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Do NOT make the game easier/less challenging

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  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    edited April 2015
    lvl70 areas and blues will put you max at ~1400-1500 itemlevel (1 artifact) with some lvl5-6 stones. For 1600 you will have to get some 130 item level parts from PvP once Seals are back for daily pvp quest. Just keep in mind that reaching 1600 item level to enter T1 doesnt mean you will actually have a chance to attack any boss, as most people will expect you to be overgeared or you get kicked ;)
  • banzaikittenbanzaikitten Member, NW M9 Playtest Posts: 220 Arc User
    edited April 2015
    ah, so its not just me that noticed gameplay has become a bit insane to do solo..
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited April 2015
    LOL... I have had this discussion with Guild members about this game being more about refining things than it does anything else. I think I have spent more time refining stuff than anything else, since I hit 60. Hell, I even had a hard time accepting that I was supposed to burn the r5 stones in a higher enchant.
    ez0sf4K.png
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  • juleadreamjuleadream Member, NW M9 Playtest Posts: 372 Arc User
    edited April 2015
    The difficulty in even T1 dungeons is NOT fine. Shield up, Fighter's Recovery active, standing inside an Astral Shield - still one-shotted in VT. It is absurd, to put it at the EXTREME of mildly.

    I implore the devs to listen to the opinions of the "L33T" crowd, and proceed to do the exact opposite.

    Please, please, PLEASE, bring back the old T2 dungeons, exactly as they were, and have them drop Seal of the Elements. Bring back the old T2.5 dungeons, exactly as they were, and have them drop Seal of the Protector.

    Then leave the new, stupid-hard level dungeons as they are for those who enjoy mashing their face into a brick wall repeatedly. These dungeons are not fun.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited April 2015
    "Only".

    I'm sitting pretty at 1800+. And I'm one of the more heavily geared people in my Guild.

    "Only".

    What a jerk.

    Item lvl 2350 isn't super high tbh. My main HR is sitting at 2200 with R8s, Eternal set, lvl 60 MH (legendary) and OH weapons (blue), and lvl 60 artifact cloak and belt (both blue). It would be higher if I refined old artifact gear into new ones. So yeah I would say 2350 would be about average ilvl at 70.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • edited April 2015
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  • pando83pando83 Member Posts: 2,564 Arc User
    edited April 2015
    My impression is that the game is less forgiving but still you can get all you need quite easily. The big things for PvE are:

    - Run T1 dungeons during DD run to collect sigils faster and get T1 gear from Box.
    - Find a decent group cause teamplay>>gear in this module.
    - Once you have T1 PvE gear or PvP purple gear, you can farm sigils and get T2 PvE gear.
    - Craft dragon hoards to upgrade your artifact equipment.
    - Once you have all epics (doable) need to find decent team to try the 2k iLvL dungeons.

    All the gear in the game will not allow your to complete any epic dungeon if teamplay is bad.

    May be one-shots are btw a bit too frequent. So i'd look into this issue and see if may be the damage is too high on some bosses/ mobs (big hits like 90% HP gone allow you to save yourself in extremis. One-shots out of nowhere (normal hits) are a bit too much may be.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited April 2015
    I would tone down maximum damage in all the dds, its a little cheesy that if you have FULL debuffs and defensive mitigation on a GF, that he cant survive 1 red hit.. Im not talking about walking around super easy, Im talking about coordination between gf/dc, you know something that should be happening, when you have that coordination and gfs still getting one shot, makes you feel disappointed at times. Teams also start looking at healers, as if its somehow our fault. (which is nothing new.. that goes back from the start of MMOs)

    But if your doing 100% everything you can physically do in terms of feats/powers and gf has shield up and still goes down, thats a litte too much.

    But thats just me.

    BTW, on comment on gear, Im not BiS runner either, but, I know for a fact, with 2 hours a day or even slightly less, in 60 days, you can easily top that 2k range.

    Sure if you only play on the weekends, your going to be hurt with this mod, what Im really still complaining about is more the RP grind, ITS WAY too much, I mean over the top, sitting there for hours to refine something, really? boring as heck.

    You NEED to decrease RP total or increase RP value.
  • nielsgoriginalnielsgoriginal Member Posts: 9 Arc User
    edited April 2015
    Making existing content that people are midway through harder is not a good thing. It pisses people off. Want harder game? Develop new zones, new dungeons, etc. Leave existing content alone. Doing what they did, was stupid, and bound to HAMSTER off enough of the 'paying' casual gamers, the solo grinders, that fund the game, that things will collapse on themselves before too long. Just wait, its coming.

