this time i refused to test things other than powers and feats for few hours because i hate levelling and this feeling is shared with many others who usually spend lot of time testing new mods.
so help me and these other players to recap what is going on because i really cant see the epic stuffs they hyped during the last ama calling mod 6 the biggest mod until now.
- 2 "reworked" zones where only levelling
- 1 new area for the last levels from 67-70 [?]
- new heroic encounters where players can drop what? [?]
- PvP 3vs3 [the unexpected thing?]
- new pvp sets
- lv 70
- adjusted old dungeons
- no new full pve sets
- no new dungeons no new skirmishes
- reworked enchantments
- increased cap for enchants and artifacts
- new powers, feats, class features
- Paladin
- new artifact gears from heralds, tiamat (linu required)
- reworked professions, cap raised to 25
- reworked invoking
- no new races
- no new artifact except two [hp, armor pen, control resist - hp,power,stamina]
- new 3/3 artifact gear sets [tiamat, valindra, lostmout]
- New mounts: armored bulette, normal bulette, armored strider, normal strider, giant crab.
- New companions: water/air/earth archon, squire, slaad, cambion, kenku.
- new Elven sets : assault and ward(they drop in temple of tiamat) , and can be upgraded to Elemental elven , through black ice shaping
[?] source needed
everything good, interesting but i was wondering....
where is the content? what the player is supposed to do when mod 6 hits live?
If there is a story/lore behind for those who leveled their toons with the new area please share it with us
http://www.arcgames.com/en/games/neverwinter/news/detail/9068253-elemental-evil%3A-coming-march-17th
read the articles here to know the full story, it seems i was wrong. it's probably more interesting than previous mods.
discuss, correct, add
Comments
I would guess the first thing a player should do is level to 70 through the 4 new adventure zones. Just because the zone uses the same basic map doesn't mean it's not chocked full of new content.
Or is this a trick question?
i just assume the levelling will be the same as 1-60 and this means quests.
Yes. There's been like 5 blog posts and 2 livestreams about that.
Here's one that recaps and links to all of them.
http://www.arcgames.com/en/games/neverwinter/news/detail/9068253-elemental-evil%3A-coming-march-17th!
The gear set situation is rather worrisome , the new rank 25 epic BiS non artifact weaponsmithing/artificing tasks seem to have been removed from both professions now too so instead of adding stuff they are removing it xD , hopefully this Friday will see lots of new gear revealed for us to look at.
There is this one as well .
it seems there is a strong story behind and its very interesting, however i still have some doubts about how it s shared with the players, common questing?
New mounts like: armored bulette, normal bulette, armored strider, normal strider, giant crab.
New companions: water/air/earth archon, squire, slaad, cambion, kenku and others were reworked.
Btw, What's the goal in the mod6? lvl up to 70 and then what?. Defeat the cultists doing repeatable hourly missions? Why is the new artifact gear related to Tiamat? (honest questions so please enlighten me)
this is exactly the concern i m trying to address
thanks for the additional infos
this, i think at 17.3. we get literally only zones for level cap.
No it's just a guess , I would have thought they would have added the Temple of elemental evil as a big dungeon , plus the WotC p&p campaign is set to run until mid summer , running countless new dailies/ repeatable quests every day will get old pretty fast , I can't imagine having to do it until June/July lol
Doubtful. Module 7 should come in June/July rather and it is extremely doubtful it will be Elemental Evil again. So, no. I think nothing new as far as Mod 6 goes.
Based on what exactly?
It could be said that Dread Ring was a follow up to Sharandar, in both cases we were after the same boss. Mod 4 and 5 took that idea to the next level. The only real mod that was a single stand alone adventure was Icewind.
Honestly, just based on what we don't have in mod 6, its all but a given it will continue in mod 7. There is no big baddie yet, no final conclusion. This is just the build up, the main event will be mod 7
Also, keep in mind this is based on the what WotC is doing with their "Elemental Evil" content, which is going to run all through the summer.
Did they go back to Sharandar and add new dungeons after the Dread Ring module? No.
The saga continues as ToD took players back to previous zones to kill dragons but other than daily instances no main dungeons are added.
Through the first 5 modules, we have yet to see the developers go back to theme zones in older modules and add main dungeons there.
You will still be able to do all of the reworked dungeons even if you are not lvl 70, due to scaling.
Hopefully the scaling will be tuned a bit, of course.
But I think that if you power level up to 70 in 1 hour, you will spend the next 3 months bored. So, enjoy the journey instead.
I don't know how many players who have been playing this game for 2 years enjoy leveling and redoing everything they have done in module 5. That's the fear, not the fear of change, but no change.
I'm looking forward to it. I've been playing the same toon since April 25, 2013. I can't wait to add some additional levels, new feats, new powers and new equipment.
It's the nature of MMOs. Didn't WoW go from 60 to 70 to 80 to 85 to 90 to 100?
They also added new stuff to do in WoW every time they raised the level cap. New dungeons, new raids, new skilling systems. New Battleground, new faction systems, new events, among other things
But with Module 6 you're get a new class, 10 new levels, 4 new adventurer zones, new feats, new powers, and new profession levels. So that's pretty dang good, in my opinion. Oh...and it's free
Soon they don't have to pay due to the Plex like Tokens.
|| Axios Guild Leader || Neverwinter Trade Forum Moderator || Infernal Paragons ||
Check out my foundry, titled "Akro's Gone Wacko", featuring our ex-CM Akromatik!: NW-DL8J7BY5T
Erza Moonstalker | Lara Moonstalker | Julie Marvell | Erza Moonhunter | Annie Hellangel | Jenn Moonstalker
Thaumaturge's Time To Shine: A Complete Guide
Somebody has to pay. They're not just created out of thin air. Someone buys a token, sells it for gold. And those tokens are redeemed for subscription time, not the cost of the expansions.