After introducing huge power creep with artifacts and not raising the difficulty level, they finally raised the difficulty level. From the perspective of a veteran player, let me tell you why this is a good thing:
a) Most of the people that I've known have left the game for this reason: not bugs, not grinding, just that they had nothing more to do in the game. They've solo'd/duo'd CN, beaten EDV many times, and gotten tired of PVP.
b) The game is interesting again, as you can actually die from running into a pile of mobs now. I used to join PUGs for ESOT/ELOL just to get more of a challenge as it was too easy running it with my guild. We've done stripped down EDV runs, CN runs with PUGs, and there wasn't much left to do.
c) Casual players: you won't always be casual if you continue playing the game. Eventually you'll get better gear, learn strategies, improve your builds, join guilds, etc. Do you want everyone (including yourself) to leave after 6-8 months of playing due to boredom?
d) I've been around before they introduced the power creep and dungeons were a lot more fun. You had to actually stop and discuss strategy in a PUG before attempting the boss in SpellPlague, instead of the "moar DPS" strategy we see today.
Please leave the difficulty intact. Don't change power curves, improve lifesteal, or anything else other than fix bugs. Glass cannons with 12k power are supposed to die fast
Comments
"...I grab my wiener and charge!" - ironzerg79
yes my opinion on the matter is, make t1 easier enough, make t2 harder but not THAT much like now, and then make the other dungeons that will be added harder and harder but still doable with the new equipment you get.
the way it is right now you are killing off newcomers and lowbies on content they should be able to do and learn how to do not just get one hit shot by trash.
they have to fix t1 damage curve for at least keep gf/dc party alive, the way it is right now it is actually too hard for at least 80%(numbers source: my mind/experience) of the people around.
good God people still wiped at valindra with 16k+ gs pre mod 6. the reason there isnt already even more crying is that most people aren't yet lvl 70, wait for the weekend.
Where I differ in opinion is that there is one thing that I think should be nerfed: the level 2000 dungeons. The issue hasn't blown up yet, but it will. Once more people start getting to level 70 and attempting Epic ToS, Epic CC, and Epic GWD and get absolutely stomped the message board tears will flow. And in this case, I think justifiably so. They're preposterously difficult.
Not to mention, the slew of bugs that I have experienced while running around as a PvE focused TR. Mobs I have perviously killed respawned and I could not do any damage to them. The super aggro-HE bosses, <cough>Emberclaw<cough> who climbed the mountain to get me... while I was waiting for him to leave, from behind a rock.
We all understand that this is the first few days of a lot of people running around. One thing I have heard over and over again, in Zone chat, that Feeding the Fire is too hard for 15 people of the level expected to complete the quest. No one can damage the mobs or keep aggro long enough to kill. In a matter of time, Emberclaw and Malacastro will become like the Heralds and zone Dragons, we just have to figure them out... by dying. For the best way to learn how to do something is to fail over and over again.
I am sure that many of the 18k+ players cannot remember what it was like to lose horribly... in a fiery crash... because it was so long ago. Complacency breeds discontent. We all need stimulation to grow and adapt.
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
First, difficult group content is ok. Solo content being too difficult is not ok.
Second, dying to a pile of mobs is ok. Dying to one polar bear in two hits is not ok. Having to spent 2-4 times the time it took to beat any single encounter is not ok.
Third, many casual players will not stay for months if they get constantly frustrated.
There is a fine line between difficulty and frustration. Unfortunately everyone has its own mind where that line needs to be.
Campaigns are a bit e atm think mobs there should get lvl reduction by for start and if won't work then 2 mobs are insane there atm because of 3 pl deference buff
So right now I think I lost all that I had achieved in this game so far. People tell me to buy me new gear, but I honestly do not feel like spending money on a game that has shut me out from playing it.
I have now spend £50 on a new game. If it was not for the recent change would I have bought me some new stuff for my two chars (a new pet and maybe some coalescence wards I was hoping to get). My CW was actually about to get two new boons (one in Sharandar and one in Dread Ring). So I now take my money somewhere else and get to play a whole new game, which is like getting huge new content all round. I am sure I will feel a lot more welcome in any other game than I do here.
I hope they will rectify the situation and let me play again. But if not, then it is really their loss. I will not put up with this madness.
Please allow me to play again on the difficulty that I gotten used to. It is otherwise impossible for me to stay.
I guess it is not that easy to practice what you preach.
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
I appreciate your attempt to help, but I am done with the game for now. Of course did I not try to level in Icewind Dale. It was already hard with my two 13k and 15k chars. I would not dream of standing a chance there. I was good doing my dailies in Sharandar and the Dread Ring in the past. I thought I was quite aware of where I stand and what my abilities were. But now, even with auto-scaling to level 70, can I not do any dailies of course.
Everyone who has figured this out will have gone to the new quest line as I have. Many have gotten the hint and as such expected to find help in the new quest line of course. After struggling to understand the quest line as it is really just nothing more than a grind through almost 200 repetitive quests (quite unbelievable to call this "new content") do I constantly get beaten by the mobs just trying to get through with the grind.
Point really is, if we have to grind our way to level 70 then it should not be this overwhelming hard of course. And, no, I will not make a party of 5 just for this. I am used to doing my chores and dailies alone and do not wish to be forced to team up. This is turning out to be some slave prison camp right now for me where I have been stripped of all that I had achieved in the past.
I do not think that those who do actually have very good gear if not the best can see how hard it has gotten for the rest of us. We do like to play the game but we certainly do not wish to having to depend on others just for killing the simplest mobs.
I know a few players were able to do dungeons solo in the past. I never got to that level of gear and experience. All I have managed to get is a full set of Grim gear for my CW (13k GS) and a Profound Set for my GF (15k). While I managed to get to level 65 with my GF after a horrible grind did I switch to my CW. I wish I could get as far with her as far as I gotten with my GF, but it is sheer impossible.
I also have no idea of how much money I would now need to spend on gear and enhancements to get to a higher gear score and only to keep up with the rest of you. Again, I do not think the top players have a clue about what is going on for all those with weaker chars. I am sad and very disappointed that I cannot believe for this to be the new state of the game. I will continue to assume that it is all just a big mistake and we will be getting a fix for this and perhaps an apology.
For now do I simply refuse to play the game at these conditions.
I see two problems here.
1. Leveling areas, WoD etc. are to difficult. I can solo the small encounters etc, but my chars are well geared (2.2k-2.9k IL).
2. Lags. When one or two hits can kill you, one second of lag can kill you. Most of the times I died, I did it without seeing the killing blow, lag and dead. In HEs, WoD or in PvP I have serious lags, when more than one or two ppl are nearby. I did some lvl 70 PvP. While I was able to fight 1v1, whenever multiple players contested/ defended a node, it got unplayable. There seem to be problems with AoE areas. I noticed the lags, whenever players or Mobs used AoEs.
Anyhow, I have bought Elder Scrolls Online last night, it downloaded over night and I am already gone to playing a game. All new, shiny and easy to play! This will save my weekend. I will keep checking on any changes to Neverwinter, but for now have the devs successfully driven me from their game. Devs win, I lose. Congrats. They can all give themselves a pat on their back.