    Caveat - I've been playing MMOs since the original Neverwinter Nights on AOL in 1991 and from there to Everquest Beta in Feb 1999/March 1999 release (http://en.wikipedia.org/wiki/Neverwinter_Nights_%28MMORPG%29 - http://en.wikipedia.org/wiki/EverQuest) and Everquest 2, WOW, etc...

    So I've seen this kind of Dev bungling before, and the story repeats itself for every successive generation of MMOs, and the deathknell is often the result of what is perceived, as LAZY *** PROGRAMMING 101, called Content Reuse... And Mod 6 is the most egregious form I've seen of this in a decade. Shame...
    :cool:

    I've been playing MMOs since the original Neverwinter Nights on AOL in 1991 and from there to Everquest Beta in Feb 1999/March 1999 release (http://en.wikipedia.org/wiki/Neverwi...s_%28MMORPG%29 - http://en.wikipedia.org/wiki/EverQuest) and Everquest 2, WOW, etc...

    :cool:
  • aaablacklady9aaablacklady9 Member, NW M9 Playtest Posts: 81 Arc User
    edited April 2015
    yeah the game is very balanced....if you have full rank 12+mystic artifact -.- Whit "poor" rank 10 in dg you get permashotted by ranged class. Whit my healer Dc i can't save from oneshotting GF/GWF. So dungeon need a fix from the insane random damage.
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited April 2015
    Only those guys asking not to change anything hou are using exploits.

    I hope in 23th patch note they will fix DC and HR they they will ask for dmg adjustment too .
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • arcanaxearcanaxe Member Posts: 192 Arc User
    edited April 2015
    This mod is nothing but a royal **** UP, GF can defend and DC's can't heal 1 shot kills. The RP required is down right insane and plus the nerf of AD gain is ridiculous.

    In short the Mod is killing it for a lot of players, ill wait till mod 7, before I'll even attempt at this game again, this game is just not fun anymore.
  • nightstalkornightstalkor Member Posts: 154 Arc User
    edited May 2015
    silverkelt wrote: »
    nooopes. Ive never have, Ive run in legit from a couple months after Ive joined the game.

    Part of the issue, is mod 3-5, made a very lazy gaming community (maybe as far back as mod 2) as loads of people easily got overgeared and blew through EVERYthing, they could solo things, so dragging people in who didnt BOTHER to even get the boons, was easy.

    Now, its much harder, btw, you make it sound like, 2k is something NOT achievable by just purchasing blues out of the AH or something. Its pretty easy to get to that point, with very little AD.

    This is the real problem, come on, people with 1 green artifact, a few green items, wants everyone else to drag them through. Prepare for the DDs and they wont be as hard as they feel.

    Ive never, ever had a BiS character and never will. Its not really possible without previous exploitation or market manipulation (or having 60 effing leadership alts)(or buying black market stuff) . That doesn't mean I dont go as far as I can and prepare my toons to actually play.

    The days that some new 60 is rolling into something and killing everything left and right is gone, thats not my doing, thats cryptic, Im ok with it, IF they are also ok with increasing the difficulty to run these items.

    Here's MY problem. While I acknowledge your pt about how it was "relatively" easy to get geared up before Mod Six, And to run MOST of the campaigns solo w/ some ease, the incredible level of difficulty in the campaign areas NOW is close to insane.

    It really feels like I am starting ALL over again. It feels very much like play was a year ago. And that's ridiculous.

    My top toon, A CW (yeah, I know.....) WAS right at 16k before the change. I could do any Sharandar or DR arena w/o any trouble. Now, in Well of Dragons, ick. I could run around the map and do the mishes, but two of the three "mini-dungeons" were just awful. WAY TOO much bouncing around, and the one in the SE side was just a death trap. I usually died in there at least once a week. Just no room for a squishy to get far enough away from all the damage coming at ya. Tiamat? Forgedaboutit.

    BUT I could do it. NOW. BWAHAHAHAHAHA. N O T. I can't even run Around in Well w/o getting killed. And that's AFTER I broke down and upgraded two of my artifacts to purple and ramped up 1/2 of my runes one level. My "item level" went from about 1600 to over 1900, and I still just die. Die. DIE.

