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[MOD 6] Level 60 and 70 Artifact Main/Offhand

animalustanimalust Member, Neverwinter Beta Users Posts: 573 Bounty Hunter
Now, I know this thread is realistically going to be Meaningless, but here it is anyway.


Some of you are aware of this, and others are not.. But In the current Mod 6, there is a completely new Set of Artifact Weapon/Off-hand available at lvl 70 purchased with Linu's Favors.

As of this moment, I have only checked on my 70 Pally, but the new lvl 70 Elemental Off hand is the same exact thing as the lvl 60 Off Hand but with Higher numbered stats, its not even a PvP variant...

I PERSONALLY HOPE< this is not intended to stay this way, and here is what I would like to suggest be done.


  • Update ALL ARTIFACT SETS TO LVL 70 This allows your current Veteran Player Base to Still Have a Useful Weapon when they hit lvl 70 (instead of saying, Screw you and all your hardwork) , with the option of upgrading further to Mythic level
  • Convert Current lvl 70 Elemental Main/Offhand to a PVP Set Obvious... If the Elemental Armor set is a PvP specific Set, then why wouldn't The Main/Offhand be as well?
    This would provide Balance, allowing players to choose to Spend on ranking for PvE or for PvP, and provide stats and bonus that would specifically be desired by that class in PVP
  • Make the new Set Difficult to get Maybe a reward for completing all 3 of the PvP Campaign, or adding in a new Bonus 4th tier of the PvP Campaign



These Above changes, in my personal and professional opinion, would provide proper Balance, something worth setting a goal for, but you know, without completely wasting the Time, Money and Effort spent by your current lvl 60 player base.

You provide a fun new environment for New Players, WITHOUT dumping all your old players, Sounds like a win to me!



I am personally upset about the current mod 6, I will not have the means to get another artifact weapon to Legendary or even Purple for a long time (as I have to now replace my Useless Defenders Banner and rank a 4th Artifact) . I don't have all that extra time to waste farming dragon hoard drops, and you cant really buy RP too easily anymore either.. I do not want to waste the time I spent upgrading my Legendary weapon and Purple off hand, do you realize how much my hand hurts from all that clicking? Had Carpel Tunnel issues for weeks after that.

Please comment with your ideas, no bashing, no trolling. Serious Comments and Suggestions only. I want to better this game, for Cryptic Financially and the players Mentally.


EDIT

Based on some information and discussion, I think any of these options are a proper solution to the potential problem..

Please Cryptic, I implore you to review these and put serious effort into how you plan to move forward

  • Make it Possible to feed the current lvl 60 Arti to the lvl 70 Arti: Has to be a 1 to 1 ration though, If I feed a Legendary Arti to a Green lvl 70 Arti, it needs to become Legendary! (I will even accept the costs associated with Upgrading each tier.
  • Make a Vendor, that allows you to Trade Arti for Equal Tier Arti: Make a vendor that allows the purchase of clean Green, Purple and Legendary Elemental Rank 70 Artifacts: The Cost for Each would be the respective and Corresponding Tier of Dragon Arti = Any Level of Green gets you a Clear Green lvl 70, Any Level of B lue get s you a Clean Blue lvl 70 Arti etc etc. This is a very simple way to do it, though You will lose out some RP if you trade lets say, a rank 50 Purple DragonArti for a Rank 35 clean Purple Elemental 70 Arti.
  • Simply upgrade all existing Dragon 60 Arti's to 70, they remain end game BIS with option of upgrading further to Mythical - Also then converting the current lvl 70 Arti to a PvP specific Statted version so that it properly fits with the Elemental Armor set as a PvP set. Clear choice for PvE and Clear Choice for PvP
Post edited by animalust on
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Comments

  • airus86airus86 Member, NW M9 Playtest Posts: 16 Arc User
    edited February 2015
    animalust wrote: »
    [*]Make the new Set Difficult to get Maybe a reward for completing all 3 of the PvP Campaign, or adding in a new Bonus 4th tier of the PvP Campaign

