OK. Evidently you can't read, so I will say it again.
Please post your exact build, your item level, and your encounter etc damages. Specific artifacts, gear etc would be appropriate. Then walk me thru your no doubt incorrect thesis on how you are doing such amazing and improbable amounts of damage.
Oh. Another thing. I JUST HAPPEN TO BE running a thaumaturge build w/ Crit conflag and swath of destruction. Thus my disbelief as to your claims. Fanning the flame, disintegrate, and entangling force w/ shield in Tab. I used to never slot shield, NOW it's the only thing that keeps me alive in PvP or Pve. WAY. TOO. MUCH. DAMAGE. FOR THE BADDIES.
Like I said before, WHERE is MY damage scale up?
MY guess is that you are using some sort of hack or exploit, and IF you're NOT, you have an Item level well north of 2.5k currently. Unless you'd like to PROVE otherwise?
No, I have nothing to prove to disrespectful people who call me a cheater. Start to ask yourself questions, stop thinking you're doing great, then ask the right questions and eventually, maybe people will help you. I have a fine dps pve/pvp build I don't share willingly and I can tell you right now that this isn't a way to ask me to show you my choice of stats and feats.
Just FYI my item level is OK but not amazing: 2455. Nothing crazy. As I told you, it's just my choice of spells/feats/class features and stats that make the difference. As I told you at least 3 times fire is terrible in terms of damage. It's cutting your dps in half, so changing that would be a start. Also, shield sucks in pve. You don't need it. I do use it sometimes, because sometimes I kinda sucks too, but it's in no way required, except maybe for some solo WoD bosses. If you unslot damage spells you're going to kill stuff slowly and they'll deal even more damage.
No, I have nothing to prove to disrespectful people who call me a cheater. Start to ask yourself questions, stop thinking you're doing great, then ask the right questions and eventually, maybe people will help you. I have a fine dps pve/pvp build I don't share willingly and I can tell you right now that this isn't a way to ask me to show you my choice of stats and feats.
Just FYI my item level is OK but not amazing: 2455. Nothing crazy. As I told you, it's just my choice of spells/feats/class features and stats that make the difference. As I told you at least 3 times fire is terrible in terms of damage. It's cutting your dps in half, so changing that would be a start. Also, shield sucks in pve. You don't need it. I do use it sometimes, because sometimes I kinda sucks too, but it's in no way required, except maybe for some solo WoD bosses. If you unslot damage spells you're going to kill stuff slowly and they'll deal even more damage.
I didn't call you a cheater nor was I disrespectful dude.
Yet you didn't reply to me too, asking the same thing.
If you want to put some credibility where your word is, share via pics your build/items/enchants etc.
I could say I have 3K IL if I wanted to. Would you believe me ?
And what's wrong with sharing your build ?
This fear that someone else may snatch your power if they learn what you're using is really funny.
Come oon!
0
zekethesinnerMember, NW M9 PlaytestPosts: 805Arc User
edited May 2015
Heh played with dio many times, and i ensure u he is not cheating, he is just one of those **** good cw, or how i call them, the cws who acctualy know what to do, without bugged spells and enchants.
Heh played with dio many times, and i ensure u he is not cheating, he is just one of those **** good cw, or how i call them, the cws who acctualy know what to do, without bugged spells and enchants.
(Sin)cerely
Kain
I copy that, guy know's his game - as simple as that.
Nancy - Dragonborn, SM Guardian Fighter A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based? 2). Yes. I am panzer! 3). Get ACT if you want to celebrate your epeen. 4). Horniness will not stand between me and what I believe - "MM"
I didn't call you a cheater nor was I disrespectful dude.
Yet you didn't reply to me too, asking the same thing.
If you want to put some credibility where your word is, share via pics your build/items/enchants etc.
I could say I have 3K IL if I wanted to. Would you believe me ?
And what's wrong with sharing your build ?
This fear that someone else may snatch your power if they learn what you're using is really funny.
Come oon!
What's wrong? This build ignores most of the misinformation, false rumors and bandwagon effects. Like NPCs having 90% CC resist in T2s. That's BS. Only the highest tier of NPCs does, regular minions have maybe 50 or 60%. Like, you know, archers. And stuff like that. It's not renegade either because renegade is awful in pvp after some testing, and I'd rather see CWs choosing renegade to get like +10% crit chance or some other stuff instead of nuking people in a few seconds and being called OP in pvp.