    I attribute MOST of that problem to the simple fact that NONE of MY combat powers seems to SCALE UP. Funny that. We've all seen the insane scale up of personal HP's and Mob HP's, but WHERE is MY attack increase? How is it that I repeatedly see people posting records of Mobs doing 300k (or more!) damage to them, and I, a CW, a DAMAGE CLASS, does NOT have that kind of punch?

    Put another way. Before Mod 6, my bread and butter powers were Shards of Endless Avalanche, Conduit of Ice, Entangling Force, and Fanning The Flame. Ice Storm and Furious Immolation to round it out. I used these pwrs all the time, even in PvP, and did OK. Remember, only 16K GS. Not a titan here. I'm a casual player.

    NOW. BWAAHAHAHAHAHA. N O T. Had to keep IS and FI, there aren't any really better Dailys, IMHO. However. Damage for IS is maxing at 8.5K, and FI caps at 7K. CondIce does 500 Hp. Five. Hundred. ShrdEnd does 2.4K. Entangling does 4K. Fanning does 9.1k. HMMMM.

    HOUSTON. WE HAVE A PROBLEM. Any and pretty much ALL of my AoEs and controls now do PATHETCIALLY USELESS damage. Not even worth the trouble to slot them. To REALLY put this in perspective, before Mod Six my CW had about 26k Hps. Yeah, I know... squishy. Now? I'm OVER 40K Hps, w/ ONE piece of lvl 70 purple gear. If I were to actually BUY two pieces of the right PvP epics, I would ADD almost ANOTHER 40K.

    W/ my old build, I could not Kill Myself right now firing BOTH dailies and all four old attacks for a cycle. And I'm at least 40K HP shy of where I COULD be.

    "Shakes Head." And this is what needs to be changed. My AoE damages need to go WAY up. Triple the values would be a nice start. Imprisonment NEEDS to become a damage dealing hold. Why would ANYONE bother w/ a hold that NOT only does NO damage, BUT also does not allow OTHER damage to get through? REALLY? It's insulting. Disintegrate is the only hope here, and, oh wait, yet another SINGLE PT damage attack. Nice damage, true, at about 19k. Too bad it takes two or THREE hits w/ it to kill Bargain Basement mobs in Well of Dragons.

    Nuff said.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited May 2015
    Here's MY problem. While I acknowledge your pt about how it was "relatively" easy to get geared up before Mod Six, And to run MOST of the campaigns solo w/ some ease, the incredible level of difficulty in the campaign areas NOW is close to insane.

    It really feels like I am starting ALL over again. It feels very much like play was a year ago. And that's ridiculous.

    My top toon, A CW (yeah, I know.....) WAS right at 16k before the change. I could do any Sharandar or DR arena w/o any trouble. Now, in Well of Dragons, ick. I could run around the map and do the mishes, but two of the three "mini-dungeons" were just awful. WAY TOO much bouncing around, and the one in the SE side was just a death trap. I usually died in there at least once a week. Just no room for a squishy to get far enough away from all the damage coming at ya. Tiamat? Forgedaboutit.

    BUT I could do it. NOW. BWAHAHAHAHAHA. N O T. I can't even run Around in Well w/o getting killed. And that's AFTER I broke down and upgraded two of my artifacts to purple and ramped up 1/2 of my runes one level. My "item level" went from about 1600 to over 1900, and I still just die. Die. DIE.

    I attribute MOST of that problem to the simple fact that NONE of MY combat powers seems to SCALE UP. Funny that. We've all seen the insane scale up of personal HP's and Mob HP's, but WHERE is MY attack increase? How is it that I repeatedly see people posting records of Mobs doing 300k (or more!) damage to them, and I, a CW, a DAMAGE CLASS, does NOT have that kind of punch?

    Put another way. Before Mod 6, my bread and butter powers were Shards of Endless Avalanche, Conduit of Ice, Entangling Force, and Fanning The Flame. Ice Storm and Furious Immolation to round it out. I used these pwrs all the time, even in PvP, and did OK. Remember, only 16K GS. Not a titan here. I'm a casual player.

    NOW. BWAAHAHAHAHAHA. N O T. Had to keep IS and FI, there aren't any really better Dailys, IMHO. However. Damage for IS is maxing at 8.5K, and FI caps at 7K. CondIce does 500 Hp. Five. Hundred. ShrdEnd does 2.4K. Entangling does 4K. Fanning does 9.1k. HMMMM.