    Are you a TR?
    this is not good
    not all players play both pvp/pve
    some players play only pve
  • thedemienthedemien Member Posts: 830 Arc User
    edited February 2015
    you forgot to mention that atm old ofhands are available from trader for 10 linu on preview. (15 now on live)
    and new elemental ones for 15 on preview.

    old off hand don't have updated stat bonuses. But they still say lvl 112 or something like that and lvl 60 requirment.
    new elemental are lvl 70 requirement are have higher item level. Green elemental are better by stats than epic golden.
    New elemental have ~ 5-10% more stat on green then current on epic.
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited February 2015
    animalust wrote: »
    Some of you are aware of this, and others are not.. But In the current Mod 6, there is a completely new Set of Artifact Weapon/Off-hand available at lvl 70 purchased with Linu's Favors.

    Do you have a screenshot of the new Artifact Weapon main hands?
    "Meanwhile in the moderator's lounge..."
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  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited February 2015
    ironzerg79 wrote: »
    Do you have a screenshot of the new Artifact Weapon main hands?

    i guess mainhands are behind some rng good luck HAMSTER in the campaign. are not avaiable for linu's
  • learch123learch123 Member Posts: 514 Bounty Hunter
    edited February 2015
    i love the idea of an even exchange lv 60 for lv 70 and strongly sudgest the devs do this if you dont you will be pushing people away from the game and i dont think you want that the old arrtifact gear was suposed to be viable for more than 1 mod that tells me that it would be the same as new stuff
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited February 2015
    rayrdan wrote: »
    i guess mainhands are behind some rng good luck HAMSTER in the campaign. are not avaiable for linu's

    But the OP just said he saw a new Artifact Mainhand for sale from the vendor.
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited February 2015
    animalust wrote: »
    Now, I know this thread is realistically going to be Meaningless, but here it is anyway.


    Some of you are aware of this, and others are not.. But In the current Mod 6, there is a completely new Set of Artifact Weapon/Off-hand available at lvl 70 purchased with Linu's Favors.

    As of this moment, I have only checked on my 70 Pally, but the new lvl 70 Elemental Off hand is the same exact thing as the lvl 60 Off Hand but with Higher numbered stats, its not even a PvP variant...

    They are not the same cuz old lvl 60 arti offhand dont have the new lvl 65-70 passive skills .
    The new lvl 70 have it as bonus.
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  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited February 2015
    They are not the same cuz old lvl 60 arti offhand dont have the new lvl 65-70 passive skills .
    The new lvl 70 have it as bonus.

    Or the current ones have yet to be upgraded. Which is the real answer.

    It's just that no one hear wants to hear it. They'd rather just post thread after thread regurgitating the same crud about how terrible Cryptic is...
    "Meanwhile in the moderator's lounge..."
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  • thedemienthedemien Member Posts: 830 Arc User
    edited February 2015
    ironzerg79 wrote: »
    Or the current ones have yet to be upgraded. Which is the real answer.

    It's just that no one hear wants to hear it. They'd rather just post thread after thread regurgitating the same crud about how terrible Cryptic is...

    Just an obvious stop point for this qq - have some solid response we all are waiting for. This would stop speculation at once.
    I personally dough that new elemental are "upgrades" old. I think they already upgraded them and result is what we see on preview - cause they already lowered price for them to 10 linu. It would not happen if it would be same items. This is just a new set. Im also pretty sure we won't hear any clarification about this either till Friday or most likely after 2RP weekend is over.
  • denvalddenvald Member, NW M9 Playtest Posts: 702 Arc User
    edited February 2015
    I would like tenacity to be available on artifact gear. Why is PvE obtained/PvE used gear better for PvP than pvp gear itself?