Short term plans are getting the full valindra set for some extra CC and CC resist, because that's still relevant in high end dungeons and pvp (will ditch the lathander artifact), long term plan is 10k+ crit. Boons aren't perfect in that regard but I still have my free respec. Might change the fire archon for the air version at some point.
It's in no way a perfect char with BiS gear, it's just average considering it's two years old. It's still enough not to die repeatedly (or even barely die at all as long as the team doesn't suck) and hold its ground in any dungeon, including T2s, which is expected for a veteran player anyway.
What's wrong? This build ignores most of the misinformation, false rumors and bandwagon effects. Like NPCs having 90% CC resist in T2s. That's BS. Only the highest tier of NPCs does, regular minions have maybe 50 or 60%. Like, you know, archers. And stuff like that. It's not renegade either because renegade is awful in pvp after some testing, and I'd rather see CWs choosing renegade to get like +10% crit chance or some other stuff instead of nuking people in a few seconds and being called OP in pvp.
Short term plans are getting the full valindra set for some extra CC and CC resist, because that's still relevant in high end dungeons and pvp (will ditch the lathander artifact), long term plan is 10k+ crit. Boons aren't perfect in that regard but I still have my free respec. Might change the fire archon for the air version at some point.
It's in no way a perfect char with BiS gear, it's just average considering it's two years old. It's still enough not to die repeatedly (or even barely die at all as long as the team doesn't suck) and hold its ground in any dungeon, including T2s, which is expected for a veteran player anyway.
Any questions?
Not bad. Still having some issues in trying to figure out just HOW you're generating 200k damage in 3 secs...
From my toon, CoI puts out 500 a tick. Shards again doing about 2400. Steal time hitting around 4000. Icy terrain ALSO at 500 a tick. So 3 ticks is about, HMMM, 10000 base damage. Your crit severity is 77%. Now, I don't recognize your legendary arti, and I notice that you have a complete artifact weapon set, plus an 'unknown' armor and weapon enhance, not to mention an arti belt, the valindra amulet, and an unknown slotted in your helm overflow.
Good job on getting your hands on some really hard to get stuff. But 10000 is NOT 200k. I'm scratching my head on how you are purportedly generating 20 TIMES your base damage. Again, I'm walking thru your feats esp. .... the math just isn't there. I don't like things that don't make sense. I also hate the "ONE build to rule them all, ONE build to bind them..." thing. There should always be multiple paths to trash monsters. That's one of the best signs of a truly well designed game, be it pen and paper or digital.
Those must be some serious enhancements. OH, and btw, good job on nearly having a complete dragon boon tree. I've got all the rest, but I have only the first 2 steps of the dragon boon tree. It's obvious that YOU are quite the active player. And I'll give you a hat tip, because it's also obvious that you play in close. You'd have to w/ IT and ST.
And like I said, I slotted shield to STAY ALIVE. I've found that running around w/ only 45 K hp is an exercise in serious dodging, bathing in health potions, and some luck.
One last thing... respect is given when respect is due. Since YOU FAILED to respond to my Initial request, and made me ask a second time... well, I think we all should get where I'm going w/ that.
Not bad. Still having some issues in trying to figure out just HOW you're generating 200k damage in 3 secs...
From my toon, CoI puts out 500 a tick. Shards again doing about 2400. Steal time hitting around 4000. Icy terrain ALSO at 500 a tick. So 3 ticks is about, HMMM, 10000 base damage. Your crit severity is 77%. Now, I don't recognize your legendary arti, and I notice that you have a complete artifact weapon set, plus an 'unknown' armor and weapon enhance, not to mention an arti belt, the valindra amulet, and an unknown slotted in your helm overflow.
Good job on getting your hands on some really hard to get stuff. But 10000 is NOT 200k. I'm scratching my head on how you are purportedly generating 20 TIMES your base damage. Again, I'm walking thru your feats esp. .... the math just isn't there. I don't like things that don't make sense. I also hate the "ONE build to rule them all, ONE build to bind them..." thing. There should always be multiple paths to trash monsters. That's one of the best signs of a truly well designed game, be it pen and paper or digital.
Those must be some serious enhancements. OH, and btw, good job on nearly having a complete dragon boon tree. I've got all the rest, but I have only the first 2 steps of the dragon boon tree. It's obvious that YOU are quite the active player. And I'll give you a hat tip, because it's also obvious that you play in close. You'd have to w/ IT and ST.