    HOUSTON. WE HAVE A PROBLEM. Any and pretty much ALL of my AoEs and controls now do PATHETCIALLY USELESS damage. Not even worth the trouble to slot them. To REALLY put this in perspective, before Mod Six my CW had about 26k Hps. Yeah, I know... squishy. Now? I'm OVER 40K Hps, w/ ONE piece of lvl 70 purple gear. If I were to actually BUY two pieces of the right PvP epics, I would ADD almost ANOTHER 40K.

    W/ my old build, I could not Kill Myself right now firing BOTH dailies and all four old attacks for a cycle. And I'm at least 40K HP shy of where I COULD be.

    "Shakes Head." And this is what needs to be changed. My AoE damages need to go WAY up. Triple the values would be a nice start. Imprisonment NEEDS to become a damage dealing hold. Why would ANYONE bother w/ a hold that NOT only does NO damage, BUT also does not allow OTHER damage to get through? REALLY? It's insulting. Disintegrate is the only hope here, and, oh wait, yet another SINGLE PT damage attack. Nice damage, true, at about 19k. Too bad it takes two or THREE hits w/ it to kill Bargain Basement mobs in Well of Dragons.

    Nuff said.

    My top toon, also cw and 16k, could solo anything last mod, CN included and now he can't. Guess what, its a good thing, I can still do dungeons in teams and it gos fine, t2's are challenging, as they should be and as they are in any other non casual mmo. I only just freshly levelled my pally to 70 and as a budget player I didn't buy him any fancy gear. He managed t1's just fine and when I eventually gets to 2k ilvl I am sure he will do fine there as well. It is definitely possible for a new player to do things, my only complaints are server lag, the boring grind from 60-70 and the huge number of game bresking exploits introduced in mod 6, which defeated the objective of increased difficulty.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited May 2015
    Here's MY problem. While I acknowledge your pt about how it was "relatively" easy to get geared up before Mod Six, And to run MOST of the campaigns solo w/ some ease, the incredible level of difficulty in the campaign areas NOW is close to insane.

    It really feels like I am starting ALL over again. It feels very much like play was a year ago. And that's ridiculous.

    My top toon, A CW (yeah, I know.....) WAS right at 16k before the change. I could do any Sharandar or DR arena w/o any trouble. Now, in Well of Dragons, ick. I could run around the map and do the mishes, but two of the three "mini-dungeons" were just awful. WAY TOO much bouncing around, and the one in the SE side was just a death trap. I usually died in there at least once a week. Just no room for a squishy to get far enough away from all the damage coming at ya. Tiamat? Forgedaboutit.

    BUT I could do it. NOW. BWAHAHAHAHAHA. N O T. I can't even run Around in Well w/o getting killed. And that's AFTER I broke down and upgraded two of my artifacts to purple and ramped up 1/2 of my runes one level. My "item level" went from about 1600 to over 1900, and I still just die. Die. DIE.

    I attribute MOST of that problem to the simple fact that NONE of MY combat powers seems to SCALE UP. Funny that. We've all seen the insane scale up of personal HP's and Mob HP's, but WHERE is MY attack increase? How is it that I repeatedly see people posting records of Mobs doing 300k (or more!) damage to them, and I, a CW, a DAMAGE CLASS, does NOT have that kind of punch?

    Put another way. Before Mod 6, my bread and butter powers were Shards of Endless Avalanche, Conduit of Ice, Entangling Force, and Fanning The Flame. Ice Storm and Furious Immolation to round it out. I used these pwrs all the time, even in PvP, and did OK. Remember, only 16K GS. Not a titan here. I'm a casual player.

    NOW. BWAAHAHAHAHAHA. N O T. Had to keep IS and FI, there aren't any really better Dailys, IMHO. However. Damage for IS is maxing at 8.5K, and FI caps at 7K. CondIce does 500 Hp. Five. Hundred. ShrdEnd does 2.4K. Entangling does 4K. Fanning does 9.1k. HMMMM.

    HOUSTON. WE HAVE A PROBLEM. Any and pretty much ALL of my AoEs and controls now do PATHETCIALLY USELESS damage. Not even worth the trouble to slot them. To REALLY put this in perspective, before Mod Six my CW had about 26k Hps. Yeah, I know... squishy. Now? I'm OVER 40K Hps, w/ ONE piece of lvl 70 purple gear. If I were to actually BUY two pieces of the right PvP epics, I would ADD almost ANOTHER 40K.