    I also think this isn't (hopefully) the bottom line and that lv 60 artifacts will still be viable. When artifacts came out we were told they would be items to invest for a long time. 2 months doesn't fit the criteria so I'm really HOPING something will be done to minimize the difference between the two, or at least offer some available (not necressarily automatic) upgrades to the old 60 to make them on par or not far behind lv 70 new gear.
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  • animalustanimalust Member, Neverwinter Beta Users Posts: 573 Bounty Hunter
    edited February 2015
    Actually Im not so sure about the Mainhand, where that is obtained / purchased.

    Right now you can get the offhand for Favors just like on Live

    except you can get a lvl 60, and a lvl 70.


    ironzerg79 wrote: »
    Or the current ones have yet to be upgraded. Which is the real answer.

    It's just that no one hear wants to hear it. They'd rather just post thread after thread regurgitating the same crud about how terrible Cryptic is...

    this isnt a post about crying, its a post about what should be done, so as to not completely ruin the hard work and effort that ALL OF US have put in.

    We do not know what cryptic plans to do in the end, but if it stays liek this, with our artifact weapon.off being lvl 60, just to be replaced a few weeks later by the lvl 70 one is just a huge slap in the face to any of hte current end game players.

    Making a Post about, and outlining Possible Solutions, and recommendations, is what this thread is really supposed to be about.


    No matter how you look at it, releasing a lvl 70 set, calling it Elemental, and having it NOT BE a specific PvP set is just completely rediculous. Which is why it makes sens to convert it to a PvP set, and Update all teh current lvl 60 arti's to be the lvl 70 PvE variant.
  • learch123learch123 Member Posts: 514 Bounty Hunter
    edited February 2015
    animalust wrote: »
    Actually Im not so sure about the Mainhand, where that is obtained / purchased.

    Right now you can get the offhand for Favors just like on Live

    except you can get a lvl 60, and a lvl 70.





    this isnt a post about crying, its a post about what should be done, so as to not completely ruin the hard work and effort that ALL OF US have put in.

    We do not know what cryptic plans to do in the end, but if it stays liek this, with our artifact weapon.off being lvl 60, just to be replaced a few weeks later by the lvl 70 one is just a huge slap in the face to any of hte current end game players.

    Making a Post about, and outlining Possible Solutions, and recommendations, is what this thread is really supposed to be about.


    No matter how you look at it, releasing a lvl 70 set, calling it Elemental, and having it NOT BE a specific PvP set is just completely rediculous. Which is why it makes sens to convert it to a PvP set, and Update all teh current lvl 60 arti's to be the lvl 70 PvE variant.



    finaly some one gets it i totaly agree with you on this
  • animalustanimalust Member, Neverwinter Beta Users Posts: 573 Bounty Hunter
    edited February 2015
    Some people agree, some dont

    I just want to love the game that i love, and and feel at least a little bit like the company loves me too lol


    Also, I made a Poll for this thread - but the forum decided it didnt want to do it =(





    All Arti's should be lvl 70 AND modify Elemental lvl 70 Arti to be a PvP Specific Arti?
  • learch123learch123 Member Posts: 514 Bounty Hunter
    edited February 2015
    animalust wrote: »
    Some people agree, some dont

    I just want to love the game that i love, and and feel at least a little bit like the company loves me too lol


    Also, I made a Poll for this thread - but the forum decided it didnt want to do it =(





    All Arti's should be lvl 70 AND modify Elemental lvl 70 Arti to be a PvP Specific Arti?