And like I said, I slotted shield to STAY ALIVE. I've found that running around w/ only 45 K hp is an exercise in serious dodging, bathing in health potions, and some luck.
One last thing... respect is given when respect is due. Since YOU FAILED to respond to my Initial request, and made me ask a second time... well, I think we all should get where I'm going w/ that.
Look at the boons, the class features, and overloads. The CW is a dot class. Use a dot, if possible aoe (like icy terrain or tabbed COI) and a myriad of things will start to multiply that damage. Spell storm, overloads, thaum feats, boons... Each of them can trigger other effects. You're merely looking at the raw damage from spells. I'm talking about all the things your spells can trigger. And that's a ton of damage. If you're only relying on spells to do damage, you're not going to have more dps than a cleric.
Again look at the video I've posted, see how often damage is done. It's not once per spell, it's many times with every spell.
Don't forget there are buffs too, in combat, your spells always do more damage than the idle value displayed by the tooltip if you use the right spells or feats.
It does seem to have become something of a grind with the introduction of so much artefact gear and daily quests I agree.
However I do feel the game did need the difficulty and balance issues address from as they were before Mod 6, tho they had been making small improvements over the last couple of modules. Before I found that most end level content didn't require much in the way of thought or skill, just overgeared players running through barely working as a team trying to charge through as fast as possible and the game letting you get away with caring little for what classes are in the group.
From what I have heard at least in Module 6 (still working up to 70) it seems when it comes to end level dungeons that much thought into how you act as a team and what classes you bring with you count for a lot more. This to me is only a good thing as it is what it lacked before. Sadly it still seems a large number of NW players don't get this and seem to think the best way to tackle more challenging PvE content is to outgear it, hence people asking for such high item/gear score requirements and kicking those who are not without much of a chance to let them play well (or not)...perhaps this is why some feel Cryptic have alienated the lower geared players.
So far I am not liking what they have done with the older dungeons, converting them to casual 3 player ones seems to have made them rather boring and require little to no skill. I can see why they did to make them more accessible for those looking for a casual group but they perhaps made them too easy, although that said I have only tried them at 60+ in an effort of varying ways of levelling up to 70.
Not sure about end level solo content, not tried it yet, tho I have heard a few people complain that zones like Dread Ring and Icewind Dale are way too tough and require excessive grinding for gear/artefacts to survive. Or maybe this content is now just better and more enjoyable as a small group?
0
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
edited May 2015
With ilevels of 2k all t1s are possible, I actually have the hardest time with VT, mostly due to lag, every time, lag issues in vt for me it seems like.
Kessels can be pugged, you dont need a tank, I do however usually just pug it with my DC, as I can most likely get the group through without a tank.. even been the first damage dispersal (please understand the difference) the only issue with kessells is the area with the two riders with range, as they can one shot people, thats like the only area of real issue in it, at that time concentrate on taking down one mob at a time.. even if you wipe a couple of times, you will get through.
You dont need massive BiS types to clear these. My largest ilevel at this time is 2.7k I will hit my dc around 3k in a month or so.. my gwf/cw are between 2-2.3k at any time.
There is no SOLO area that I didnt get through with those clases.. heck I did hv and aow armours all the way to 70.. and killed cloud giants ect.. sure I might have died a few times, I just went back and figured it out until it was done.
I even did briggens sub 70 on a few toons, but will admit, they had old 60 artifact gears to purple, I tried without them and it was too hard. AT 70 with new gear its not that hard honestly.
There is a progression point, Its blowing me away that poeple are telling me that cant do dr/sharandar, so I brought a few alts with no boons into the zone to play around, This is what I have to say.. they are no harder with purchased blue gear in the mid 60s then they were in the old days, (I mean in mod 1) you might have to kill small mob packs at a time, but its doable.
I think the difficulty wouldnt feel so bad. IF you didnt lag and rubberband all over the place in dungeons. seriously, we did some dungeons earlier and about 80% of the deaths can be attributed to lag and rubberbanding back into red aoes. Fix the server stability and lag issues in dungeons. and people wont find them as difficult. I dont mind being one shot if I stand in a bosses red aoe sword attack .I do mind if I see it coming, get out of its way, then get teleported back into it and get one shot anyway.
With ilevels of 2k all t1s are possible, I actually have the hardest time with VT, mostly due to lag, every time, lag issues in vt for me it seems like.
