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PvP Arena 3v3 Feedback

denvalddenvald Member, NW M9 Playtest Posts: 702 Arc User
Hello everyone, as some of you are probably aware, there is currently a special Queue in preview that's going for 3v3 arena. The matches seem to be a team death match but we were quite surprised when we zoned in.

ceXdOE7.png

The match was flagged under the rules of domination mode, there were bars for points but there was no nodes to capture.
It was Hotenow map, the same as we currently have for domination in live.
It was indeed a 3v3
Our instance has bugged, it seemed that because our opposing team had a player not zoning in, the opposing team (losing) weren't able to respawn back to camp, and the match didn't end. We stood there for 5 minutes aproximately than we were all sent back to spawn where our domination point bar filled to 1k very rapidly, we won and we didn't get rewards. (Sorry didn't get a screenie of this one)

that's about it, then we went back to PE.


So, are you excited about 3v3?
Wanna leave some feedback for the devs to read about their 3v3 project? do it here :)
I am the monk, martial skill transcends the battlefield
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.

More threads by me / Click on it B)
My Support Warlock/Temptation Thread
Post edited by denvald on
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Comments

  • godlysoul2godlysoul2 Member Posts: 661 Bounty Hunter
    edited March 2015
    3v3? Much Yus
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited March 2015
    a map for TRs, HRs and CWs only. death match is a horrible design with the current game balance.
  • rotatorkufrotatorkuf Member Posts: 537 Arc User
    edited March 2015
    i don't see this queue option

    level 70 only?
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited March 2015
    Awesome¡!¡!!!!!!!!!!!
  • denvalddenvald Member, NW M9 Playtest Posts: 702 Arc User
    edited March 2015
    I think it still might be in developpement stage. Devs haven't said a word about it, so we'll have to wait and see :)
    I am the monk, martial skill transcends the battlefield
    It is my my life style, my doctrine and my state of mind,
    You fight well, but without focus and discipline, you will fall.

    More threads by me / Click on it B)
    My Support Warlock/Temptation Thread
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited March 2015
    If its well done and forces to play with a rainbow i would only play 3vs3
  • edited March 2015
    This content has been removed.
  • zeusomzeusom Member, NW M9 Playtest Posts: 810 Arc User
    edited March 2015
    Look forward to TR TR DC or TR CW DC Troll Comps

    SW weakness will show even more drastically in 3v3 from here it looks like my class will be sad pile of pvp poo unless something is done.
    Sopi (aka Haxbox) SW [Synergy]
    Sopi SW Youtube channel pvp brickabrack

  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited March 2015
    zeusom wrote: »
    Look forward to TR TR DC or TR CW DC Troll Comps

    SW weakness will show even more drastically in 3v3 from here it looks like my class will be sad pile of pvp poo unless something is done.
    in 3vs3 its easy to force rainbow comp.
    it would even give the opportunity for cryptic to monetize somewhat forcing people to roll a secondary class and make it competitive.
    balance plus money due to 0 additional work....signed
  • rotatorkufrotatorkuf Member Posts: 537 Arc User
    edited March 2015
    rayrdan wrote: »
    If its well done and forces to play with a rainbow i would only play 3vs3

    rainbow?

    wut?
  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    edited March 2015
    zeusom wrote: »
    Look forward to TR TR DC or TR CW DC Troll Comps

    SW weakness will show even more drastically in 3v3 from here it looks like my class will be sad pile of pvp poo unless something is done.

    i fear that too, cant imagine work good. the same with gg pvp decreased number of players (if). dont like it
  • godlysoul2godlysoul2 Member Posts: 661 Bounty Hunter
    edited March 2015
    vinceent1 wrote: »
    i fear that too, cant imagine work good. the same with gg pvp decreased number of players (if). dont like it

    Still, the game shouldn't be designed to compensate for blatant class imbalances. The imbalances should be dealt with separately. I love the idea of a new option. It is nice to see variety in PvP content and more attention being given to its development.
  • denvalddenvald Member, NW M9 Playtest Posts: 702 Arc User
    edited March 2015
    godlysoul2 wrote: »
    Still, the game shouldn't be designed to compensate for blatant class imbalances. The imbalances should be dealt with separately. I love the idea of a new option. It is nice to see variety in PvP content and more attention being given to its development.