    if we could trade in our 60s for 70s and get 100 % refining from old ones everyone would be happy and this disscution would never have happened
  • animalustanimalust Member, Neverwinter Beta Users Posts: 573 Bounty Hunter
    edited February 2015
    well i dont know what the best choice would be, all i know is that discarding the current Arti's is a bad decision

    and again, making the new 70 arti a non pvp item, even though it has he same name as the PvP set is just plain bad planning
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited February 2015
    Actually, there's only one thing they need to do to eliminate the issue. Make the rate of dumping an artifact weapon into another artifact weapon the same as a normal artifact. Then once we get the new one we can stick the old one in it are get our refinement points moved to there.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • rinat114rinat114 Member Posts: 913 Arc User
    edited February 2015
    What can I say? I'm raging. To think I worked my *** off for BIS, legendary mainhand and offhand only to get slapped in the face by new lv 70 artis. I can only agree with your first solution. OR, if someone were to feed their old arti to their new one, they'll get the exact amount of RP they invested in the old arti. That would solve the problem.
  • healaryhealary Member Posts: 600 Arc User
    edited February 2015
    rinat114 wrote: »
    What can I say? I'm raging. To think I worked my *** off for BIS, legendary mainhand and offhand only to get slapped in the face by new lv 70 artis. I can only agree with your first solution. OR, if someone were to feed their old arti to their new one, they'll get the exact amount of RP they invested in the old arti. That would solve the problem.

    If level 60 items are equally effective at level 70 there will be no point to raise the level cap. Saw that happened in every other MMO. Saw that happening in this game...
  • vordaynvordayn Member, NW M9 Playtest Posts: 1,283 Arc User
    edited February 2015
    Logically, from a 'progression' point of view, the next level for artifacts would be Legendary to Mythical (and hopefully not Level 60 artifacts vs Level 70 artifacts, that would be just cruel). For Tier 2 items (level 60) it would 'upgrade' to Tier 3 items (Level 70).

    Thus (and I'm only guessing) the rankings would be: Mythical Artifact > Tier 3 (level 70) => Legendary Artifact > Tier 2 (level 60).

    It would make one need to progress the Legendary artifacts to Mythical (more RP points!) to make them viable compared to Tier 3 - otherwise there would be little point in trying to obtain Tier 3. However, this would mean people would need to grind to Legendary (which isn't easy at all!) and then to Mythical.
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  • piejalpiejal Member, NW M9 Playtest Posts: 403 Arc User
    edited February 2015
    Don't know about others
    but personaly i am not gonna spend even a dime for refine new artif equip
    my 3 legendry artifact that will become trash in next mod teach me in a hard way how artif eq is a bad investment
    gonna focus on to get r12 enchanment and transq wep and armor enchanment before i accomplish this not gonna think about artif eq
    I think blood ruby not gonna sell well because it's is a bad invesment
  • rversantrversant Member Posts: 896 Arc User
    edited February 2015
    piejal wrote: »
    Don't know about others
    but personaly i am not gonna spend even a dime for refine new artif equip
    my 3 legendry artifact that will become trash in next mod teach me in a hard way how artif eq is a bad investment
    gonna focus on to get r12 enchanment and transq wep and armor enchanment before i accomplish this not gonna think about artif eq
    I think blood ruby not gonna sell well because it's is a bad invesment

    They could double blood rubys refinement points and people would still see it as a bad choice Because 800 zen = 400k ad. and you can get way more refinement for cheaper even via enchants/runestones
    People are way too negative, Why cant we just all get along.


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  • karakla1karakla1 Member Posts: 1,355 Arc User
    edited February 2015
    Some of you still don’t get it…

    It was mentioned in the Artifact-Offhand thread that the current system which should adjust the stats of a character if he enters a higher or lower area is out of wack.
    I want to explain it: Instead that you have “Skull-Monsters” without Level which are scale to your level (Like Event Monsters or some Monster in the lower Tyranny of Dragon Areas) it is implemented a new system which adjust the level and stats of the character to an specific area. For example: If an Level 60 character enters an level 30 area he will adjusted to level 30 including his stat to face the “adventure” properly, the same is for characters which current level is 60 and enter an level 70 area. The level including the stats will be adjusted.
    The problem is the system which scales characters to level 70 is broken. It overpowers the character or to keep it simple: It gives you double as much Stats as a normal BIS 70 character could have and the Well of the Dragon is an Level 70 area.