    W/ my old build, I could not Kill Myself right now firing BOTH dailies and all four old attacks for a cycle. And I'm at least 40K HP shy of where I COULD be.

    "Shakes Head." And this is what needs to be changed. My AoE damages need to go WAY up. Triple the values would be a nice start. Imprisonment NEEDS to become a damage dealing hold. Why would ANYONE bother w/ a hold that NOT only does NO damage, BUT also does not allow OTHER damage to get through? REALLY? It's insulting. Disintegrate is the only hope here, and, oh wait, yet another SINGLE PT damage attack. Nice damage, true, at about 19k. Too bad it takes two or THREE hits w/ it to kill Bargain Basement mobs in Well of Dragons.

    Nuff said.

    The CW is a dot/proc class, if you have nothing else but raw spells then you're in serious trouble. You should be adding fire dots on everything with every spell. Also, being thaum would probably help you a lot as fire. If you're oppressor + fire (that's my assumption) + orb of imposition + the AP gain feat from fire, you're going to be pretty effective at controlling things in group content but will likely have cleric level damage, and that's NOT good.

    My own CW can deal 1M damage on ~5 npcs in 3s or so... It's not even gear. It's all about procs.
  • nightstalkornightstalkor Member Posts: 154 Arc User
    edited May 2015
    diogene0 wrote: »
    The CW is a dot/proc class, if you have nothing else but raw spells then you're in serious trouble. You should be adding fire dots on everything with every spell. Also, being thaum would probably help you a lot as fire. If you're oppressor + fire (that's my assumption) + orb of imposition + the AP gain feat from fire, you're going to be pretty effective at controlling things in group content but will likely have cleric level damage, and that's NOT good.

    My own CW can deal 1M damage on ~5 npcs in 3s or so... It's not even gear. It's all about procs.

    Ok. Really? You are talking about OVER 50 times my Maximum damage. W/ Disintegrate.

    FIVE. ZERO. Or did I read this wrong? 1 M DOES stand for ONE MILLION pts of damage? In THREE secs? Ok, five Mobs, but that's 200k. EACH. You DID read the numbers I put down for my damages? This is a joke, right?

    Put simply, there ain't NO way that gear DOESN'T factor into this somehow. And I really would like you to walk me through the exact process where you are generating THAT kind of damage. It would be interesting.

    Because by any understanding that I have of the game, it isn't possible. Period. W/o serious gear, that is. Like say maxed artifacts, epic gear, etc. What was your CW's Item level? Say about 3.0K?

    cheers
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited May 2015
    Ok. Really? You are talking about OVER 50 times my Maximum damage. W/ Disintegrate.

    FIVE. ZERO. Or did I read this wrong? 1 M DOES stand for ONE MILLION pts of damage? In THREE secs? Ok, five Mobs, but that's 200k. EACH. You DID read the numbers I put down for my damages? This is a joke, right?

    Put simply, there ain't NO way that gear DOESN'T factor into this somehow. And I really would like you to walk me through the exact process where you are generating THAT kind of damage. It would be interesting.

    Because by any understanding that I have of the game, it isn't possible. Period. W/o serious gear, that is. Like say maxed artifacts, epic gear, etc. What was your CW's Item level? Say about 3.0K?

    cheers

    Yes you read correctly, we just have completely opposite builds: thaumaturge/SS/storm spell/eye of the storm when you're probably fire/oppressor with AP gain and control feats. My daily does 30-40% of that million dmg already. I have posted a VT run video a few days ago in PvE, feel free to look at it and take a look at all the damage floaters. None of them are huge but there are many.

    http://nw-forum.perfectworld.com/showthread.php?913341-T1-dungeons-are-not-difficult-at-all-here-is-why-%28video%29

    It's not gear it's just the right build and feats. My CW also had 16.5k GS before the patch.
  • lowenduslowendus Member, NW M9 Playtest Posts: 322 Arc User
    edited May 2015
    diogene0 wrote: »
    Yes you read correctly, we just have completely opposite builds: thaumaturge/SS/storm spell/eye of the storm when you're probably fire/oppressor with AP gain and control feats. My daily does 30-40% of that million dmg already. I have posted a VT run video a few days ago in PvE, feel free to look at it and take a look at all the damage floaters. None of them are huge but there are many.

    http://nw-forum.perfectworld.com/showthread.php?913341-T1-dungeons-are-not-difficult-at-all-here-is-why-%28video%29

    It's not gear it's just the right build and feats. My CW also had 16.5k GS before the patch.