    That's how I feel as well, in the end if you feeel x class isn't good enough in pvp, don't play it and play something else, that's why i changed from SW to CW after all.
    I am the monk, martial skill transcends the battlefield
    It is my my life style, my doctrine and my state of mind,
    You fight well, but without focus and discipline, you will fall.

    More threads by me / Click on it B)
    My Support Warlock/Temptation Thread
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited March 2015
    denvald wrote: »
    That's how I feel as well, in the end if you feeel x class isn't good enough in pvp, don't play it and play something else, that's why i changed from SW to CW after all.

    This with the only exception that how the game works is this:

    Two teams spawn, each round there are no respawns, its deathmatch last team standing wins.

    So what happens when a team with a TR all dies but him? Since he can easily get +80% or more run speed IN STEALTH if he feels he doesnt want to die or get caught, just perma around everywhere outrunning everyone - even players on epic mounts.


    This has nothing to do with the gameplay because I think it acually works fine, it just has everything to do with giving a class the ability to run faster than mounts WHILE being invisible....
  • denvalddenvald Member, NW M9 Playtest Posts: 702 Arc User
    edited March 2015
    Maybe entering a time limit of HAMSTER minutes and whoever has the most team members wins after the time is up, that could be an idea, to avoid those perma rogues or invincible DCs solo'ing for an hour.

    yeah 5 or 10 minutes for a 3v3 death match is more than reasonable IMO.
    I am the monk, martial skill transcends the battlefield
    It is my my life style, my doctrine and my state of mind,
    You fight well, but without focus and discipline, you will fall.

    More threads by me / Click on it B)
    My Support Warlock/Temptation Thread
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited March 2015
    ayroux wrote: »
    So what happens when a team with a TR all dies but him? Since he can easily get +80% or more run speed IN STEALTH if he feels he doesnt want to die or get caught, just perma around everywhere outrunning everyone - even players on epic mounts.

    In some other game I used to play was thief class that could go assassin or rogue. Assassin gained an ability to go infinite stealth with half reduced movement speed while stealthed and the feat to increase move speed back to normal. And every time they encountered stronger team in a deathmatch, they would run around stealthed trolling their opponents. Gunslingers had an ability called Hawk Eye to reveal all stealthed targets in a large area around them. If there were no such a class, players had to wait 10 minutes for the timer to run out.

    I don't remember how exactly the devs solved that problem, but such a problem should be solved in Neverwinter before deathmatch goes live.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • utuwerutuwer Member Posts: 393 Arc User
    edited March 2015
    TRs, DCs and probably healing Paladins will obviously reign death-match style map since the obvious reasons that TR can pick and escape fights way too easily with their stealth and healing DC/Pally has potential to over-heal any kind of damage while chipping away opponents' health over time.

    I would suggest that this 3v3 map has a limit of only 1 player per class and/or requires holy trinity (1 heal, 1 tank, 1 dps) for each team to start the match. Obviously, you will not ever be able to bring down 2 healing DC/Pally stacking healing on top of each other and if there are more than 1 TR especially sabo, it will just become a hide and seek game.

    I believe that since it only requires 6 players, so the queue wont be too long to get enough people even with the requirement of holy trinity.
    You say 4v5 is impossible? Cool story bro.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited March 2015
    mehguy138 wrote: »
    In some other game I used to play was thief class that could go assassin or rogue. Assassin gained an ability to go infinite stealth with half reduced movement speed while stealthed and the feat to increase move speed back to normal. And every time they encountered stronger team in a deathmatch, they would run around stealthed trolling their opponents. Gunslingers had an ability called Hawk Eye to reveal all stealthed targets in a large area around them. If there were no such a class, players had to wait 10 minutes for the timer to run out.

    I don't remember how exactly the devs solved that problem, but such a problem should be solved in Neverwinter before deathmatch goes live.