    There is simply no Level 70 Artifact Offhand with double amount of Stat-Points of the old artifact weapon they are both level 60 items!
    The only way to get the proper stat points of the new artifact offhand is to have an level 70 character to cancel the effect of the new “Scaling-System” which is broken (it is the same case that some player mention the new level 70 Area are to easy) *hint for the Devs to fix it hint*

    Here is the new Trickster Rogue Artifact-Offhand from Preview-Server:

    Newarti.png

    Compared to the old weapon it has more stats: +332 Power (+15,3%), +38 Critical Strike (+8,7%), +38 Armor Penetration (+8,7%). The damage increase is about +17% and the Set-Bonus is around +56,7%. Overall you get 696 more Stat-Points and +17% more damage and two more passive class features.

    Even if it stays like this an old artifact offhand on legendary is only slightly inferior as a new one and still viable. I mean, did you notice how much the Stat-Points on Armor and everything else increase at level 70? The additional 696 is nothing compared to it. And if you want to be B.I.S™ again then wait for an refining weekend after module 6 release because a legendary offhand is worth 1,8 million refining points and if it is doubled you get 3,6 million which means you only miss 1 million to complete the new offhand and with the new possibilities AND some dragon hoard enchantments it is a piece of cake to acquire the remaining RP. This means, after a double refining weekend you are B.I.S™ again which means you have slightly better stats than before.
    But if you want it NOW! (right after release of module 6) you must pay money.

    I can understand that it is a bit unsatisfying to know there is a new and better weapon but every MMORPG lives from stat/gear increase and like I wrote before: your old RP-Gear is still viable and the new Set will be only slightly better. We are in a Gearscore/AIL area which such kind of stats doesn’t really has an impact to PvE and PvP.
    So get over it.
    plat.png
    Platypus wielding a giant hammer, your argument is invalild!
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited February 2015
    Compared to the old weapon it has more stats: +332 Power (+15,3%), +38 Critical Strike (+8,7%), +38 Armor Penetration (+8,7%). The damage increase is about +17% and the Set-Bonus is around +56,7%. Overall you get 696 more Stat-Points and +17% more damage and two more passive class features.

    Even if it stays like this an old artifact offhand on legendary is only slightly inferior as a new one and still viable

    i lost you here.
    700 stats more and +17% base damage is nothing to you? really?
  • warpetwarpet Member Posts: 1,969 Arc User
    edited February 2015
    my main hand dose scale to lvl 70 in lvl 70 zone i got some 3.7k+attack while on lvl 60 some 1.8k so question is will it have the same attack as new weapon on lvl 70 zone or it will be useless ?
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited February 2015
    denvald wrote: »
    I would like tenacity to be available on artifact gear. Why is PvE obtained/PvE used gear better for PvP than pvp gear itself?

    I also think this isn't (hopefully) the bottom line and that lv 60 artifacts will still be viable. When artifacts came out we were told they would be items to invest for a long time. 2 months doesn't fit the criteria so I'm really HOPING something will be done to minimize the difference between the two, or at least offer some available (not necressarily automatic) upgrades to the old 60 to make them on par or not far behind lv 70 new gear.

    It's bloody ridiculous that crafted MC/VT MH and OH drop were BiS for almost a year and a half yet the artifact weapon set becomes obsolete after 3-4 months. A big FU to the players from Cryptic if the conjecture about new lvl 70 artifact weapons is true.
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  • karakla1karakla1 Member Posts: 1,355 Arc User
    edited February 2015
    rayrdan wrote: »
    i lost you here.
    700 stats more and +17% base damage is nothing to you? really?