    Dude.

    When you make such claims make sure you post your complete build, items and enchants just for clarity to back up your claims.

    I know first hand that full dps VT and ELOL runs are again possible.

    Yet to be at this point I was lucky to grind my wits out during mod 5 and make enough ad to outfit my CW (not a single Item bought with real money) with full rank 8 radiants, P.Plague, get an Ioun stone that outfitted with another set of purples and more rank 8 radiants and borrow a crapload of stats from it.

    I started Mod 6 with 2.1 K IL...Ain't kidding

    When I and other people say some stuff needs to be toned down (not be made completely a walk in the park), I'm not thinking about myslelf (ok maybe the ridiculous damage during T2 Boss Fights) but the rest of the players who kinda weren't lucky enough or didn't have the same time in their hands to grind and be well equiped to even withstand non dungeon areas anymore
    Or newly introduced players.

    There's other people who want to have fun playing this game you now. It should be fun for them to play too.


    Without them playing the game too, there will be no NW.

    T2's need a tuneup, Wod needs a tuneup, scaling needs a tuneup OR the chance of getting there, IL/gear/enchant wise needs a tune up.

    It's called gameplay balance and it's been kinda thrown overboard.
  • onegaki101onegaki101 Member, NW M9 Playtest Posts: 327 Arc User
    edited May 2015
    First thing they need to do is fix the bugs. Many powers and enchants are not working as described. Many debuff enchants are actually buffing the enemy instead of debuffing it.

    The campaign areas are actually very soloable. You can't do it like you used to. You may need different tactics and powers, but they are soloable. People just do not want to acclimate to mod 6 and that is why they keep failing missions.

    The T2 dungeons are definitely hard, but not impossible.
  • userutf8userutf8 Member, NW M9 Playtest Posts: 270 Arc User
    edited May 2015
    onegaki101 wrote: »
    First thing they need to do is fix the bugs. Many powers and enchants are not working as described. Many debuff enchants are actually buffing the enemy instead of debuffing it.

    The campaign areas are actually very soloable. You can't do it like you used to. You may need different tactics and powers, but they are soloable. People just do not want to acclimate to mod 6 and that is why they keep failing missions.

    The T2 dungeons are definitely hard, but not impossible.
    Totally agreed. Only I can add: after fixing bugs... well, they should return us at least 3 more dungeons (hoping for T2 CN and EDV, probably SP).
    ABSOLUTE
  • asterotgasterotg Member Posts: 1,742 Arc User
    edited May 2015
    IMO solo content should be doable for lvl 70 casuals, SOLO. IWD and WoD are insane. I dont go there with my 3k+ IL CW, because it is challenging, without rewards. 1 lag and you are dead. I CAN do it, but I dont WANT, for what reason? New players who try to get the boons are ****ed.

    ELOL would be fine, without the lags. Beeing onehitted by a attack, fireball etc, that I cant see is just frustrating. No, it is NOT my PC, internet connection etc, if 5 ppl from all around the world see fireballs freezed in midair before the fast forward mode hits and all die.

    SOT, 100k unseeable 360° hits from the boss, really. It is a joke.

    T 2, the dmg is insane. If you dont use BIS players with bugged enchants and sets, it is allmost impossible to do it. There are group compositions that can do it with a combination of CC, buff and debuff, but one mistake and it is a whipe, for what? You kill a boss and he drops a AQUAMARINE, if you are lucky. If you farm the gear and you are luck, you do it two or 3 times. There are NO rewards, exept BOP equip.

    PS. Not everyone with 3k+ IL is ptw or an exploiter. I play since beta and farmed CN, DK etc, sold the loot, got 8 chars doing leadership. I never paid a dime. It is doable. I know a guy with 3.9k IL, playing one year, who paid under 100$ at the beginning, the rest he farmed with ESOT runs etc. Plz stop claiming, that everyone with good or BIS gear is an exploiter.
    Chars: CW, DC, GF, GWF, HR and TR.
  • onegaki101onegaki101 Member, NW M9 Playtest Posts: 327 Arc User
    edited May 2015
    eLOL is easy. The fireball paths are all predetermined. Depending on your position, the fireballs may be coming behind you or from the sides.
    There are many spots where you will not get hit by them so learn them and you will be fine. Always have to keep an eye on the ground for the stones dropping. They drop faster has Lostmouth's health drops which means less time to react if you are not closely paying attention. I often see many pug parties standing in red and not dodging or running away from red. A lot of them stay in the red when the dragon does his wing swipe. Surviving is more important than the extra dps you do standing in red.

