in the few dungeons we do have available? Where are the rank 4 power fixes???
Fixing a drop rate on a single item, and a single exploit fix, while admittedly important, being the only changes at this point is a serious disappointment. And I am sure I am not alone in feeling this way.
Wow...just WOW....after that producers letter we got last week i am pretty sure I am not alone in being seriously disappointed in these pathetic patch notes.
increased drop rate on coffers??? great,..... except you cant donate them anyway because the donation meter is pegged at 100% as soon as it resets for the week, leaving the lucky few who happen to be online at the time the only ones able to donate, and everyone else is just SoL.
where are the rest of the dungeons??? Roughly 80% of the games dungeons are currently disabled. Where are the dungeon balance fixes in the few dungeons we do have available? Where are the rank 4 power fixes???
Fixing a drop rate on a single item, and a single exploit fix, while admittedly important, being the only changes at this point is a serious disappointment. And I am sure I am not alone in feeling this way.
Not including the NEW BUG FOR GUILD BANKS when u set one repository limit it extends to the others for some ranks... but yeah lets just increase the coffer drop rate which is meaningless and lets not fix that dungeons during dd that dont give u a chest without a key and if u try to run the same dungeon again of the very few u can during dd, it wont have chest available for you even if u did have a key. Epic fail is a understatement and is a understatement. Disgusted is close to appropriate but still a understatement.
Spell twithing lower cooldowns of dc sigil allowing for endless storms
Dc offhand still broken
Pals capstone still not working in justice
Mobs still hitting for 300k+
Lag destroying game play
Disconnect happening all the time
Hr still with 100 unadressed buggs
No Gwf buffs
To many buggs reported in bugg forum even to list being hard to get an overlook even as they are so many and getting more and more.
And this is what you have done ???????????+
tems and Economy
Dragon Hoard Coffers: Increased the drop rate for Dragon Hoard Coffers for enemies in the Well of Dragons.
Dragon Hoard Coffers: Increased the number of Dragon Hoard Coffers awarded for defeating Dragon Heroic Encounters in the Well of Dragons.
Duergar Guard and the Black Ice Prospector: Removed the force Taunt from active power granted to player. Instead they will now give extra Damage Resistance versus AoE attacks to the player.
Wheel of Elements: Resolved an issue wherein temporary HP granted by the Wheel of Elements earth buff was not correctly absorbing damage.
Performance and Stability
Resolved a client disconnect that could occur when changing maps.
User Interface
Catalog: Search is now automatically done when switching to this tab instead of needing to be clicked the first time.
Campaigns: Tyranny of Dragons: Donating to the Hoard is now possible from the campaign window again.
May I ask who priorities the workload and fixes my suggestion is probably to turn that list around and start in the other end mkay.
I really really must hold back to what I would like to write about all this hard as it is and just hope that somehow in someway you get this mess sorted out in a near future.............
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santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
edited April 2015
I liked Scott's list, starting with overall difficulty, but I don't see much of it in the latest patch notes:
Overall difficulty
XP rewards in the new zones and campaign zones
Invocation
Hourly quests
Zone re-use
Removed dungeons
Campaign zone levels
Items missing slots/stats
And more...
the one thing i really wanted and thaught was going to be in this patch is nowhere to be seen =( that something so important as powers and boons cant be in a quick hot fix.
i dont like the new dungens my pally even level 70 8k plus def and over 85k hitpoints gets one hit even in gaurd stance wtfb is this all about its ridiculus to even try to do dungens with the WoD gear and best blue stuff i can get still cant even do anything in dungens pallys need something done about there block its ridiculus i blocked and still get 1 hit by things in dungens how are you supposed to help group when you cant tank like your supposed to be able to
It's even worse for healadins for both PvE and PvP. We take even more damage with Sanctuary up and in PvP even though Sanctuary is supposed to make is immune to control powers we are always being stunned/knocked prone/dazed/frozen when it is up. We only have 1 true damage ability and it is our daily that everyone else complains is too overpowered, which at lower levels in PvP I understand but it really does not compare to other classes at higher levels.
I suggest that the Dev's make a forum for known issues so that we know what they are working on instead of getting a patch with just a few things and then seeing the forums erupt like this with everything else that is broken and not getting fixed.