    Yep.
    Around 700 Stat-Points is nothing, nice to tweak your own build but nothing really necessary. Even on the Live-Server it is not much. What is the difference if you have 21.000 or 21.700 GS? The answer will be: Not much.
    Now imagine that this new Weapons will be released in Modul 6 where the GS will increase much more. For example: The new module will have new pants and shirts. The old one gives you around 281 Stat-Points (Per Pant/Shirt) the new one will grant you 682 Stat-Points AND IT IS ONLY PANTS AND SHIRTS!
    A crafted blue level 70 helmet gives you over 3.200 Stat-Points. A helmet! In blue quality! So yes 700 Stat-Points are nothing in the new module a nice bonus at the end of the rope. The 17% damage increase is the same.
    If you set two identical characters (including class) against DPS and only the weapon is different (one has the old one and the other one has the new one) you had someone with10.000.000*Damage at the end of a Dungeon and someone with*11.700.000*Damage. Wow *slowly clap* 1.700.000 more what a great difference *sarcastic comment*
    That is nothing and you know it! Currently the one with the most Damage in Dungeons is the one that runs in front of you and knows to play. One AOE at the right moment can boost you easily at the top of damage in dungeon and no one will be able to reach it. The 17% are nothing. Playstyle and build has a bigger impact as the 17% damage from the weapon.
    Every time someone got from normal epic weapon to BIS and he was asked “Do you feel a great difference” it was said “not really” “not much” or “nope”.
    plat.png
    Platypus wielding a giant hammer, your argument is invalild!
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited February 2015
    karakla1 wrote: »
    Yep.
    Around 700 Stat-Points is nothing, nice to tweak your own build but nothing really necessary. Even on the Live-Server it is not much. What is the difference if you have 21.000 or 21.700 GS? The answer will be: Not much.
    Now imagine that this new Weapons will be released in Modul 6 where the GS will increase much more. For example: The new module will have new pants and shirts. The old one gives you around 281 Stat-Points (Per Pant/Shirt) the new one will grant you 682 Stat-Points AND IT IS ONLY PANTS AND SHIRTS!
    A crafted blue level 70 helmet gives you over 3.200 Stat-Points. A helmet! In blue quality! So yes 700 Stat-Points are nothing in the new module a nice bonus at the end of the rope. The 17% damage increase is the same.
    If you set two identical characters (including class) against DPS and only the weapon is different (one has the old one and the other one has the new one) you had someone with10.000.000*Damage at the end of a Dungeon and someone with*11.700.000*Damage. Wow *slowly clap* 1.700.000 more what a great difference *sarcastic comment*
    That is nothing and you know it! Currently the one with the most Damage in Dungeons is the one that runs in front of you and knows to play. One AOE at the right moment can boost you easily at the top of damage in dungeon and no one will be able to reach it. The 17% are nothing. Playstyle and build has a bigger impact as the 17% damage from the weapon.
    Every time someone got from normal epic weapon to BIS and he was asked “Do you feel a great difference” it was said “not really” “not much” or “nope”.

    well you may be ok with ancient weapon too.
    5-7 minutes more for a dungeon...what a difference
    17% more weapon damage is huge, you may agree you may not but its huge.
  • karakla1karakla1 Member Posts: 1,355 Arc User
    edited February 2015
    rayrdan wrote: »
    well you may be ok with ancient weapon too.
    5-7 minutes more for a dungeon...what a difference
    17% more weapon damage is huge, you may agree you may not but its huge.

    Then please explain why.
    plat.png
    Platypus wielding a giant hammer, your argument is invalild!
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited February 2015
    karakla1 wrote: »
    Then please explain why.

    weapon damage is not stats, its a raw damage boost! thats why level 70 is better by 10000 times
  • karakla1karakla1 Member Posts: 1,355 Arc User
    edited February 2015
    weapon damage is not stats, its a raw damage boost! thats why level 70 is better by 10000 times

    you are overdramatic. do you have the numbers how the damage of powers is calculated? then we could see it for ourself.
    plat.png
    Platypus wielding a giant hammer, your argument is invalild!
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