    I am able to solo WoD as a GF and it is not highly gear barely 2k IL. So if you can't solo it, find a group. Plenty of people looking for groups. Just having another person reduces the difficulty exponentially.

    Solo content is definitely harder now, but not impossible or unreachable as many claim it to be with mid level gear.
  • methecsgodmethecsgod Member Posts: 163 Arc User
    edited May 2015
    Agreed. When it comes to difficulty, it's better to overreact than underachieve.
  • angrymanagementangrymanagement Member Posts: 487 Arc User
    edited May 2015
    Once the entire team learns to focus ranged trash first and adds in control (CW freeze/ST/OF or TR Smoke Bomb or HR stunning roots) to avoid the 1 shots, the T2 clears are actually pretty easy now with some well geared players (Legendary equipment not required) that know the run.....at least to the last boss.
    If you get a group that just runs in and opens fire on anything and everything in the room with no focus, then expect to use a lot of repair kits.
    Trash hits too hard in my opinion...especially in the final boss fights where ranged trash spawns at different areas & often oneshot people from range (eCC final boss Hexers & snipers can regulalry 1 shot and the hexers have a lot of health). The bosses themselves are still easy...but the adds are killers.

    Now, if they get around to balancing feats/equipment the player damage output in the game could change significantly. Personally I would like to see Cryptic focus on some of the blatant game breaking bugs that were introduced in mod 6 before considering re-balancing dungeon difficulty.

    If you need seals, farming the first 2 bosses is still a good option, and potentially quicker than full runs even with the daily cache.
  • scrag0000scrag0000 Member Posts: 1 Arc User
    edited May 2015
    You and the 10 people who agree with you can keep this terrible, terrible game. Have fun grouping and running the same dungeons for the next 3 years.
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited May 2015
    cmon biggrin is so nerfed i felt bad about the monsters, like punching a pile of tofu

    i finally found a way how to die in WoD, all it took is wrong encounter setup, dmg and cooldown aura slotted, 5man HE and pulling 3xWhite dragonwings(gwf style mobs) that keep me almost perma frozen while 3 archers kept me perma rooted and using their hard hitting arrow(aimed shot like) i couldnt dodge, some 10~15 other mobs, a bit of derping and 3 minutes, after that with correct encounter setup i cleared them :D so easy to die lol and thats at 2.4k ilvl
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  • gigthulhugigthulhu Member Posts: 29 Arc User
    edited May 2015
    To be fair, getting to level 70 solo and beating Spinward Rise is doable even with lesser gear. You just have to take on missions you can handle. It means no Cloud Giants or mini-dungeons. Just do missions where you don't have to fight tough opponents, such as the Air Tome missions. If you get a mission like slaying Slaads, just kill the regular Slaads and avoid the Death Slaads.

    Beyond that, you're kinda out of luck. I have no idea how to progress now that I've hit level 70. I don't want to do pvp because it's not fun for me to go in a game for the expressed reason of getting slaughtered for 10 minutes or GG because those are too time dependent. Eventhough I know that yes, those are the most expedient ways of getting the purples that'll make everything an easier experience.

    Okay, this isn't quite the post to ask. I guess I could start a new thread. But I see a lot of CW here and we're talking about soloing the content. Out of curiosity, how do you guys deal with the Green/White Dragonwing combo in WoD? I've been trying to solo WoD for Dragon Fangs, but I find I have to skip mobs with Green/White Dragonwings because I can't avoid getting either rooted or frozen. If there's only one of either type, I can handle it. But I can't handle when there's both of them. In the past, if I got CCed I had a chance of surviving (a good chance depending on class), but now if I get CCed, I'm confirmed dead. The toons I'm using already have the boons from PreMod6.

    Otherwise, I have to admit, I've stopped playing for about a week now.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited May 2015
    gigthulhu wrote: »
    To be fair, getting to level 70 solo and beating Spinward Rise is doable even with lesser gear. You just have to take on missions you can handle. It means no Cloud Giants or mini-dungeons. Just do missions where you don't have to fight tough opponents, such as the Air Tome missions. If you get a mission like slaying Slaads, just kill the regular Slaads and avoid the Death Slaads.

