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Do you think Stuns/Roots/Dazes Hurt PVP?

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  • packrat0packrat0 Member, NW M9 Playtest Posts: 132 Arc User
    edited February 2015
    macjae wrote: »
    You're wrong.

    Just tested.
    Happy to say I learned something new today!
  • blackrainzblackrainz Member Posts: 1
    edited February 2015
    without disables clerics will be immortals in pvp.:confused:
  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited February 2015
    blackrainz wrote: »
    without disables clerics will be immortals in pvp.:confused:

    Wait until you try and fight a geared DC in Mod 6. I fought one in Preview and due to Tenacity buff I could not knock him out of his Shield with my GF or GWF. Indomitable Strike literally just knocks him over. With Bull Charge he just fell on the floor.

    As for the original question, the duration of some stuns and dazes *glares at TRs* is a problem and should be tweaked against players while left alone against NPCs.

    Sure, a GF and to a lesser degree a GWF can control you for some time, but he needs an entire rotation of prones and stuns to do what a TR can do with one power. Smoke Bomb controls a player longer than three hits with Griffon's Wrath can.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • godlysoul2godlysoul2 Member Posts: 661 Bounty Hunter
    edited February 2015
    This is silly. Taking away effects moves PvP further from what shred is left of strategic/skill based and towards stand & spam best stats wins based. That being said they do often have issues balancing these effects, but balance should be the solution, not removal.
  • heruwath1heruwath1 Member, NW M9 Playtest Posts: 117 Arc User
    edited February 2015
    Change please the question as noone actually can understand whether you mean affect in a good way (more enjoyable) or in a bad way. I 'm GUESSING that you mean the latter (guess is the key verb).So please remove a troll question (by accident i want to believe) and make a specific question cause right now, as you re asking , "no" is the correct answer of a player that never played nor intends to play pvp not even once , and "yes" is the correct answer of a player that has played or intends to play even one match ever.
    Thank you
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited February 2015
    I fear the next poll question will be whether ranged and/or AoE damage effects affect your enjoyment of PvP...

    Core question here: What should PvP be?

    A WW I (or before) Battleship battle, where both sides pound each other's thick armored shells until one side either resigns or gets out-DPSed - or a game where diverse character classes, each with their own skills, tricks and advantages all try their own ways to get the other side to the ground?
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