    Well the most simple solution (as I have said before) is to just remove Sneak Attack giving now +40% movement speed and give it more stealth.


    I remember playing a "rogue" in WoW. You had infinite stealth but at slower movement speed.

    TRs having that much movement speed is an issue in other areas as well.
  • healaryhealary Member Posts: 600 Arc User
    edited March 2015
    What's the purpose of these 3 vs 3 matches?
  • mfgamesysmfgamesys Member Posts: 462 Arc User
    edited March 2015
    time to bust the lanterns out and look the in shadows for 9 minutes.
    Main-Lothor Syralth Guardian Fighter
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited March 2015
    Welcome to 3v3 MI Executioners. I can't even imagine any other class or build being viable in a 3v3 no respawn death match. It will be who has the best aim with lashing and the smallest cooldown on se. Even a 1v3 is a matter of being in itc when not in stealth and otherwise just having patience and being opportunistic. Glad I happen to have that exact build. This will be fun.
  • denvalddenvald Member, NW M9 Playtest Posts: 702 Arc User
    edited March 2015
    Welcome to 3v3 MI Executioners. I can't even imagine any other class or build being viable in a 3v3 no respawn death match. It will be who has the best aim with lashing and the smallest cooldown on se. Even a 1v3 is a matter of being in itc when not in stealth and otherwise just having patience and being opportunistic. Glad I happen to have that exact build. This will be fun.

    Until you're in group with two warlocks :P One of them might just be me if I feel crazy(read stupid) that day..
    I am the monk, martial skill transcends the battlefield
    It is my my life style, my doctrine and my state of mind,
    You fight well, but without focus and discipline, you will fall.

    More threads by me / Click on it B)
    My Support Warlock/Temptation Thread
  • xgrandz02xgrandz02 Member Posts: 702 Arc User
    edited March 2015
    there are a lot of ways to prevent an endless match or stealth

    for the last 4mins everyone will losing -10% HP,
    for the last 2mins all players start bleeding -2/5%HP ,till the match ends.


    something like this maybe?
    <::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited March 2015
    xgrandz02 wrote: »
    there are a lot of ways to prevent an endless match or stealth

    for the last 4mins everyone will losing -10% HP,
    for the last 2mins all players start bleeding -2/5%HP ,till the match ends.


    something like this maybe?

    I dislike this. Probably the BEST thing would be to replace the "potions" that spawn in the normal locations with a "stealth sight" buff that appears.

    This would reveal any stealthed character as if they were not stealthed. Something like that - this is what WoW did for arenas to address the same issue of a TR perma running around however in WoW TRs did not have increased movement in stealth but decreased movement.


    Either way I think a "stealth Sight" buff instead of potions would work fine.
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited March 2015
    ayroux wrote: »
    I dislike this. Probably the BEST thing would be to replace the "potions" that spawn in the normal locations with a "stealth sight" buff that appears.

    This would reveal any stealthed character as if they were not stealthed. Something like that - this is what WoW did for arenas to address the same issue of a TR perma running around however in WoW TRs did not have increased movement in stealth but decreased movement.


    Either way I think a "stealth Sight" buff instead of potions would work fine.

    Sorry guy if you call a fool, but the change of BS regen made your suggestion a no brainer - for YOU.
    x% every 3s out of combat healing is just waiting within stealth for at max 2 min to have again full health. Potion? Never ever needed!
    And if you are flagged for combat(especially taken damage) such a potion wouldn't work either. So just stacking a bit regen and the infinite stealther can survive your suggestion easy.

    Please go back to school. This game was changed in many bad ways. RIP tanks. Long live the dodging/dps classes.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited March 2015
    ladysylvia wrote: »
    Sorry guy if you call a fool, but the change of BS regen made your suggestion a no brainer - for YOU.
    x% every 3s out of combat healing is just waiting within stealth for at max 2 min to have again full health. Potion? Never ever needed!
    And if you are flagged for combat(especially taken damage) such a potion wouldn't work either. So just stacking a bit regen and the infinite stealther can survive your suggestion easy.