0
lordseth1985Member, NW M9 PlaytestPosts: 319Arc User
They don't even need to do that just rollback LS change, that would give all players more of a fighting chance no matter how 'leet' or non 'leet' they would describe themselves, and take mod 6 apart on test centre and completely rebuild it only this time ACTUALLY LISTEN TO THE FEEDBACK. It would have saved them a lot of time aggravation money and players
Thing is the longer they wait to smooth stuff out/over and make a change the more players would have moved on to other games that don't decide to destroy themselves by not having any quality control and just ignoring every **** issue raised by the players actually testing the game.
If they don't do something very soon those waiting for some kind of change will move on too.
Returning the LS back to how it was in mod5 would help a lot! There's no need to roll back to mod2.
Also, it looks like the bigger your defense, the harder the mobs hit.
Avestruz.Q.T.Seduz - Rogue, natural born assassin.
Comments
Give this game some balance back.
It's insane.
If you really want to make more money, cater to the casual players too.
If they have fun playing your game, they will in time start chipping in.
You can get as much money as you have already got from those who buy loads of zen to max out their builds.
There will be nothing more for them to buy eventually.
It's the players who find these absurd stat changes/damage that you can't keep in the game anymore you're gonna miss out from.
This has turned from fun into a struggle at best.
... bugs should be fixed.. but what exactly is your issue with hammer.. it blows still honestly. U dying to that?
HOW is this not the top issue in the game is beyond me, we need some answers here guys.
This is another really bad thing about what's happening.
No actual communication on the multitude of problems people are talking about.
I mean yes. you're fixing some trivial stuff in this patch but give the players absolutely no information regarding more important issues like bugs and game balance.
It really feels like you just guys don't care.
.Suicide Squad.
Sturm
Can you talk to support team to at least they force reset our skills ?
IF we send them a picture from our bugged char?
Do at least this for us we cant play our char 7 day now we need to wait for another mainentrance and hope?
This is really a gambreaking bug !
I hope y reply to give us some info .
increased drop rate on coffers??? great,..... except you cant donate them anyway because the donation meter is pegged at 100% as soon as it resets for the week, leaving the lucky few who happen to be online at the time the only ones able to donate, and everyone else is just SoL.
where are the rest of the dungeons??? Roughly 80% of the games dungeons are currently disabled. Where are the dungeon balance fixes in the few dungeons we do have available? Where are the rank 4 power fixes???
Fixing a drop rate on a single item, and a single exploit fix, while admittedly important, being the only changes at this point is a serious disappointment. And I am sure I am not alone in feeling this way.
Not including the NEW BUG FOR GUILD BANKS when u set one repository limit it extends to the others for some ranks... but yeah lets just increase the coffer drop rate which is meaningless and lets not fix that dungeons during dd that dont give u a chest without a key and if u try to run the same dungeon again of the very few u can during dd, it wont have chest available for you even if u did have a key. Epic fail is a understatement and is a understatement. Disgusted is close to appropriate but still a understatement.
Umm, in order to do that you would need to be able to donate the coffers. Until they change the Hoard reclamation, there is still no point.
Dc offhand still broken
Pals capstone still not working in justice
Mobs still hitting for 300k+
Lag destroying game play
Disconnect happening all the time
Hr still with 100 unadressed buggs
No Gwf buffs
To many buggs reported in bugg forum even to list being hard to get an overlook even as they are so many and getting more and more.
And this is what you have done ???????????+
May I ask who priorities the workload and fixes my suggestion is probably to turn that list around and start in the other end mkay.
I really really must hold back to what I would like to write about all this hard as it is and just hope that somehow in someway you get this mess sorted out in a near future.............
Overall difficulty
XP rewards in the new zones and campaign zones
Invocation
Hourly quests
Zone re-use
Removed dungeons
Campaign zone levels
Items missing slots/stats
And more...
Can you please rollback the game in mod 2?
I dont care if my R'11's or 12's go into R'10s
please, can you?
It's even worse for healadins for both PvE and PvP. We take even more damage with Sanctuary up and in PvP even though Sanctuary is supposed to make is immune to control powers we are always being stunned/knocked prone/dazed/frozen when it is up. We only have 1 true damage ability and it is our daily that everyone else complains is too overpowered, which at lower levels in PvP I understand but it really does not compare to other classes at higher levels.
I suggest that the Dev's make a forum for known issues so that we know what they are working on instead of getting a patch with just a few things and then seeing the forums erupt like this with everything else that is broken and not getting fixed.
Returning the LS back to how it was in mod5 would help a lot! There's no need to roll back to mod2.
Also, it looks like the bigger your defense, the harder the mobs hit.