    Beyond that, you're kinda out of luck. I have no idea how to progress now that I've hit level 70. I don't want to do pvp because it's not fun for me to go in a game for the expressed reason of getting slaughtered for 10 minutes or GG because those are too time dependent. Eventhough I know that yes, those are the most expedient ways of getting the purples that'll make everything an easier experience.

    Okay, this isn't quite the post to ask. I guess I could start a new thread. But I see a lot of CW here and we're talking about soloing the content. Out of curiosity, how do you guys deal with the Green/White Dragonwing combo in WoD? I've been trying to solo WoD for Dragon Fangs, but I find I have to skip mobs with Green/White Dragonwings because I can't avoid getting either rooted or frozen. If there's only one of either type, I can handle it. But I can't handle when there's both of them. In the past, if I got CCed I had a chance of surviving (a good chance depending on class), but now if I get CCed, I'm confirmed dead. The toons I'm using already have the boons from PreMod6.

    Otherwise, I have to admit, I've stopped playing for about a week now.

    They need to dial the difficulty down, regardless of what the gung-ho, balls-to-the-wall, type-A-personality players think. Believe me, you are not alone. My TR was 5 days away from finishing IWD on April 6, and she has been well-and-truly parked at the bank ever since. For the past month she has been The Keeper of the RP and absolutely nothing else. I've seen the difficulty of WoD with my main (who was 25.5k GS on April 6) and there is no way on God's Green Earth that I'm taking a lesser alt there or to IWD.
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  • cheesegromitcheesegromit Member Posts: 540 Arc User
    edited May 2015
    gigthulhu wrote: »
    Okay, this isn't quite the post to ask. I guess I could start a new thread. But I see a lot of CW here and we're talking about soloing the content. Out of curiosity, how do you guys deal with the Green/White Dragonwing combo in WoD? I've been trying to solo WoD for Dragon Fangs, but I find I have to skip mobs with Green/White Dragonwings because I can't avoid getting either rooted or frozen. If there's only one of either type, I can handle it. But I can't handle when there's both of them. In the past, if I got CCed I had a chance of surviving (a good chance depending on class), but now if I get CCed, I'm confirmed dead.

    I haven't played my CW much as I've been focused on other characters but as a full Oppressor also using Steal Time my solution is to freeze/stun them, with the White Dragonwing being the highest priority. CC is my only defense as I can't take a hit. I can do this at ~L64 with pre mod 6 gear, again though it's been more of a casual test rather than actively playing the class.

    I'll note that the Green/White Dragonwing combination has caused grief for many of my characters pre mod 6 as well. It's why I don't do Ghost Stories.

    When it comes to WoD currently, any of my characters that can't either tank or do CC don't survive. I've only got one at L70 so that may change when I'm no longer getting level scaled. It begged the question as to whether the level scaling was actually working as intended and it's interesting to note that they've taken the quick/easy option in the next patch by warning players about campaign area difficulty at levels<70.
  • nightstalkornightstalkor Member Posts: 154 Arc User
    edited May 2015
    diogene0 wrote: »
    Yes you read correctly, we just have completely opposite builds: thaumaturge/SS/storm spell/eye of the storm when you're probably fire/oppressor with AP gain and control feats. My daily does 30-40% of that million dmg already. I have posted a VT run video a few days ago in PvE, feel free to look at it and take a look at all the damage floaters. None of them are huge but there are many.

    http://nw-forum.perfectworld.com/showthread.php?913341-T1-dungeons-are-not-difficult-at-all-here-is-why-%28video%29

    It's not gear it's just the right build and feats. My CW also had 16.5k GS before the patch.

    OK. Evidently you can't read, so I will say it again.

    Please post your exact build, your item level, and your encounter etc damages. Specific artifacts, gear etc would be appropriate. Then walk me thru your no doubt incorrect thesis on how you are doing such amazing and improbable amounts of damage.

    Oh. Another thing. I JUST HAPPEN TO BE running a thaumaturge build w/ Crit conflag and swath of destruction. Thus my disbelief as to your claims. Fanning the flame, disintegrate, and entangling force w/ shield in Tab. I used to never slot shield, NOW it's the only thing that keeps me alive in PvP or Pve. WAY. TOO. MUCH. DAMAGE. FOR THE BADDIES.

    Like I said before, WHERE is MY damage scale up?

    MY guess is that you are using some sort of hack or exploit, and IF you're NOT, you have an Item level well north of 2.5k currently. Unless you'd like to PROVE otherwise?
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