    Please go back to school. This game was changed in many bad ways. RIP tanks. Long live the dodging/dps classes.

    Im not sure what you are talking about... Your translator is not very good and I fail to see how this is a class-specific buff or suggestion for anyone specifically...

    By "potions" I mean the PVP healing, NOT the potions you consume in your bar (that cost glory) the ones that spawn on the MAP that heal you INSTEAD should be (for 3v3 purposes ONLY) a "invisible potion - allowing everyone to see stealthed characters".

    I dont get what you are saying or what regen has to do with this. In 3v3 you will not be consuming these potions nor will you have 2 minutes to go sit around.
  • denvalddenvald Member, NW M9 Playtest Posts: 702 Arc User
    edited March 2015
    I think a mechanic like most players alive in a team after 5 minutes is reasonable, so if you're the only survivor rogue on your team and you're trying to act BS on everyone by hiding then you can't waste more than 3-4 mins top of everyone's time.

    Smaller arenas would also be helpful, and I see some other suggestiosn that might work
    I am the monk, martial skill transcends the battlefield
    It is my my life style, my doctrine and my state of mind,
    You fight well, but without focus and discipline, you will fall.

    More threads by me / Click on it B)
    My Support Warlock/Temptation Thread
  • animalustanimalust Member, Neverwinter Beta Users Posts: 573 Bounty Hunter
    edited March 2015
    how is this even remotely a step in the right direction??


    you want pvp to be fun and engaging, you need ot step it up.

    Warhammer online, Castle Sieges and Defense, kept the game enjoyable and playable for PvP for 2 years before EA got in and completely ruined the game.

    Dark age of Camelot, Castle Sieges and Large Scale Open RvRvR warfare kept the game fun and interesting for... wait, IT STILL IS FUN AND INTERSTING lol game came out in 2002 lol


    side note, this new PvP deal is basically a SW free Zone, just like in IWD you gotta be insane to go there... (well, IWD more of an issue because people with money have greeeeeeaaaaaaat companions)

    I imagine that any 3 x TR combo will win, 2 TR and DC = impossible, But I think TR,DC will be a staple in these groups... no reason why anyone would bring in an SW in to that combo though, every single class will be better lol





    hey Cryptic, why not spend time fixing the ******ed Grouping mechanism you have in place eh??

    Why is it, that every time a friend and I queue together for Domination, we end up matched against a BIS full fledged PvP Premade group? But the other 3 members added to my group, are always low end POS players with no frikkin gear or brain...

    Yet, reverse that, if we ever have a full group queue, we still end up against top grade BIS Premades .. what the hell man?

    and why do everyone of my Queues always end up being Multiple SW's and no Clerics??
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited March 2015
    ayroux wrote: »
    Im not sure what you are talking about... Your translator is not very good and I fail to see how this is a class-specific buff or suggestion for anyone specifically...

    By "potions" I mean the PVP healing, NOT the potions you consume in your bar (that cost glory) the ones that spawn on the MAP that heal you INSTEAD should be (for 3v3 purposes ONLY) a "invisible potion - allowing everyone to see stealthed characters".

    I dont get what you are saying or what regen has to do with this. In 3v3 you will not be consuming these potions nor will you have 2 minutes to go sit around.

    Because I lost an I in 'Sorry guy if I -you call +you a fool,' it's translated? You don't make writing errors????
    You think your idea is brilliant, but I show you an easy go around working for your mentioned situation. Sorry, but it's just a useless attempt to fight something, that is just broken. It doesn't really matter if a stealthed Tr is unstealthed if it can just run away all day long. And to the regen: A tr can easy run down now any tanky char without much trouble just saying. A side effect of regen change.
    In Hotenow are good places to hide against a team - especially if they are noobs. Else you just hunting a ghost. You think really, that GWF/GF/OPala can hunt such a TR?
  • theastromachinetheastromachine Member Posts: 83 Arc User
    edited March 2015
    animalust wrote: »
    and no Clerics??

    Because clerics don't PvP.
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