Melee fight does not feel like a Melee fight. There is no feedback by the foe, no "I'm hurt!', no sword-vs-sword sound, no compression of the foe's helm when your warhammer hits. The blade of our weapon does not enter deeper when the foe is wearing light or no armour.
ToD = ..........
Tired of Dailies/Tyranny of Dailies/Timers of Doom/Tricked Or Duped/Tremendously Obnoxious Dailies/Try Otherwise, Devs
Melee fight does not feel like a Melee fight. There is no feedback by the foe, no "I'm hurt!', no sword-vs-sword sound, no compression of the foe's helm when your warhammer hits. The blade of our weapon does not enter deeper when the foe is wearing light or no armour.
Looking for often repeated. This is nearly never repeated. Most people understand that this is a fifteen year old graphics/game engine.
I was going to say if someone else didn't, raise the cap on idle companions. (I think it's basically the same two people requesting it over and over again though, so I don't know if that counts. :P)
New to this thread, someone brings up the idea of a "looter" pet every month or so.
All campaigns added to Campaign Treasures 6-day Celestial Coin reward
Native Microsoft XBOX Controller for Windows support
Any others?
This all looks really good to me. Especially the auto need/greed for loot categoris. I would add to that (with the caveate that bugs/fixes take priorty), some form of housing/strongholds for individual players along with the planned ones for guilds. its seems that a modified foundry toolset would be able to provide that. It also seems that, that would be a money maker. Both for PW, as well as for crafters
I forgot the vendor annoyances, like only being able to purchase items one-by-one (buying crescents for fomorian concoctions for example) or only being able to buy max 20 items (why not max 99, so you'd have a nice full stack, or, you know, any number).
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captsplinkyMember, NW M9 PlaytestPosts: 22Arc User
edited February 2015
Make Tarmalune Trade bars bind to Account. I'm tired of orphans
(1) Ability to refine multiple enchantments/stone stacks at once, instead of having to click through 5 at a time.
*Maybe one can set a numerical value of stones/enchantments to refine, with an output of the range of RP given which will include the normal to critical chance RP and level to be obtained, so that you don't go overboard.*
Professions:
(1) Ability to queue tasks. Now that would be user-friendly.
(2) The ability to press 'Enter' instead of having to click the tab when receiving the reward.
*Or perhaps just have a little tick box when rewards are given saying 'Do not show this screen again'. You can then perhaps get the notification of items received much like gold/loot which scrolls down at the bottom of the screen instead.*
Comments
Encounter Matrix | Advanced Foundry Topics
Tired of Dailies/Tyranny of Dailies/Timers of Doom/Tricked Or Duped/Tremendously Obnoxious Dailies/Try Otherwise, Devs
Looking for often repeated. This is nearly never repeated. Most people understand that this is a fifteen year old graphics/game engine.
Encounter Matrix | Advanced Foundry Topics
I was going to say if someone else didn't, raise the cap on idle companions. (I think it's basically the same two people requesting it over and over again though, so I don't know if that counts. :P)
New to this thread, someone brings up the idea of a "looter" pet every month or so.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
This all looks really good to me. Especially the auto need/greed for loot categoris. I would add to that (with the caveate that bugs/fixes take priorty), some form of housing/strongholds for individual players along with the planned ones for guilds. its seems that a modified foundry toolset would be able to provide that. It also seems that, that would be a money maker. Both for PW, as well as for crafters
That plus at LEAST tripling the purchasable shared bank slots would nice.
That would be magnificent.
(1) Ability to refine multiple enchantments/stone stacks at once, instead of having to click through 5 at a time.
*Maybe one can set a numerical value of stones/enchantments to refine, with an output of the range of RP given which will include the normal to critical chance RP and level to be obtained, so that you don't go overboard.*
Professions:
(1) Ability to queue tasks. Now that would be user-friendly.
(2) The ability to press 'Enter' instead of having to click the tab when receiving the reward.
*Or perhaps just have a little tick box when rewards are given saying 'Do not show this screen again'. You can then perhaps get the notification of items received much like gold/loot which scrolls down at the bottom of the screen instead.*