Same here. When I ran VT, The majority of deaths in our party was due to lagging back into her red invunerable stages aoe's , or her choke critting for 80k+ ticks on people. when we weren't lagging. she was dropping like we expected her too. (we did have a fairly strong party though)
mrvincent1959Member, NW M9 PlaytestPosts: 740Arc User
edited May 2015
The game difficulty is not the issue. It's the path that one needs to take to get there. I really feel sorry for newer players. They will suffer the most with trying to reach end-game post 60.
Comments
No, I have nothing to prove to disrespectful people who call me a cheater. Start to ask yourself questions, stop thinking you're doing great, then ask the right questions and eventually, maybe people will help you. I have a fine dps pve/pvp build I don't share willingly and I can tell you right now that this isn't a way to ask me to show you my choice of stats and feats.
Just FYI my item level is OK but not amazing: 2455. Nothing crazy. As I told you, it's just my choice of spells/feats/class features and stats that make the difference. As I told you at least 3 times fire is terrible in terms of damage. It's cutting your dps in half, so changing that would be a start. Also, shield sucks in pve. You don't need it. I do use it sometimes, because sometimes I kinda sucks too, but it's in no way required, except maybe for some solo WoD bosses. If you unslot damage spells you're going to kill stuff slowly and they'll deal even more damage.
I didn't call you a cheater nor was I disrespectful dude.
Yet you didn't reply to me too, asking the same thing.
If you want to put some credibility where your word is, share via pics your build/items/enchants etc.
I could say I have 3K IL if I wanted to. Would you believe me ?
And what's wrong with sharing your build ?
This fear that someone else may snatch your power if they learn what you're using is really funny.
Come oon!
(Sin)cerely
Kain
I copy that, guy know's his game - as simple as that.
A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based?
2). Yes. I am panzer!
3). Get ACT if you want to celebrate your epeen.
4). Horniness will not stand between me and what I believe - "MM"
What's wrong? This build ignores most of the misinformation, false rumors and bandwagon effects. Like NPCs having 90% CC resist in T2s. That's BS. Only the highest tier of NPCs does, regular minions have maybe 50 or 60%. Like, you know, archers. And stuff like that. It's not renegade either because renegade is awful in pvp after some testing, and I'd rather see CWs choosing renegade to get like +10% crit chance or some other stuff instead of nuking people in a few seconds and being called OP in pvp.
So here it is - and I hope Mr Nightinsultor, because he knows better than everyone, put me on ignore:
- Gear, aoe spells, class features and stats: http://img11.hostingpics.net/pics/496715screenshot20150507160913.png
- Offensive stats: http://img11.hostingpics.net/pics/971779screenshot20150507160934.png
- feats: http://img11.hostingpics.net/pics/307973screenshot20150507160945.png
- boons 1: http://img11.hostingpics.net/pics/472623screenshot20150507160952.png
- boons 2: http://img11.hostingpics.net/pics/322644screenshot20150507161000.png
- boons 3: http://img11.hostingpics.net/pics/178752screenshot20150507161010.png
- boons 4: http://img11.hostingpics.net/pics/750608screenshot20150507161017.png
- augment and pets: http://img11.hostingpics.net/pics/581413screenshot20150507161102.png
Short term plans are getting the full valindra set for some extra CC and CC resist, because that's still relevant in high end dungeons and pvp (will ditch the lathander artifact), long term plan is 10k+ crit. Boons aren't perfect in that regard but I still have my free respec. Might change the fire archon for the air version at some point.
It's in no way a perfect char with BiS gear, it's just average considering it's two years old. It's still enough not to die repeatedly (or even barely die at all as long as the team doesn't suck) and hold its ground in any dungeon, including T2s, which is expected for a veteran player anyway.
Any questions?
Not bad. Still having some issues in trying to figure out just HOW you're generating 200k damage in 3 secs...
From my toon, CoI puts out 500 a tick. Shards again doing about 2400. Steal time hitting around 4000. Icy terrain ALSO at 500 a tick. So 3 ticks is about, HMMM, 10000 base damage. Your crit severity is 77%. Now, I don't recognize your legendary arti, and I notice that you have a complete artifact weapon set, plus an 'unknown' armor and weapon enhance, not to mention an arti belt, the valindra amulet, and an unknown slotted in your helm overflow.
Good job on getting your hands on some really hard to get stuff. But 10000 is NOT 200k. I'm scratching my head on how you are purportedly generating 20 TIMES your base damage. Again, I'm walking thru your feats esp. .... the math just isn't there. I don't like things that don't make sense. I also hate the "ONE build to rule them all, ONE build to bind them..." thing. There should always be multiple paths to trash monsters. That's one of the best signs of a truly well designed game, be it pen and paper or digital.
Those must be some serious enhancements. OH, and btw, good job on nearly having a complete dragon boon tree. I've got all the rest, but I have only the first 2 steps of the dragon boon tree. It's obvious that YOU are quite the active player. And I'll give you a hat tip, because it's also obvious that you play in close. You'd have to w/ IT and ST.
And like I said, I slotted shield to STAY ALIVE. I've found that running around w/ only 45 K hp is an exercise in serious dodging, bathing in health potions, and some luck.
One last thing... respect is given when respect is due. Since YOU FAILED to respond to my Initial request, and made me ask a second time... well, I think we all should get where I'm going w/ that.
Look at the boons, the class features, and overloads. The CW is a dot class. Use a dot, if possible aoe (like icy terrain or tabbed COI) and a myriad of things will start to multiply that damage. Spell storm, overloads, thaum feats, boons... Each of them can trigger other effects. You're merely looking at the raw damage from spells. I'm talking about all the things your spells can trigger. And that's a ton of damage. If you're only relying on spells to do damage, you're not going to have more dps than a cleric.
Again look at the video I've posted, see how often damage is done. It's not once per spell, it's many times with every spell.
Don't forget there are buffs too, in combat, your spells always do more damage than the idle value displayed by the tooltip if you use the right spells or feats.
I strongly disagree that is not too hard to play currently, getting the needed gear for T1 let alone T2 is hard tho
but i can understand that those with gear with/above alliance gear may find it easier - but i think a T3 is the answer for those that want it harder
However I do feel the game did need the difficulty and balance issues address from as they were before Mod 6, tho they had been making small improvements over the last couple of modules. Before I found that most end level content didn't require much in the way of thought or skill, just overgeared players running through barely working as a team trying to charge through as fast as possible and the game letting you get away with caring little for what classes are in the group.
From what I have heard at least in Module 6 (still working up to 70) it seems when it comes to end level dungeons that much thought into how you act as a team and what classes you bring with you count for a lot more. This to me is only a good thing as it is what it lacked before. Sadly it still seems a large number of NW players don't get this and seem to think the best way to tackle more challenging PvE content is to outgear it, hence people asking for such high item/gear score requirements and kicking those who are not without much of a chance to let them play well (or not)...perhaps this is why some feel Cryptic have alienated the lower geared players.
So far I am not liking what they have done with the older dungeons, converting them to casual 3 player ones seems to have made them rather boring and require little to no skill. I can see why they did to make them more accessible for those looking for a casual group but they perhaps made them too easy, although that said I have only tried them at 60+ in an effort of varying ways of levelling up to 70.
Not sure about end level solo content, not tried it yet, tho I have heard a few people complain that zones like Dread Ring and Icewind Dale are way too tough and require excessive grinding for gear/artefacts to survive. Or maybe this content is now just better and more enjoyable as a small group?
Kessels can be pugged, you dont need a tank, I do however usually just pug it with my DC, as I can most likely get the group through without a tank.. even been the first damage dispersal (please understand the difference) the only issue with kessells is the area with the two riders with range, as they can one shot people, thats like the only area of real issue in it, at that time concentrate on taking down one mob at a time.. even if you wipe a couple of times, you will get through.
You dont need massive BiS types to clear these. My largest ilevel at this time is 2.7k I will hit my dc around 3k in a month or so.. my gwf/cw are between 2-2.3k at any time.
There is no SOLO area that I didnt get through with those clases.. heck I did hv and aow armours all the way to 70.. and killed cloud giants ect.. sure I might have died a few times, I just went back and figured it out until it was done.
I even did briggens sub 70 on a few toons, but will admit, they had old 60 artifact gears to purple, I tried without them and it was too hard. AT 70 with new gear its not that hard honestly.
There is a progression point, Its blowing me away that poeple are telling me that cant do dr/sharandar, so I brought a few alts with no boons into the zone to play around, This is what I have to say.. they are no harder with purchased blue gear in the mid 60s then they were in the old days, (I mean in mod 1) you might have to kill small mob packs at a time, but its doable.
Same here. When I ran VT, The majority of deaths in our party was due to lagging back into her red invunerable stages aoe's , or her choke critting for 80k+ ticks on people. when we weren't lagging. she was dropping like we expected her too. (we did have a fairly strong party though)
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,